“The wall dividing life and death… it is so thin.”
So says the narrator in this first gameplay trailer of The Order 1886 over at Machinima’s Inside Gaming. Ru Weerasuriya, the CEO and Creative Director and Ready at Dawn, sat down for an interview to discuss some of the decisions they made while designing the game.
One of the most interesting points is about the developers not falling into a typical trope – instead of having the player control Lafayette, the rookie, they decided to have them control Gallahad, who has far more experience within The Order. They came to the decision organically, Weerasuriya said. The best person “to live the story” was “someone with experience, who saw the world the way it was, and will see the world the way that it is in the future… Lafayette would have too many questions.”
The Order 1886 will be out later this year for the PlayStation 4.