Wolfenstein: The New Order will take 20 hours to complete and include an “alternate timeline”

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Jens Matthies, the Creative Director of Wolfenstein: The New Order at MachineGames, opened himself up to the world this morning as part of an Ask Me Anything on Reddit. The developer refused to answer multiple questions asking if Mecha Hitler will be part of the game, but he did have several very interesting things to say.

On the subject of the campaign’s length, Matthies said that the game is about 20 hours long “if you collect everything and explore everywhere.” But the developer also revealed that the “vibe of the story” can go in radically different directions depending upon a choice the player is forced to make early in the game. Matthies didn’t want to spoil it, but if you’re interested in knowing, please highlight the black bars below:

During the 1946 prologue, B.J. Blazkowicz and his squad (Scottish commanding officer Fergus and a young private named Wyatt) are captured by General Deathshead. Offering a devil’s bargain, The General tells Blazkowicz that he must choose whether Fergus or Wyatt will die, which will allow the other to live. Attempting to defy Deathshead results in the execution of both prisoners while Blazkowicz is brutally beaten to death (which you experience through a first person view). As Blazkowicz, you MUST choose which character is murdered by Deathshead. It’s an absolutely horrifying moment in game that is already pretty horriffic.

Matthies said that the team considers each playthrough from this moment as an “alternate timeline” but it does more than just change the closing cinematic. In addition to the “vibe,” it “affects the tone of the whole game a little bit” and “alters the gameplay somewhat.” Of course, if Wolfenstein: The New Order does well, Matthies and his team will have to choose one ending as the official one as he also said, “We would love to do a sequel and we have lots of ideas.

Ideas like… Mecha Hitler? Wolfenstein: The New Order will released for the PC, PS3, PS4, Xbox 360, and Xbox One on May 20.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.