Lara Croft and the Guardian of Light was one of 2010’s biggest surprises and I was shocked a second time when Square Enix announced that a sequel was being prepped for the PC, PS4, and Xbox One this Fall. With the December 9 launch of Lara Croft and the Temple of Osiris just a few weeks away, developer Crystal Dynamics has released a new Developer Diary delving into the game’s intricate puzzle mechanics.
Executive Producer Scot Amos and Lead Level Designer Jeff Wajcs discuss all the environmental hazards like boulders, floor spikes, and falling platforms while also focusing on the new challenges present in creating a puzzle fit for four players.