A new trailer for Hyper Light Drifter has been posted to the PlayStation Blog along with more details about the game’s combat system and narrative style.
On the topic of combat, developer Alex Preston had this to say about how enemies will attack The Drifter:
Creating intelligent and tactical scenarios with enemies is key, rather than stacking cannon fodder that waits gleefully in line to get their heads chopped off. Some enemies dodge projectiles, others deflect attacks, some (the poison wolves) attack you and vulnerable enemies as a pack. We even have enemies that command weaker types in order to gain an advantage. Each encounter should feel different, and remain challenging.
And for the narrative, Preston will attempt to tell the story of Hyper Light Drifter using no dialogue:
We are wary of endless blocks of text, poorly designed UI, and explicit handholding, which can often dilute a great experience. These leave a player frustrated, or worse, disinterested. Instead, we want players to uncover the rich mythology along with the Drifter in a more organic way, with a narrative that’s not explicit. We chose to recognize that players are smart.
Dialogue and quests are presented in storyboardlike sequences, which convey a specific mood without the use of text or voiceovers. This also allows us to keep the game as visually lush as possible and break past language barriers.
If you’re interested in one of the most interesting Kickstarter success stories of 2013, the remainder of the PlayStation Blog post is a recommended read. Hyper Light Drifter will be available for PC platforms (Windows, Mac, Linux) by the end of the year with PS4, Vita, Wii U, and Ouya versions coming later.