Chasm will be released for PC, PS4, Vita on July 31

After more than five years in development, Bit Kid has announced that Chasm, their medieval-styled MetroidVania, will be released for the PC, PS4, and Vita on July 31.

In addition to the release date news, Chasm received a new trailer yesterday (embedded above), and Game Director James Petruzzi stopped by the PlayStation Blog to discuss the game’s lengthy development process:

One distinctive feature of Chasm is that the world map is procedurally generated when you start up a new campaign. That feature has led to a lot of questions and confusion, so I’d like to address exactly how it works and why we designed it that way. The latter part is easy to answer. Our entire team is composed of Metroidvania fans. Whether it’s Castlevania: Symphony of the Night or Axiom Verge, we’ve played through our favorite games so often that we’ve long since memorized the maps. We love how those games play but wish we could wipe our memories so we could get that experience of exploration all over again. It’s our hope that people who love Chasm the way we love our favorite games can play it over and over and still have it feel fresh. But at the same time, people who only play the game once should have no idea that there’s anything procedural about it.

But that’s not to say that everything’s completely random; there is a fundamental structure to the game that never changes. If you’re familiar with Castlevania: Symphony of the Night you may recall that first you get the Jewel of Open, then the Leap Stone, then the Soul of Bat – in that order. As you get these upgrades, new areas of the map become accessible. Chasm, like most titles in this vein, follows this structure. When you start up a campaign, the game always has these key upgrades and plot points in the same place.

What’s different is how you get from one key point to the other. Chasm has a bunch of pre-designed rooms that are slotted in modularly in different combinations. So you won’t have any rooms that feel like they were designed by a computer. Instead, you’ll encounter rooms in a different order and even encounter new rooms you never saw the first time, and your path will be different each time you start up a new campaign.

Chasm will be priced at $19.99 when it launches later this month.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.