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It’s no secret that a lot of gamers look down on the dreaded “tie-in novel.” Even when they’re not poorly written, your average video game tie-in doesn’t have much going on below the surface. Or do they?
Writing for GamesRadar+, Benjamin Abbott tracked down Karen Traviss and learned all about the nitty gritty that goes into creating a tie-in novel. Traviss, who has lent her pen to the Gears of War and Halo franchises, revealed that authors of tie-in novels are given much more freedom than the average reader might expect. It’s this freedom that often creates a pretty decent book:
Tie-in novels in particular suffer from growing franchise cynicism, leading to something of an image problem they don’t always deserve. Presumed to be b-side lunges at tertiary publicity, it’s tempting to dismiss them out of hand, but to do so is to misguidedly tar them with the same brush as the million cheap movie novelisations that came before them. Celebrating gaming’s capacity for storytelling is currently in vogue, and for very good reason. Consequently, books set in these worlds are contradictory blends of potential and stigma. Such projects carry potential that their inspirations simply can’t, making them ideal for expanding those universes in meaningful ways. If people will just give them the chance to.
The full article is available for your perusal at GamesRadar+.