Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
In this installment, Kotaku’s Yannick LeJacq examines the difference between “playing a game” and “grinding through content” added by the developer to increase the hours required to reach the end in games like Dying Light and The Sims 4.
Earlier this week, Techland announced that its new zombie-killing adventure Dying Light will have “50+ hours of gameplay.” Some might considering this good news. I don’t—at least at face value.
Why? Because 50 hours is a long [*******] time to spend in any video game, and I don’t trust Techland enough as a developer to believe they know how to guide me through such a slog gracefully. I took me roughly half that time to play their last zombie game, Dead Island Riptide. I loved the first few hours, and couldn’t stand the rest.
You can read the rest at Kotaku.