Author: Mike Ryan
New Zelda: Breath of the Wild gameplay video and trailer revealed at Game Awards 2016
Geoff Keighley’s long-time friend (and Nintendo of America’s head honcho), Reggie Fils-Aime, took to the Game Awards stage to present a new video for The Legend of Zelda: Breath of the Wild toonight. This one was less of a trailer and more of a Let’s Play courtesy of the Nintendo Treehouse. The video showed Link in action as he fought off some enemies, healed himself with some food, and battled a boss. The gameplay video ended just as Link approached a treasure chest (of course).
The biggest takeaway, though, is that Bill Trinen announced that Breath of the Wild is going to release in “2017,” which should only add fuel to the rumors that the title is going to miss its hoped-for March 2017 release date alongside the launch of the Nintendo Switch. Only time will tell.
However, we also got a new Breath of the Wild trailer tonight as well, and it’s available after the break. (more…)
Game Awards 2016 Trailer: Prey
Raphael Colantonio of Arkane Studios took the stage at this year’s Game Awards to show off the next trailer for Prey, which is still on track for a 2017 launch. The trailer showed a good amount of gameplay, featuring plenty of puzzle-solving and alien-blasting action. The game looks to blend the feeling of space isolation with intense combat.
Game Informer will feature Prey on an upcoming cover, but in the meantime you can find a short demo playthrough of the game after the break. (more…)
Game Awards 2016 Trailer: Dauntless
Another new trailer shown during this year’s Game Awards was for Dauntless, a co-op RPG title coming to the PC in 2017. Not much is known about Dauntless, but we know its in development at Phoenix Labs and that it’ll be free-to-play. However, we also have the description below the YouTube video (“Discover a shattered world, forge powerful weapons, and hunt the ferocious behemoths threatening our survival.”) and a little more information found at PlayDauntless.com
More on Dauntless as it becomes available. But in the meantime, enjoy the announcement trailer.
Game Awards 2016 Teaser: Telltale’s Guardians of the Galaxy
The term “teaser” couldn’t be any more apropos for this Game Awards trailer. The latest episodic series from Telltale Games is none other than Marvel’s Guardians of the Galaxy: The Telltale Series. There wasn’t a whole lot to show off in this trailer. It simply showed Star Lord’s iconic Walkman floating in space. No release window was given, but the five-part title is coming to mobile devices, consoles, and PC in 2017.
More on Guardians of the Galaxy as it develops.
Game Awards 2016 Trailer: Death Stranding
The 2016 Game Awards kicked off with a belated round of applause for Hideo Kojima, who was unable to attend last year’s event due to his falling out with Konami. Geoff Keighley introduced Mr. Kojima on stage to present him with the Industry Icon Award, and after delivering his acceptance speech, the developer showed off the next trailer for his highly-anticipated title, Death Stranding.
This trailer gave us a better idea of the game’s world. There is literally an army of the undead causing destruction… skeletons decked out in army fatigues patrol a dystopian world. One man (who resembles director Guillermo Del Toro) appears to be hiding from the army, and tries to take refuge in a viaduct. He uses an embryo in a jar, possibly to keep the evil army at bay, when a platoon of skeletons approach, being led by a living person (played by Mads Mikkelsen).
The trailer raises more questions than it answers, but it looks amazing. Keighley also confirmed that the trailer is running in 4K, realtime, on a PS4 Pro. No release date was given, but knowing Kojima’s talent, it’ll probably be worth the wait.
Street Fighter V: 2016 Season Pass Review: A Look Back at All the New Content
To say that Street Fighter V released with a bit of criticism would be an understatement. Critics (including myself) and fans alike derided the game due to its lack of an Arcade Mode, small number of characters, and just overall feeling of incompleteness. That’s not to say the game was bad… it just felt lacking. Capcom made it clear they would release timely updates in order to keep the game feeling fresh, and they even made a Season Pass available shortly before launch to ensure fans could keep up with everything.
By the time Summer rolled around, we’d already received a pair of new characters, some stages, and a handful of costumes. Alex stepped into the fight in March, and All-American badass Guile dropped in April. Both characters were interesting, and they did keep the game going, but the major updates were still in the future. Thankfully, Capcom delivered a full-fledged major update by July. Some of the items were technically supposed to release in June, but hey – what’s the difference between June 30th and July 1st, right? (more…)
Dragon Quest Builders Hands-On Preview: Raising the Roof
Last week, Square Enix released a demo of Dragon Quest Builders ahead of its October 11th launch. I haven’t played a Dragon Quest game since Dragon Warrior hit the NES, and that one ended in horrible tragedy. I never had any prior interest in Dragon Quest Builders; my only knowledge being that it incorporated elements of mega-hit Minecraft. I was a fan of Minecraft, so I decided to give it a shot. I mean, that’s the point of a demo, right? (more…)
No Man’s Sky Review: Lost in Space
Before rendering our verdict on No Man’s Sky, we wanted to get as far away as possible from the controversy and chaos surrounding the game’s launch. This allowed us to experience all that the game offers, and gave us more time to contemplate the developer’s vision. I haven’t completed No Man’s Sky, and honestly, I haven’t even come close. When Hello Games announced that this game would be epic in size and scope, they certainly weren’t kidding
This review will hone in on all the traditional beats (story, controls, graphics, audio, etc), but No Man’s Sky is all about exploration and discovery, and it’s unlikely that anyone will duplicate my own personal experiences with the game. If you’ve played No Man’s Sky, your stories will certainly differ, but in the end, my goal is to give you a good idea of the vast, immeasurable universe that Hello Games created. (more…)