Obsidian Entertainment was well-known for working as a hired gun for publishers such as LucasArts, Sega, Ubisoft, and Bethesda during the 2000s. But after dealing with some financial struggles in 2012, the developer turned to Kickstarter to self-fund their next project, Pillars of Eternity. The crowdfunding campaign was a massive success and eventually launched to near-universal acclaim in 2015.
Yesterday, Obsidian announced that Pillars of Eternity II: Deadfire is officially in the works, and kicked off a new crowdfunding campaign on Fig. Obsidian is seeking $1.1 million to finish development, but if you’re worried that lightning won’t be able to strike twice, you can relax. More than 10,000 backers have banded together to pledge the full amount needed for Pillars of Eternity II’s development over the last 24 hours.
So with the hard part out of the way, let’s see where Obsidian wants to take the sequel:
Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers – answers which could throw mortals and the gods themselves into chaos.
Your hunt takes you to the Deadfire Archipelago. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles – ranging from lush tropics to barren deserts. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers.
You can learn more about Pillars of Eternity II: Deadfire with the Fig campaign page and the trailer embedded above. If all goes well, Obsidian plans to release the RPG exclusively for the PC in Early 2018.