Sony announced that their long-awaited game, Sorcery, will be out on May 22. This game, which showcased what the Move controller could do back at E3 2010, has been a long time coming.
Brian Upton, the game’s creative director, gave the guys over at PlayStation Blog a summary of the story:
Finn is in trouble. First, he accidentally blew up his master’s alchemy lab. Then he’s let Erline, his master’s magical cat, talk him into trespassing in the realm of the dead. Now he’s unleashed an ancient universe-destroying evil that won’t stop until everything he cares about is utterly annihilated. It has not been a good day.
Even though he’s only an apprentice, Finn must find a way to defeat the Nightmare Queen before she destroys the human world. To do this he must plunge deep into the realm of faerie — the Endless Stair, the Faerie Forest, the Slumbering Palace. With Erline travelling at his side he must master powerful and arcane magical spells, and use them to overcome the strange and twisted servants of Nightmare. He must solve challenging puzzles, and decipher the mysteries of alchemy. He must discover the secrets of the Nightmare Queen’s power and undo the damage that she has wrought.
And, above all, he must earn the right to be called… sorcerer.
Is the late release of this game working for or against Sony? On the one hand, they’ve been able to perfect the Move controls on the game and prepare it to meet with all the hype. But on the other, it would have been nice to have some more decent launch titles with the Move. Perhaps this game will be a motion controller revival of some sort.