Author: Andrew Rainnie - UK Correspondent
SAG-AFTRA voice actor union holds another rally in Los Angeles as strike continues
With the continuing strike between the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) and a cabal of 11 video game companies locked in a stalemate, the union held a rally in Los Angeles to help support the striking voice actors.
The strike, which has been active since October 21, is an ongoing dispute about working conditions and salary for motion capture and voice artists when working on video games. However, there has been little movement in negotiations on the matter, according to SAG-AFTRA’s Chief Contracts Officer, Ray Rodriguez, who said the purpose of the rally was “to get people refocused that the strike is happening.”
In addition to demanding better safety conditions for its members, SAG-AFTRA is seeking additional bonus payments for actors that work on a game that sells well. The union has suggested an extra payment for games selling two million copies, with additional bonuses up to eight million copies sold.
However, lawyers for the 11 companies, which include Activision Blizzard, Electronic Arts, Take Two Interactive, Insomniac Games, Warner Bros., and Disney, do not see room for compromise. Scott Witlin, their Chief Negotiator, released a statement saying, “We remain disappointed that SAG-AFTRA leadership remains focused on outmoded ideas about how compensation is structured rather than the real dollars and cents that the video game companies put on the table.”
The contingent of companies, who have seen their premises picketed over the last few months, have proposed an immediate 9% wage increase, instead of a 3% annual increase for the next three years, which is what SAG-AFTRA is asking for on top of the bonus. The video game companies are also offering additional payments, which could be as high as $950 per game, dependent on the length of time an actor works on a specific title.
SAG-AFTRA Interactive Negotiating Committee Chair Keythe Farley said, “I can’t believe we’re still fighting for this contract two years later. I thought we’d be done by lunch on day one. I figured we were all eager to update the substandard, 20-year-old contract that we’ve been operating under and start fresh with a modern, industry-standard agreement that protects, and fairly compensates, performers working on today’s video games. The one thing that keeps me going is our members’ dedication and commitment to a fair contract. It’s the same dedication they bring to their performances, so I guess it’s no surprise, really.”
The SAG-AFTRA rally, which began at SAG-AFTRA Plaza and stretched to the nearby La Brea Tar Pits, attracted 500 union members and was joined by the aptly named David Ryu, an LA City Councilman. He offered strong words of support for the crowd, saying video game companies “need to pay their fair share” and telling the SAG-AFTRA protesters “you should not give in.”
Warpback: What We Played in December 2016
We here at Warp Zoned were all about gaming this month! We played everything from old games in our backlogs to new games, spanning every console possible, including our phones. Hit the jump to check out our full list of games we played… it’s exhausting! (more…)
Kickstart This! Super Red-Hot Hero
In what will be the final Kickstart This of 2016, a year many of us would like to forget, I thought it would be prudent to end the year on a “Red-Hot” high. For this edition, I have chosen Super Red-Hot Hero, a game from an exciting team of developers based in Barcelona. (more…)
Yakuza Kiwami and Yakuza 6: The Song of Life will slice and dice onto the PS4
The 1980s-set prequel Yakuza 0 will be heading to the PlayStation 4 in North America and Europe on January 24th, but a remake to 2005’s Yakuza is also heading for western shores. Titled Yakuza Kiwami (“Yakuza Extreme” in Japanese), the remake will be published by Sega in North America, while its publishing partner Deep Silver will be handing those duties in Europe.
Yakuza Kiwami was originally released in Japan in January 2016, and its more than a simple remaster. The gangster saga has been rebuilt from scratch to output in full HD resolution at a silky smooth 60 frames per second. The combat system has also been retooled to match the more furious pace of the prequel, while some of the more obscure side quests have been better highlighted so that players can actually find them and experience the loose threads that branch from the main story line.
If you’re already familiar with Yakuza, then think of Kiwami as the super-deluxe Blu-ray Edition, with over 30 minutes of new cutscenes that add a critical level of depth to the characters, and also help to tie in with some of the stories unearthed in Yakuza 0.
In addition to all of these features, the eye-patch wearing villain Majima will appear more often, and without warning, fulfilling the game’s extreme label. There are also new street activities to enjoy, including Pocket Circuit car racing, Battle Bug Beauties, and fresh new hostesses.
But Sega also had more Yakuza news up its sleeve at this weekend’s PlayStation Experience. According to the PlayStation Blog, the publisher also confirmed that Yakuza 6: The Song of Life will get a localised version for western gamers. The sequel will hit Japan this week, but players in North America and Europe will have to wait until sometime in 2018 to get hold of the English version.
However, with both Yakuza 0 and Yakuza Kiwami to keep us busy, I think we can be patient.
N. Sane in the Membrane… Crash Bandicoot Trilogy crashes onto PS4 in 2017
Last seen as a welcome retro distraction in Naughty Dog’s Uncharted 4: A Thief’s End, everyone’s favourite orange marsupial is returning to the PlayStation 4 in Crash Banidicoot N. Sane Trilogy, developed by Vicarious Visions.
The developer, which originally got involved with Crash after working on Crash Bandicoot: The Huge Adventure for the Game Boy Advance in 2002, dubbed the N. Sane trilogy a “Remaster Plus” on the PlayStation Blog. This need for a new moniker is because the original games designed by Naughty Dog are 20 years old, and all the assets used would not directly translate to the new generation of consoles. To that end, Vicarious Visions rebuilt the trilogy collection from scratch, using the original geometry of the levels, but redoing the animation, art, and audio.
The result is a trio of games (Crash Bandicoot, Cortex Strikes Back, and Warped) that feel familiar, but have been completely retooled to almost better resemble a brand new game. The eyebrows are back, but in glorious high definition. There will also be Time Trials in all three games, plus the original will now have a proper save system. Vicarious has even managed to snare the original voice actors, including Jess Harnell and Lex Lang, to record fresh dialogue.
Although they didn’t specify an exact date, Sony confirmed the Crash Bandicoot N. Sane Trilogy will drop sometime in 2017.
Wipeout series speeds onto PlayStation 4 with the Omega Collection
Sony Liverpool, the studio formerly known as Psygnosis, sadly closed its doors four years ago, but it’s legacy lives on with the Wipeout Omega Collection, which was announced yesterday for the PS4 at the PlayStation Experience.
Blistering sci-fi racers used to be all the rage, with the likes of F-Zero and Extreme-G racing up the charts, but Wipeout is fondly remembered for its breakneck speed, heart-pumping soundtrack, and challenging competitive modes. The collection is comprised of all the tracks and vehicles from three entries in the series – Wipeout HD, the expansion pack Wipeout HD: Fury, and the Vita title Wipeout 2048 – while featuring classic music as well as new hits from hot up-and-coming artists.
Every element has been remastered to look stunning in HDR and 4K on the PS4 Pro, with the game targeting an ultra-smooth 60FPS. According to the PlayStation Blog, the game will also feature 26 tracks and 46 unique ship models, as well as nine styles of play. Players can choose Single Race, Time Trial, Speed Lap, Zone, and Tournament from the original game, with added modes from Fury like Zone Battle, Eliminator, and Detonator. The much-loved Career Mode from 2048 will also make a welcome return.
Although a date was not specified, get ready to race sometime in 2017.
PaRappa the Rapper, LocoRoco, and Patapon remasters coming to PS4
Not content with remastering the Wipeout series for 4K and HDR gaming, Sony also announced during the PlayStation Experience that a trio of classic musical games would be getting the remaster treatment. Hip-hop pooch PaRappa the Rapper, the colourful characters of LocoRoco, and the marching armies of Patapon are all getting updated to HD on the PS4 (and 4K on the PS4 Pro).
Not only will the games be remastered in terms of graphics, but the controls will be retooled specifically for the DualShock 4, so players will be able to better feel the musical beats. LocoRoco will also incorporate motion gestures from the controller to make it easier to control the vibrant worlds.
Although Sony seems to be trying to out-do Nintendo with the amount of remasters it is pumping out, these three games, that were so original and possibly ahead of their time, will be a welcome addition to the current console generation.
[Source: PlayStation Blog]
Marvel Vs Capcom series returns with “Infinite” possibilities
It’s been rumoured for a while now, but Marvel and Capcom unveiled their fourth collaboration at this year’s PlayStation Experience. The new Marvel Vs Capcom title drops the number at the end and replaces it with a subtitle, Marvel Vs Capcom: Infinite. Marvel fans will have already guessed that the title comes from the legendary Infinity Stones, the MacGuffins at the centre of Marvel’s Infinity War, which is due to start filming next year.
The game features a slew of characters that will be seen on screen, including Iron Man and the newly announced Captain Marvel. They take on Capcom legends such as Street Fighter’s Ryu or Mega Man X, both of whom are old hat at the fighting game, having been playable characters in Super Smash Bros for Nintendo’s Wii U and 3DS.
Capcom teased other characters, more of whom will be revealed throughout 2017 before the game debuts at the tail end of the year. The developer shared several single player modes, including Arcade, Training, and Missions, on the Capcom-Unity blog, plus a cinematic Story Mode where the heroes will battle against a mysterious new villain, all rendered by the immersive Unreal 4 Engine technology.
There will also be dynamic online and multiplayer features, including online lobbies and spectator modes. Players will also be able to take part in ranked games, or casual ones that do not affect their leader board status. The six Infinity Stones – power, space, time, reality, soul, and mind – will influence the game and force players to change their strategies, based on the power that they, or their opponent, wields.
Finally, Capcom confirmed that Marvel Vs Capcom: Infinite is also in development for the PC and Xbox One.