A few weeks ago, I mused on the characters that inhabit our favorite puzzle games, including the belief of many Tetris players that the piece randomizer secretly has feelings. Apparently, the developers at NextGen Pants operate on the same wavelength as they’ve revealed Tetropolis, a literal “puzzle” platformer that stars a sentient Tetris piece rebelling against the piece randomizer:
Tetropolis is a nonlinear puzzle platformer set in a world obsessed with falling block puzzles. In the city of Tetropolis, thousands of game pieces are manufactured every minute in order to meet the demands of “the game.” You play as a squareshaped tetromino that has failed the quality check and has been discarded for not being perfect. Unlike other discarded pieces, you obtain the ability to change into different shapes, each one possessing its own unique ability that you can use to traverse the world.
In addition to Tetris (even the rooms themselves can be realigned like Tetris pieces), Tetropolis has taken plenty of inspiration from the “Metroidvania” genre of side-scrolling exploration games. Using your ability to change into different Tetris pieces, your Tetris piece will battle enemies, solve puzzles, obtain new abilities, and advance through the world.
Tetropolis sounds like my dream come true and it’ll be playable at the Indie Minibooth during this year’s PAX East expo on Sunday, April 13.