The 2014 Game Developers Choice Awards were handed out last night and The Last of Us took home “Game of the Year.” Naughty Dog’s unquestioned dominance in this year’s awards season really makes you wonder, does it ever get boring for Neil Druckmann and company? I’m guessing no, but after winning several BAFTAs, multiple DICE Awards, the Writer’s Guild Award for Videogame Writing, and a Warp Zoned Golden Pixel Award, it stops being surprising. In addition to being selected as “Game of the Year,” The Last of Us was also honored with the “Best Game Design” and “Best Narrative” awards.
But The Last of Us wasn’t the only winner last night. Nintendo’s The Legend of Zelda: A Link Between Worlds was picked as the “Best Handheld/Mobile Game” while IGF darling Papers Please took home the award for “Best Downloadable Game” as well as the “Innovation Award.”
The only other multi-award winner of the night was BioShock Infinite, which was recognized for its sights and sounds with the “Best Visual Art” and “Best Audio” awards. Finally, the low-key Gone Home (and its developer, The Fullbright Company) was picked as the “Best Debut” while the bombastic Grand Theft Auto V took home “Best Technology.”
The full list of this year’s winners can be found after the break.
Game of the Year
The Last of Us (Naughty Dog/Sony)
Best Handheld/Mobile Game
The Legend of Zelda: A Link Between Worlds (Nintendo EAD/Nintendo)
Best Downloadable Game
Papers, Please (Lucas Pope)
Best Game Design
The Last of Us (Naughty Dog/Sony)
Best Narrative
The Last of Us (Naughty Dog/Sony)
Best Visual Art
BioShock Infinite (Irrational Games/2K Games)
Best Technology
Grand Theft Auto V (Rockstar North/Rockstar Games)
Best Debut
Gone Home (The Fullbright Company)
Innovation Award
Papers, Please (Lucas Pope)
Best Audio
BioShock Infinite (Irrational Games/2K Games)
Audience Choice Award
Kerbal Space Program (Squad)
Ambassador Award
Anita Sarkeesian
Pioneer Award
Brandon Beck and Marc Merrill of Riot Games
Lifetime Achievement Award
Ken Kutaragi