Author: John Scalzo
Game Developers Conference postponed amid fears of coronavirus
The organizers of the Game Developers Conference have announced that this year’s edition of the annual gathering has been postponed.
While the announcement on their official website doesn’t name the coronavirus (more formally known as COVID-19) as the cause, it comes after dozens of exhibitors and media outlets (including Sony, Microsoft, and Activision) dropped out of the show to protect their employees from coming into contact with the disease during travel:
After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March.
Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time.
We want to thank all our customers and partners for their support, open discussions and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.
GDC 2020 will now take place sometime this Summer, but in an FAQ posted alongside the announcement, the organizers confirmed that the Twitch livestreams for the Independent Games Festival Awards and the Game Developers Choice Awards will still happen as planned in March.
The Wonderful 101 Remastered will be released on May 19
With their Kickstarter campaign entering its final days, Platinum Games and Nighthawk Interactive have announced a release date for The Wonderful 101 Remastered. The campaign’s backers are still on track to receive the game in April, but all PC, PS4, and Switch owners will get a second chance to play the quirky superhero game on May 19.
Along with confirmation of the release date, Game Designer Hideki Kamiya published a heartfelt message to fans of the game on Platinum’s official website:
Re-Introducing the Wonderful 101
Hello, everyone. Platinum Games Chief Game Designer Hideki Kamiya here.
About seven years ago, we released The Wonderful 101. I’ve moved up to become a member of the Platinum Games executive board, but back in those days, I didn’t think very much about the business end of things (okay, I’ll admit that maybe I still don’t). I devoted all of my attention to creating games that met my own personal standards. The Wonderful 101 was the sixth game I’d directed throughout my career. Unfortunately, I can’t say it was much of a success, from a business standpoint.
But I’ve also never thought of it as a failure. I didn’t back then, and I don’t today. That’s because, to a game creator, a game is only a failure if it disappoints the gamers who play it. From the start, The Wonderful 101 didn’t quite reach a large enough audience for me to clearly call it either way.
So regardless of how The Wonderful 101 fared in the marketplace the first time around, I’m considering this a chance to show it to the world again. I’m looking forward to seeing how it measures up.
The Wonderful 101 has gotten this miraculous second chance thanks to all of you who’ve told us you wanted to play it, as well as the passionate PG staff who worked on it with me. We’re delighted to see it return on Nintendo Switch, PlayStation 4, and Steam.
This isn’t just a simple port, either. We’ve tuned the controls for each new platform and made several adjustments that should make it easier to grasp and play. On top of that, we’ve improved the image quality and frame rate to suit modern hardware. On the whole, I’d say The Wonderful 101 Remastered is the definitive edition of the game!
We’ve loaded The Wonderful 101 Remastered with as much Platinum spirit as we could. I sincerely hope you’ll all play it and let us know what you think!
If you’re attending PAX East this weekend in Boston, you’ll be able to get some demo time with The Wonderful 101 Remastered at Platinum’s booth. A short Release Date Trailer for the game has also been embedded above.
See the first Gameplay Trailer for Alien Hominid Invasion
PAX East kicked off this morning, and The Behemoth has used the annual game expo to give fans a chance to try out their next project, Alien Hominid Invasion. But for those of us who couldn’t make the trek to Boston, they also uploaded a brand new Gameplay Trailer for the game, which has been embedded above.
The short clip gives us a nice peak at the developer’s commitment to “reimagine” Alien Hominid for a new generation of players. In addition to showcasing a variety of new ways to beat the dreaded Agents, Alien Hominid Invasion will include four-player cooperative play, a non-linear world map, procedurally-generated levels, and customizable alien mutations that grant superpowers such as speed, healing, and flight:
Alien Hominid Invasion is packed with chaos, mayhem, and a whole lot of explosions. Unlock and equip an arsenal of weapons and boosts, level up, then beam down to invade Earth with up to three other friends. Abduct intel from your enemies to sabotage their plans, observe the oddities of human life, blow up bosses, and mutate into a variety of powerful Alien forms in order to take down the not-so-secret Agents that are dead set on ruining your day.
Alien Hominid Invasion doesn’t have a release date, but it’s currently in development for the PC, Switch, and Xbox One.
Fan-made Half-Life reimagining Black Mesa will launch on March 5
Black Mesa, a fan-made “reimagining” of Valve’s groundbreaking Half-Life, has taken its development team on a long and winding road. First revealed back in 2005, the game received Valve’s blessing in 2012 and later launched in Early Access in 2015. Since then, the team at Crowbar Collective has spent years rebuilding Gordon Freeman’s world from the ground up, taking particular care with the alien environs of the game’s divisive Xen chapter.
But now they’re finally ready to launch “Version 1.0” of Black Mesa.
Crowbar Collective’s Adam Engels shared the news on Steam, and confirmed that the complete game will finally be available to download on March 5th:
I hope that everyone has something that inspires them as much as Half-Life inspired us. I hope that everyone embraces the setbacks and challenges that come, and I hope no one fears the long road in front of them.
Black Mesa 1.0 will launch Thursday March 5th on Steam.
If you’re planning to be in Boston for this weekend’s PAX East expo, you’ll be able to try out a playable demo of Black Mesa for yourself at Crowbar Collective’s booth (#24081) on the show floor.
Yacht Club Games announces Shovel Knight: Pocket Dungeon
It looks like Shovel Knight is spinning off once again, as Yacht Club Games announced Shovel Knight: Pocket Dungeon during a livestream earlier today.
According to the developer’s official website, Pocket Dungeon was designed as a unique “puzzle adventure mashup” that brings together the world of falling block puzzle games with a dungeon-crawling twist. Shovel Knight will need to keep his wits about him (and his trademark sense of humor) as he teams up with Puzzle Knight to navigate the mysterious Pocket Dungeon:
Delve with Shovel Knight into the depths of the Pocket Dungeon in an action-packed puzzle adventure mashup like none other! Join your mysterious guide Puzzle Knight as you shovel through scads of foes, procure new equipment, and battle bosses both familiar and new. Explore a tale with endless twists and turns, quest as your favorite heroes, and even challenge a friend for fast-paced head-to-head competition in Shovel Knight Pocket Dungeon!
Shovel Knight: Pocket Dungeon will include multiple playable characters, each with a unique style, and players will be able to compete in a single-player Story Mode or two-player Versus Mode. And Yacht Club’s musical maestro, Jake Kaufman, will once again provide the soundtrack.
Shovel Knight: Pocket Dungeon is currently in development for the Switch and fans will be able to try it out at this weekend’s PAX East expo in Boston. The game’s first trailer has been embedded above.
Sumo Digital will bring arcade-inspired Hotshot Racing to PC and consoles this Spring
From 2004’s OutRun 2 all the way up to last year’s Team Sonic Racing, developer Sumo Digital has spent the majority of their long history producing some of the best arcade-style racing games in existence. And today, the UK-based studio announced their next major project… the retro-inspired Hotshot Racing.
Previously known as “Racing Apex,” Hotshot Racing will be co-developed by Lucky Mountain Games and published by Curve Digital. The game will feature multiple racers, as well as online multiplayer for up to eight players, four-player local splitscreen, and an amazing polygonal style that’ll pop off the screen at 60 frames per second:
Curve Digital is delighted to unveil the colourful retro-inspired racing game, Hotshot Racing, from Lucky Mountain Games and experienced racing genre stalwarts, Sumo Digital. Hotshot Racing channels classic arcade racers sporting colorful polygonal visuals, boost-fueled drift gameplay and a silky smooth 60 frames per second in the game’s single-player modes regardless of platform.
Hotshot Racing is set to emulate and expand upon the classic ‘90s arcade racing game formula featuring eight different hotshot drivers to choose from (each with their own personality and multiple varied four-wheeled rides), 16 personality-filled sun-baked tracks from across the globe, and multiple game modes for players to prove their driving prowess.
Hotshot Racing will be released this Spring for the PC, PS4, Switch, and Xbox One. And be sure to peek a glimpse at the Announcement Trailer embedded above.
Microsoft reveals more specs and features of Xbox Series X including Quick Resume for multiple games
Microsoft continued their slow rollout of the Xbox Series X today on Xbox Wire with an in-depth informational post about some of the console’s technical specifications and new features.
While the Xbox Series X will obviously sport advanced video processing capabilities, the most exciting new feature might be the revelation that it’ll give players the option to pause the action in multiple games and pick them up later with Quick Resume. But don’t worry, if you’re more interested in the Xbox Series X’s internal hardware, Microsoft is ready to discuss GPU performance, Variable Rate Shading, and DirectX Raytracing:
Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.
Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
Hardware-Accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.
The consolemaker is also heavily focusing on the new Xbox ecosystem that’ll debut alongside the Xbox Series X, which includes backwards compatibility for games for the Xbox One, Xbox 360, and the original Xbox. Xbox One accessories, such as controllers and other peripherals, will also be compatible with the Xbox Series X. Microsoft is even embracing Cross-Buy with their next console (though they call it Smart Delivery), promising that players can “buy a game once” to be sure they’re getting “the best available version for whichever Xbox console they choose to play on”:
Four Generations of Gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you.
Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.
Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch. We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.
Microsoft will launch the Xbox Series X sometime this Fall, and they’ve promised to unveil more details about the console between now and this year’s E3 Expo in June.
Control leads the way with seven nominations at the 2020 SXSW Gaming Awards
The SXSW Gaming Awards will once again play a big role in the annual Austin arts festival, and this year’s nominees were announced earlier this week.
Remedy’s Control and Kojima Productions’s Death Stranding lead the way with seven nominations apiece, but Kojima’s latest mindbender won’t be competing for “Video Game of the Year.” Instead, Control will do battle with Capcom’s Devil May Cry 5, ZA/UM’s Disco Elysium, From Software’s Sekiro: Shadows Die Twice, and Respawn’s Star Wars Jedi: Fallen Order for the coveted award.
Winners at the 2020 SXSW Gaming Awards will be determined by a split vote between the festival’s advisory board and a public poll, which is now open at SXSW.com through Sunday, February 23.
This year’s ceremony will be held on on Sunday, March 15, and it’ll be hosted by Wil Wheaton and Star Wars: Battlefront II‘s Janina Gavankar. All SXSW registrants will be able to attend the ceremony as part of their festival ticket, and the rest of us will be able to tune in to the festivities via SXSW’s Twitch channel.
You can find a complete list of this year’s nominees in all categories after the break. (more…)