Most Recent: Interviews

Interview: Stasis Developer Christopher Bischoff Talks Sci-Fi, Scares, and South Africa

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In the November edition of our Kickstart This! column, we briefly looked at the dark sci-fi world of Stasis, an isometric adventure game from Johannesburg-based game developer Christopher Bischoff. I recently chatted with the designer to delve further into the belly of the deserted spacecraft named Groomlake, along with old LucasArts titles, South African gaming, and an unheard-of cinematic gem from William Shatner. (more…)

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Interview-O: Gary Beaver of GHI Electronics Talks About FEZ Game-O

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In July, our regular Kickstart This! column featured GHI Electronics’ FEZ Game-O, a programmable hand-held console. Having managed to raise almost double their $5,000 goal, the FEZ Game-O was put into production and should start shipping this month. We caught up with Gary Beaver, Director of Operations at GHI, to see how he led a successful campaign, learn more about the FEZ Game-O, and see what the future might hold for the company. (more…)

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Interview: Traveling the Death Road to Canada with Rocketcat’s Kepa Auwae

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In our most recent Kickstart This! feature, the Sweet September Edition, we highlighted Rocketcat Games’ Death Road to Canada, a top-down “randomized permadeth road trip simulator” that pits you against mobs of undead hoardes while trying to survive the apocalypse. The game proved to be popular among Kickstarter backers, roaring across its $25,000 goal line and currently sitting at more than $40,000. With a few hours to go, we spoke with Kepa Auwae, the game’s Lead Designer, to discuss zombies, gaming inspirations, and Arnold Schwarzenegger. (more…)

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Interview: The Harrowing Inspiration Behind Matt Gilgenbach’s Neverending Nightmares

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In the recent Sweet September Edition of our regular Kickstart This! feature, we highlighted the pencil-drawn psychological horror adventure Neverending Nightmares. The story behind the game’s development is incredible, and even more heartfelt.

Matt Gilgenbach, the creative mastermind behind the game, is well known for developing the reverse 2D space shooter Retro/Grade. Although it was lauded by critics, the game was a commercial disaster. Its lack of sales pushed Gilgenbach into a state of severe depression, which was also coupled with his on-going battle with OCD. After a couple of years, Gilgenbach managed to take inspiration from his mental disorders and transform them into Neverending Nightmares, a semi-autobiographical tale of horror. I caught up with Gilgenbach to find out more about what has driven him to make such a unique and personal game. (more…)

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Interview: Dakko Dakko’s Dan Croucher Discusses Scram Kitty and His Buddy On Rails

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Hidden amongst the big games announced during Nintendo’s E3 2013 Nintendo Direct video presentation were some gorgeous looking indie titles. One that really shone bright during its brief showing was Scram Kitty and His Buddy On Rails, a top-down, on-rails (but not in that way) shooter/platformer hybrid. It is currently being developed by Welsh studio Dakko Dakko, best known for their previous PSN Mini hit Floating Cloud God Saves the Pilgrims. Scram Kitty’s Producer, Dan Croucher, was kind enough to answer some questions about tax breaks, octopus hats, and favourite gaming titles. (more…)

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Interview: All You Can Arcade’s CEO Wants to Put An Arcade Cabinet in Your House

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Over the weekend, the founders of All You Can Arcade began their quest to become the GameFly of the arcade industry. From their headquarters in Antioch, California, the company rents out classic arcade cabinets for $75 a month. Is it a viable business model? What happens when someone located on the East Coast like me wants to rent a machine? We sat down for a quick chat with Seth Peterson, All You Can Arcade’s co-founder and CEO, to find out. (more…)

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DARE To Read This Interview With the Co-Creator of Don’t Play With Drugs: The Game

dontplaywithdrugs-logoA few months ago, I got my hands on a terrific card game called Don’t Play With Drugs. It’s frenetic, fun, and fast – you can play a game in five minutes, meaning you can either play a marathon of it, play quick rounds of it in between setting up other board games, or even play it while your Dungeon Master is off taking a break. Right After Then, the company behind the game, did a limited run earlier this year, but fear not – they have a Kickstarter running now, which you should absolutely back. I caught up with the one of the co-creators, Jordan Martin, and asked him a few questions about the game, the Kickstarter, and what else they have in the works. (more…)

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Riding Penny Arcade 4’s Demon Train With Zeboyd Games: An Interview

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Zeboyd Games resurrected the Rain-Slick series last year with Penny Arcade’s On the Rain-Slick Precipice of Darkness 3, and the team, Designer/Programmer/Writer Robert Boyd and Artist Bill Stiernberg, couldn’t be happier about the response they received. With the release of Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 just a few days away, we sit down with the developers to chat about where they’ve come from, where they’re going, and what it’s like to punch a demon train in the face. (more…)

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