Bethesda tapped Nightdive Studios last year to re-release Doom 64 alongside Doom Eternal, but it looks like the long-forgotten shooter will be getting an upgrade for its 21st century debut.
Speaking to USgamer, developers from Nightdive had a lot to say about the psuedo-canonical second sequel to 1993’s Doom. The biggest news, delivered by Senior Developer James Haley, is that Doom 64 will ship with a completely new chapter that’ll link it even more closely to the events of 2016’s Doom:
Doom 64 has been discussed a lot in the lead-up to Doom Eternal, especially by Eternal’s co-director Hugo Martin. Can you talk about any connections Doom fans should keep an eye out for in either game?
James Haley, senior developer: On our end, persistent players will have the opportunity to unlock a new chapter in the Doomguy’s saga, taking place shortly after [Doom 64’s] original campaign concludes. The Mother Demon you defeated in that outing had a sister, and since you’ve been messing up Hell non-stop, she tries to get rid of you by sending you away. If you can make your way back and take revenge, you’ll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy.
This new version of Doom 64 will include a number of other upgrades, including an Autorun option, new brightness settings (Doom 64 was notoriously hard-to-see on CRTs), a blood color toggle (Japanese players got green blood back in 1997 and now everyone will have that option), and touch control of the automap and optional motion aiming on the PS4 and Switch.
Doom 64 will be available to download for the PC, PS4, Switch, and Xbox One on March 20.