Rive pushed back to 2016 by Two Tribes

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Netherlands-based Two Tribes has announced that their side-scrolling shooter, Rive, will miss its planned 2015 release date. Instead, the game will launch sometime in 2016 for the PC, PS4, Wii U, and Xbox One. Designer Collin Van Ginkel gave a very direct explanation for the delay on the company’s website: “The reason why we’re moving it to 2016 is simple… we’re not done yet.”

Ginkel added:

Since moving to a three man team early last year we had to rediscover how to handle things with less man-power. This means a lot of tasks have to be handled sequentially, instead of spread throughout the team. If we need a new trailer, the level designs stall for two weeks. If we decide to attend PAX or EGX with a booth, the entire project is paused for several weeks. It’s frustrating, especially since it means we can’t let you play the final game yet, but it’s our current reality and we are adamant to make Rive the absolute best game we’ve ever created.

Two Tribes has also released a trio of new screenshots for Rive. You can find them at their website.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.