Most Recent: Features
The Games of August 2012
Things are getting hot in the month of August! And no, we’re not talking about the weather, but rather the awesome lineup of games coming out. Here at Warp Zoned, we’re hoping to get our hands on one of the Operation Rainfall darlings, The Last Story, as well as the long-awaited Sleeping Dogs, and the much-hyped Darksiders II. Read on to see what we’ll be playing for the next few weeks! (more…)
Warpback: What We Played in July 2012
July just flew by here at Warp Zoned! We chose to stay inside to beat the heat, and played a lot of video games. Some of us played a few of the games that trickled out in the slow summer, while others were busy annihilating their backlogs. One thing is agreed: we all enjoyed ourselves. Read on to see exactly what we played in the month of July! (more…)
Kickstart This! Premiere Edition
The phenomenon that is Kickstarter has changed the way we look at game development. In the first ever edition of “Kickstart This!” (we hope to make it a regular feature), we delve deeper into five projects that are being financed by gamers like you.” We will try and focus on those we feel offer an innovative or exciting project in the hope that one or two may fiddle your fancy enough for you to give generously to the projects. (more…)
Lollipop Chainsaw’s Pop Culture Yearbook
At first glance, the pairing of game developer Goichi “Suda 51” Suda and filmmaker James Gunn seemed to come out of nowhere. But a shared love of pop culture brought them together and allowed them to create the madcap world of Lollipop Chainsaw‘s resident zombie slayer, Juliet Starling.
Naturally, neither one could resist packing it with as many pop culture references as they could think of… (more…)
Mass Effect 3’s Extended Cut: A Thank You Letter To BioWare
Dear BioWare,
You received a lot of negative publicity from fans over Mass Effect 3, the last entry in your space-faring trilogy, not least of all from me. Although I have only come to the world of Commander Shepard recently, I embraced it fully. For me, it was the first time I played a game of such scope and detail that matched the feeling I got from my favourite science fiction films and TV shows: Star Wars, Star Trek, and Firefly/Serenity.
However, the initial endings left me feeling like a duped customer, through their lack of difference, and their rushed abruptness. As a screenwriter, I found it in bad taste that you had taken all the threads and emotions of two games (I am a PlayStation 3 owner) and tied them into a brusque finale. While I wished for alternative endings, I certainly did not lead the pack calling for them, although I did voice my opinion when the movement gained traction. I am glad there were fans who felt like me, enough for you to hear them, and give us what we wished for. (more…)
The Games of July 2012
July may seem like a slow month for new games, but Square Enix was busy, and will hopefully keep some of us busy for the next few weeks. Other than that, there’s a lot of random in this list of what we plan on playing in July. Check it out after the jump, and tell us what you hope to be playing this month! (more…)
Warpback: What We Played in June 2012
Whew! June flew by in a haze of heat waves and Internet memes, and somewhere in the middle, the happy gamers at Warp Zoned got a lot of gaming done. We spent a lot of time hitting up our backlogs and playing games we should have played and/or finished ages ago, but some of us dove into some new games as well. All in all, it was a pretty productive month… if you can call upping our gamer scores productive. (We do.) Hit the break for the full details on what we’ve been up to! (more…)
Spec Ops: The Line Interview: Crossing the Narrative Desert With Lead Writer Walt Williams
Spec Ops: The Line, which takes players on a military operation inside Dubai after a post-apocalyptic sandstorm, will be available on store shelves tomorrow. We recently had a chance to talk with Walt Williams, the game’s very verbose Lead Writer.
During our interview, we got him to open up about what inspired the team at Yager Development and how moral choices play into the narrative, as well as Dubai’s status as a “city that shouldn’t be” and how that made it the perfect place to set a game.
Take a walk into the eye of the storm with us after the break. (more…)