The fighting prowess of historical societies is one of those great lunchroom debates that will never go away. During this year’s E3 Expo, Ubisoft revealed For Honor, a melee fighter that will put all those theories to the test:
Developed by Ubisoft Montreal, For Honor drops gamers into the chaos of a raging battlefield during an ongoing war between three Great Factions: the bold Knights (the Legions), the brutal Vikings (the Warborn) and the enigmatic Samurai (the Chosen). For every battle, players can choose which warrior they want to embody amongst the unique Heroes from this pantheon and use their distinct skills and weapons to fight for land, people and honor, decimating all soldiers, archers and opposing Heroes who stand in their way.
For Honor includes both a thrilling multiplayer and an engaging, single-player campaign, letting players conquer their foes alone or with friends. Tense gameplay mixes the skill and ruthlessness of a shooter with the quick, heat of the battle decision-making of team-based tactical games.
For Honor will include a very unique control scheme, allowing players to have maximum control over their weapon. Dubbed the “Art of Battle” system, Ubisoft’s Jason Vandenberghe dove into the nuts and bolts of the control scheme in a development blog at For Honor’s official website. A second trailer, which discusses the control scheme, as well as gameplay from For Honor’s 4v4 “Dominion Mode,” is available after the break.
For Honor is in development for the PC, PS4, and Xbox One. No release date was announced.