Assassin’s Creed: Unity pushed back two weeks to November 11

assassincreedunity-header

Ubisoft has announced they’ve been forced to delay Assassin’s Creed: Unity to add a final level of polish to the first Assassin’s Creed game released exclusively for new-gen consoles. Thankfully, the delay is only two weeks, so Unity will now launch alongside Assassin’s Creed: Rogue on November 11.

“Making games is not a precise science. It’s a leap of faith. There’s a good level of subjectivity and creativity,” Senior Producer Vincent Pontbriand said to the UbiBlog. He also talked a bit about some of the little things that need tweaking in the final days of development:

It’s the little things. A tiny gesture that Arno makes as he’s racing across the Parisian rooftops. A barely noticeable reaction from a solitary NPC in a crowd 3,000 deep. The subtle swaying motion of an opulent chandelier in a lavish ballroom. It’s these little things, multiplied by the thousands, that a development team focuses on during the final push to ship a game. And with a massive open-world title like Assassin’s Creed Unity, all those little things add up fast.

To ensure that Assassin’s Creed: Unity is the best game it can be, Ubisoft will also release a “Day 1” patch that will include additional tweaks and improvements.

This entry was posted in News, PC, PS4, Xbox One and tagged . Bookmark the permalink.
John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.