Insert Quarter: Should Games Have All Content Unlocked From the Outset?

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Back in the NES era, many games included cheats or Game Genie codes to unlock some of the more difficult levels or fill our coffers with 1-Ups. How else were we supposed to beat Battletoads? But today’s games don’t do that, opting instead to lock much of their advanced content behind a scavenger hunt for baubles or a seemingly impossible boss fight. Most games, but not all. Halo: The Master Chief Collection is a rather notable exception. Ars Technica’s Kyle Orland writes that Microsoft’s decision to unlock every campaign level and multiplayer match type was a master stroke:

It doesn’t have to be this way, as Halo: The Master Chief Collection and its immediate unlocks show. Original campaigns aren’t going anywhere, and we’re not about to start skipping content by default. But there’s no reason to prevent players from deciding how and when they can access whatever content is in a game—from levels and items to weapons and costumes—at the moment they first launch it.

You can read the rest of the article at Ars Technica.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.