Author: Ryan Littlefield
Steel Battalion: Heavy Armor to ditch gigantic controller, uses Xbox 360 controller + Kinect
Remember this monster of a controller from the original Steel Battalion game for the Xbox? Well, no more! Capcom recently announced that A) they’re no longer trying to invade your house’s living room space with another similar controller, and B) that the new control scheme for Steel Battalion: Heavy Armor will feature simultaneous use of the Xbox 360 controller and Kinect.
It’s unsure whether this new control method will be easier than the enormous control panel linked above, but Capcom has said that the Kinect will play a large role in the game – from high fiving your crew members to operating a turret gun. The bottom line seems to be that Steel Battalion: Heavy Armor might just be the game that will make you look the most idiotic when playing by yourself.
Steel Battalion: Heavy Armor will be released exclusively for the Xbox 360 in 2012.
Ninja Gaiden III pins down PlayStation Move functionality
I always love video game conferences because of all the new developments being announced; this week, Tecmo and Koei announced that the Playstation Move controller will be an added full functionality to the upcoming brutally-slashing sequel, Ninja Gaiden III.
The statement also notes that the Move functionality will “give players a new edge when slicing through their enemy’s flesh and bone.” Sounds interesting! It is Ninja Gaiden, after all. It simply wouldn’t be without the mention of tearing apart enemies. The Move should be a welcomed addition, but I’m curious to see how much more frustration this will add to the already-difficult series.
Naughty Bear: Gold Edition Review: Because Playtime Is Far From Over
It’s the summer, and you know what that means. It means it’s time for swimming, picnics, and outdoor parties. What if your friends all got invited and you didn’t? Well, there’s someone you may relate to. His name is Naughty, and he’s a little angry about a similar situation. Turn on your controller and take your aggression out on Naughty’s “friends” – because for $30, it’s easier and cheaper than winding up with a dozen lawsuits for your friends’ hospital bills. Naughty Bear: Gold Edition is a simple game, but don’t underestimate it. (more…)
The Legend of Zelda: Ocarina of Time 3D Review: Revisiting the Temple of Time
Remember the first time you ever saw the Deku Tree? Remember how immersive Hyrule felt, with 64-bit graphics so realistic and detailed that you imagined you were actually inside Dodongo’s Cavern? Remember how pissed off you got with the Water Temple, how you couldn’t find that one last Small Key you needed to retrieve the Boss Key? It’s time to journey backwards a decade and a half to rediscover everything that The Legend of Zelda: Ocarina of Time held, and to experience the game in sleek, polished 3D. (more…)
Sonic Generations Hands-On Preview: The Last 20 Years Has Been a Loop-the-Loop
Sega has officially decided that Sonic’s 20th anniversary needs a little commemoration, and what better way to celebrate than introduce Sonic Generations, a 2D/3D variable game honoring the hedgehog’s past and recent achievements? That was the intention, anyway. The initial trailer for this game has once again involved many gamers in “The Sonic Cycle,” the ailment that falls over classic fans of the Genesis series, causing initial excitement followed by disappointing suicide threats. It seems that 2011 is no different from any other year with a Sonic release, because The Sonic Cycle is at an all-time high if the finished product is anything like the demo (though a disclaimer states that it may not be). (more…)
Divinity II: The Dragon Knight Saga Review: Raining Blood
That’s right, I made a Slayer joke. It’s a fitting one for the main character – a Dragon Slayer – in Divinity II: The Dragon Knight Saga, Larian Studio’s compilation of Divinity II: Ego Draconis and its expansion, Divinity II: Flames of Vengeance. Like a couple of Power Rangers, these two titles cohesively fit together into an epic story of redemption, betrayal, and chicken-punting. (more…)
Mega Man comic book to hit shelves starting May 2011
Believe it or not, the folks over at Archie Comics know how to create an interesting and compelling character backstory when they want to. After having written comics about Sonic the Hedgehog for the last two decades, it shows. Just ask any avid Sonic comic book reader. Archie Comics finally expands on that success; it seems that Mega Man is the next candidate in line for his own full series.
The first issue will be available on May 11 and, for a limited time, when readers subscribe to receive Mega Man for its first year of print, Archie Comics will include a pair of Mega Man posters signed by veteran artist Patrick “Spaz” Spaziante. Spaz was responsible for doing the cover art for the majority of the Sonic the Hedgehog comics.
Call it a coincidence, but between this and the release of Mega Man X on the Wii’s Virtual Console, this is shaping up to be a mega week already! Also, don’t forget to keep checking the dev blog at Capcom for more on Mega Man Legends 3!
Dragon Quest VI: Realms of Revelation Review: Using a Phoenix Down on Nostalgia
With a little help from Nintendo, Square Enix has resurrected a fallen soldier from a popular franchise, enlisting the help of the DS along the way. Dragon Quest VI: Realms of Revelation is a breath of fresh air from their old, musty library; a remake that is both nostalgic and refreshing, incorporating new elements of gameplay, and boasting a visual makeover for the American premiere. Though it’s been 15 years since its initial release, Realms of Revelation plays like it was made yesterday. (more…)