Insomniac made waves at GDC today when they shed some light on the multiplayer for the latest installment of their alternate history, sci-fi shooter series, Resistance 3. Probably the biggest change is the reduced scale. Resistance: Fall of Man wowed players at the time with up to forty players per game at a constant frame rate, and Resistance 2 upped that to 60. Things are being considerably toned down and focused now, as the third game will have intimate, 16-player battles. Insomniac made this decision from fan feedback and seeing just how fun the gameplay was on the smaller maps.
Another big feature will be loadout customization, where players can spend unlock points to develop their repertoire. The defining aspect of the progression system seems to be the abilities, and they come in four flavors. The first two are Abilities (Support and Tactical), which allow you to distribute ammo, enhance your team’s radar, or dash really quick to get out of a tight spot. The second set are Attributes, which come in Personal and Combat flavors. These appear to be your standard perks like faster reloading, but also really interesting options like having the series’ trademark leapers burst from your corpse upon death.
I got a lot out of Resistance 2, it was worth much more than the $60 price tag if you ask me, but it hasn’t aged considerably well in this age of shooters, and I’m glad the match sizes will be more personable. I’m worried they may be missing the point on the progression system, though. Call of Duty popularized the mechanic, but they always made the abilities you earn at high levels a lot harder to effectively utilize than the all-purpose abilities you start out with. Having players augment them as they gain experience may be a little hard to balance. In any case, we’ll be looking out for Resistance 3 when it launches on PlayStation 3 on September 6 later this year.