All Articles: Sound Shapes
The Last of Us wins five Best of E3 2012 awards
It’s hard to argue with those who believe The Last of Us reigned supreme at this year’s E3 Expo. That claim has been given some further validation by the Game Critics Awards, which handed five “Best of E3 2012” statues to Naughty Dog for The Last of Us.
The game, which stars two survivors of a post-apocalyptic America, won “Best of Show,” “Best Original Game,” “Best Console Game,” and “Best Action/Adventure Game.” It also took home a “Special Commendation for Sound.”
No other game came close, though Dance Central 3, Halo 4, and XCOM: Enemy Unknown all won two awards and Watch Dogs collected two Commendations.
The Wii U was mostly shut out of the awards show, though the system itself won “Best Hardware” and the multiplatform Injustice: Gods Among Us won for “Best Fighting Game.”
A complete list of winners can be found after the break. (more…)
Game Critics Awards announce nominees for Best of E3 2012
The world’s biggest gaming websites, including Kotaku, IGN, Nintendo Power, Joystiq and The Escapist (don’t worry, Warp Zoned will be there one day!) have released their full list of nominees for awards pertaining to what was shown and played at this year’s E3 Expo. Some of the highlights of the show, such as Star Wars: 1313 or Ubisoft’s surprise Watch Dogs do not qualify, as the rules state the journalists must be able to “manipulate a game in real-time while running on its native platform.” However, it seems there was not much love for Nintendo’s Wii U, with no mention of the system’s most-anticipated game, ZombiU. Although both Wii Fit U and Game & Wario made it into the “Best Motion Simulation” category.
The awards will be handed out at GameCriticsAwards.com on June 26. The full list of nominees is available after the break. (more…)
Sound Shapes coming to PS3, Vita on August 7
Sound Shapes, the musical side-scrolling platformer by Canadian studio Queasy Games, will be coming to both PlayStation 3 and Vita on August 7. Sony made this announcement on the PlayStation Blog. Superbrothers and Jim Guthrie have provided the music and artwork for one of the levels, called Corporeal. In fact, the adorable video above shows Guthrie playing the game and using the editor, creating a level right on the spot.
The beauty of releasing this for both systems on the same day is that there will be crossplay availability from the get-go. As Mathew Kumar so elegantly wrote:
Through the magic of crossplay, you’ll be able to share content between the two systems without even having to really think about it. It’s all thanks to the “cloud” which floats above us like a benevolent data god. Save your campaign data up in the cloud, and download and resume on either platform. Maybe you’ll start creating a song at home on the PS3, but then decide that it’s not really the place to compose your latest masterpiece! Just download it to your PS Vita and make some beats on the bus. Then get off the bus several stops late, in a part of town you don’t know that well, and make some beats there! Then get another bus home, probably.
I’ve been on those buses, Mathew.