Sega adds Nightmare and Novice difficulty levels to Alien: Isolation

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Creative Assembly has said time and again that the guiding design principle behind Alien: Isolation is that the Xenomorph should be thought of as an unstoppable force of nature that cannot be killed. Instead, the developer went back to the roots of the film franchise and encouraged players to evade the star beast and pray they remain undetected.

But things are about to get much easier for all the Alien: Isolation players out there as Sega and Creative Assembly have made a new “Novice” difficulty level available as part of the game’s latest update. But what if you’re part of the vocal contingent that wants the Xenomorph to be more diabolical and even harder to hide from? You might be interested in the brand new “Nightmare” difficulty level that makes things considerably tougher:

One of the most requested features from fans, Nightmare Mode ramps up the difficulty to a frightening level. Gamers with a strong disposition are challenged to venture into Sevastopol Station with a broken motion tracker featuring a distorted display and unreliable information. Resources are limited, androids and survivors are more deadly and the map systems have gone offline. The Alien AI has been upgraded, ramping up its aggression to punishing levels. It’s more adaptive, learning players’ tactics faster, has heightened senses and will give players no ‘second chance’ encounters. Nightmare Mode is the ultimate Alien experience.

The “Novice” and “Nightmare” difficulty levels are part of a free update that is available today for Alien: Isolation on every platform (PC, PS3, PS4, Xbox 360, and Xbox One).

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.