Valve hasn’t published a new game since 2013’s Dota 2, but that’s all about to change in the very near future. Over the weekend, the gatekeepers of Steam acquired Campo Santo, the team behind Firewatch. In an announcement on their official website, the developer said that their pairing with Valve came about due a mutual enjoyment of “making and producing entertainment”:
If you’re the type of person who gives two flips about this news, we can elaborate a little bit on this big decision. First, we really like making video games. Furthermore, and perhaps more accurately, we really like making and producing entertainment. From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest—all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success.
In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). In us, they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match.
Campo Santo has promised that it will be business as usual going forward, with Valve now signed on to publish their next game, In the Valley of Gods. The developer also said they will continue to publish their literary journal, The Quarterly Review, and future support for Firewatch (including the upcoming Switch launch) will continue as planned.
Finally, this whole deal may have happened because Campo Santo stole a bottle of champagne from IGN that was originally destined for Valve. It sounds a little far-fetched, but I want to believe that it’s nothing but the truth.