Author: Anthony Amato

First Tales From the Borderlands details to be revealed at SXSW

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Key staff members from Gearbox Software and Telltale Games are going to be on stage together at SXSW to talk about the details of their upcoming episodic game series, Tales From the Borderlands. Randy Pitchford (President of Gearbox), Anthony Burch (Borderlands 2 writer), Matthew Armstrong (Borderlands Franchise Director), Kevin Bruner (President of Telltale), and Harrison Pink (designer) will all be on stage together to discuss how this idea came to life.

The panel will be moderated by Kumail Nanjiani and Emily V. Gordon, The Indoor Kids from the Nerdist Network, and will start at 5:30 PM on Saturday, March 8.

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Strike Suit Zero: Director’s Cut coming to PS4, Xbox One in March

In Born Ready’s trailer for Strike Suit Zero: Director’s Cut, there are three simple steps to winning: “Pilot the Strike Suit. Obliterate the enemy. Save Earth.” That’s easy enough, right? The Director’s Cut, which is referred to as the “definitive version of the game,” has “a restructured campaign… with an adapted story and all new dialogue,” according to Born Ready’s announcement. This restructuring allows players to man the Strike Suit even sooner, jumping right into the action.

Strike Suit Zero: Director’s Cut will be available for the PS4 and Xbox One in March, and Born Ready will be announcing a PC version “later this spring.”

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Sacred 3 will be available for PC, PS3, Xbox 360 this Summer

“Victory Is Ours. Glory Is Mine,” reads the tagline for Sacred 3, the latest installment in the Sacred franchise. Publisher Deep Silver announced that the game will be released this Summer on the PC, PlayStation 3, and Xbox 360. The game has drop-in, drop-out co-op multiplayer both local (for two players) and online (for four players).

Remy van Leeuwen, Brand Manager of Deep Silver, said, “The paramount development goal for Sacred 3 has been to create a seamless online and offline co-op experience… By creating a game built around the central concept of co-op gameplay, we’re expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe.”

The game will also feature recurring characters from the series, including the Seraphim, Ancarian, Khukuhru and the Safiri. Return to Ancaria this summer on the PC, PlayStation 3, and Xbox 360.

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Standalone edition of Assassin’s Creed: Freedom Cry coming to PC, PS3, PS4

Assassin’s Creed: Freedom Cry, originally an add-on for Assassin’s Creed IV: Black Flag, will be available later this month as a standalone game. It will be available for PlayStation 3 and PlayStation 4 on February 18, and on PC starting February 25. Both versions will cost $14.99, and neither one will require that the player own Assassin’s Creed IV: Black Flag. Though Ubisoft was unclear on whether the standalone game would be available as a retail disc, a digital download, or both.

Tony Key, the senior vice president of sales and marketing at Ubisoft, said, “We decided to release Assassin’s Creed: Freedom Cry as a stand-alone game for both fans and newcomers to the Assassin’s Creed universe. Assassin’s Creed: Freedom Cry delivers key elements of an Assassin’s Creed game, including a new hero, new environments and new weapons.”

In Assassin’s Creed: Freedom Cry, you play as Adewale, a former slave who is now a trained Assassin. He must face his past when he is shipwrecked in 18th century Haiti, however, and he kills enemies while freeing slaves. Once he’s done on land, he’ll take to sea, fighting the slave owners and bringing them to justice.

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Strider will slice and dice digital download platforms starting February 18

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Strider will be released on February 18 on the PlayStation Store (for PlayStation 3 and PlayStation 4) and will come out the next day on the Xbox Live Game Store (Xbox 360, Xbox One) and Steam, Capcom announced today. The game’s price point is $14.99.

That’s not all. Capcom also announced that there will be two new Challenge Modes, which will be in addition to the Story Mode. The first is called Beacon Run, in which the player has to race through a speed run, hitting checkpoints and killing enemies as quickly as possible. The second, Survival Mode, puts the player through rigorous combat, changing up the items and loadouts while upping the difficulty. All modes will have global online leaderboards, taking that arcade feel to a new level.

There will also be unlockable costumes throughout the game, which you can find “by uncovering the vestiges of Striders fallen in battle against Grand Master Meio’s evil empire.” Unlock them all and travel through Kazakh City in style.

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Animated Batman: Arkham movie will be released this year

batmanarkhamasylumanimatedAccording to Hollywood Reporter, there’s a Batman: Arkham Asylum animated film coming, which will be based on the Arkham video game franchise. Jay Oliva, who is building a shared continuity of DC animated films beginning with this month’s Justice League: War, will direct the film. The new Batman: Arkham film is considered a “stand-alone, continuity-free project,” and is due to come out as a Warner Bros. home release sometime in 2014. Oliva was quoted as saying: “We can do original content, we can do New 52 [based on the New 52 DC line] stuff.”

As of right now, it’s unknown if the film will be based on Arkham Asylum, Arkham City, or Arkham Origins.

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Here are the minimum requirements for TitanFall’s PC version

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Vince Zampella, the co-founder of Respawn, announced the specs for TitanFall on PC on Twitter, and they’re actually not as scary as I thought. What you’ll need:

  • Operating System: 64-bit Windows 7, Windows 8, Windows 8.1
  • Processor: AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
  • Memory: 4GB RAM
  • Video Card: 512MB VRAM, Radeon HD 4770 or GeForce 8800GT

My shiny new computer should be able to run this game, no problem. He also mentioned the possibility of a Mac release (post-launch) on Twitter as well.

TitanFall drops on March 11 for PC, Xbox 360, and Xbox One.

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The 90s Arcade Racer development is going well; Summer 2014 launch planned

ArcadeRacerThere’s been an update about The 90s Arcade Racer over at Nicalis news blog. The developer is excited to announce that porting the game from PC to Wii U is going well, despite having its “fair share of challenges.” There are a few things that aren’t translating to Wii U (and likely won’t be able to work on other consoles, either).

However, the developers have emphasized that “fidelity, image quality and a smooth framerate are our priorities,” and they are happy so far. The main goal for them is to make a “fun arcade experience,” and they want for there to be 30 cars you can race against in each race.

There’s no release date yet, but Nicalis’ goal right now is a mid-2014 release for The 90s Arcade Racer on the PC and the Wii U.

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