Most Recent: News

Raze Hell (and your adrenaline level) with this new Doom Eternal trailer

Dim the lights and crank up the metal… Bethesda has dropped a brand new trailer for Doom Eternal.

We are exactly 66.6 days from Doom Eternal’s March 20th launch date, and this new trailer is filled to the brim with brand new Glory Kills, and a brief peak at two never-before-seen enemies (The Marauder and The Gladiator), and a whole lot of ridiculous over-the-top action. The clip also plays up Doom Eternal’s surprising new focus on telling a deeper story. It’s a surprising move for the franchise, but I’m actually very excited to see where its story goes.

Doom Eternal will be released for the PC, PS4, Xbox One, and Google Stadia on March 20. The game will also be available for the Switch at a later date.

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Square Enix’s The Avengers has been pushed back to September 4

Square Enix delayed the launch of Final Fantasy VII Remake earlier today, and now it looks like the same thing will happen to the next game starring Earth’s Mightiest Heroes.

Square Enix’s The Avengers is set to be an original adventure featuring Captain America, Thor, Iron Man, The Hulk, and other many other famed superheroes. It was originally scheduled to be released this May, but developer Crystal Dynamics has shared (via the game’s official website) that it’s been delayed. Citing a desire for additional time to “fine tune and polish” the game, The Avengers will now launch on September 4:

As fans ourselves, it’s an honor and a privilege to work with these legendary characters and we know what these Super Heroes mean to us and True Believers around the world. When we set out to bring you our vision for Marvel’s Avengers, we committed to delivering an original story-driven campaign, engaging co-op, and compelling content for years to come. To that end, we will spend this additional development time focusing on fine tuning and polishing the game to the high standards our fans expect and deserve.

When it launches in September, The Avengers will be available for the PC, PS4, and Xbox One.

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Final Fantasy VII Remake’s launch date has been delayed to April 10

Final Fantasy VII Remake was announced nearly five years ago, but with the game’s release date rapidly approaching, publisher Square Enix has decided that fans are going to have to wait just a wee bit longer for it.

Earlier today, Producer Yoshinori Kitase confirmed that Final Fantasy VII Remake would miss its planned release date of March 3 by more than a month. Now set to launch on April 10, the developer released a statement that said his team needs additional time to “apply final polish” to the game to ensure that fans receive “the best possible experience”:

We know that so many of you are looking forward to the release of Final Fantasy VII Remake and have been waiting patiently to experience what we have been working on. In order to ensure we deliver a game that is in-line with our vision, and the quality that our fans who have been waiting for deserve, we have decided to move the release date to April 10, 2020.

We are making this tough decision in order to give ourselves a few extra weeks to apply final polish to the game and to deliver you with the best possible experience. I, on behalf of the whole team, want to apologize to everyone, as I know this means waiting for the game just a little bit longer.

The Final Fantasy VII Remake is currently in development exclusively for the PS4, though Square Enix has hinted that it may appear on other platforms in the future.

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Death Stranding and Control take control of the 2020 DICE Awards with 8 nominations apiece

The Academy of Interactive Arts and Sciences (AIAS) has announced the nominees for this year’s DICE Awards, and Kojima Productions’s Death Stranding and Remedy’s Control lead the way with eight nominations apiece. As you might expect, both games were nominated for “Game of the Year,” and they’ll be competing against ZA/UM’s Disco Elysium, Mobius Digital’s Outer Wilds, and House House’s Untitled Goose Game for the big prize.

“On behalf of the Academy, I want to thank our peer panelists, who always dedicate their time, energy, and expertise in evaluating and selecting 2019’s best games,” said Meggan Scavio, the President of the Academy of Interactive Arts and Sciences. “To all of the finalists… a big congratulations on continuing to push the boundaries of storytelling, creativity and technical innovation. We can’t wait to celebrate your achievements at the 23rd Annual DICE Awards!”

A complete list of this year’s nominees can be found after the break, and the winners in all categories will be announced during the DICE Awards ceremony (which takes place during the DICE Summit) on February 13. (more…)

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Death Stranding connects with 7 nominations at the 2020 GDC Awards

gdcawardsIt looks like Hideo Kojima’s Death Stranding really connected with the judging panel for the 2020 Game Developers Choice Awards. The developer’s latest game, and his first as the head of an independent team, was nominated in seven categories: “Game of the Year,” “Best Design,” “Best Visual Art,” “Best Narrative,” “Best Audio,” “Best Technology,” and the “Innovation Award.”

The remaining “Game of the Year” contenders gobbled up most of the rest of the nominations, as Remedy’s Control and Mobius Digital’s Outer Wilds were close behind with five nominations apiece. Also in the running are House House’s Untitled Goose Game (which collected four nominations) and From Software’s Sekiro: Shadows Die Twice (which snuck into the conversation with three nominations).

In addition to this year’s slate of competitive awards, Kate Edwards will receive Ambassador Award for her work in “helping video games advance to a better place through advocacy and action.” Edwards is the current Executive Director of Global Game Jam and the former head of the International Game Developers Association.

The 2020 Game Developers Choice Awards ceremony will take place on on Wednesday, March 18, and will be livestreamed on the GDC’s Twitch channel. The full list of nominees, as well as all the Honorable Mentions, can be found after the break. (more…)

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Pokemon Mystery Dungeon: Rescue Team DX coming to the Switch on March 6

Nintendo and The Pokemon Company announced today that Pokemon Mystery Dungeon: Rescue Team DX will be coming to the Switch on March 6. The latest Pokemon game is an enhanced remake of Pokemon Mystery Dungeon: Red Rescue Team and Pokemon Mystery Dungeon: Blue Rescue Team, a pair of titles that were originally released 2006.

Featuring updated visuals and a “picture book” art style is a new take on the dungeon-crawling spinoff series:

Pokemon Mystery Dungeon: Rescue Team DX revisits the classic Pokemon Mystery Dungeon games, Pokemon Mystery Dungeon: Red Rescue Team and Pokemon Mystery Dungeon: Blue Rescue Team, which were originally released in the US in 2006. Now exclusively on Nintendo Switch systems and with updated visuals and a stunning picture-book art style, Pokemon Mystery Dungeon: Rescue Team DX launches on March 6, 2020.

Pokemon Mystery Dungeon: Rescue Team DX is set in a world inhabited only by Pokemon. When players first open their eyes, they see a Pokemon in front of them, and they can understand what it’s saying. Upon closer inspection, players will realize that they themselves have become a Pokemon. According to the Pokemon they meet, natural disasters have suddenly started occurring all over this world, causing all kinds of problems. Players and their partner Pokemon decide to form a rescue team to go help Pokemon that are in trouble.

The first trailer for Pokemon Mystery Dungeon: Rescue Team DX has been embedded above, but why not give it a try for yourself? A demo of Pokemon Mystery Dungeon: Rescue Team DX is now available to download through the Nintendo eShop.

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Studio MDHR serves up a first look at The Art of Cuphead

Dark Horse Comics originally announced The Art of Cuphead all the way back in March of 2019, and they planned to publish the 160-page book (featuring “early concepts, production work, and early ideas” from the game) this past October.

Unfortunately, the book’s release was eventually pushed back to the Spring of 2020, but Dark Horse had a good reason for the delay. With the extra time, the publisher was able to expand The Art of Cuphead to a whopping 264 pages, including content from the game’s upcoming expansion, Cuphead: The Delicious Last Course:

Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930’s. Take a gander at the game’s traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead’s characters, bosses, stages and more including never-before-seen content from the upcoming DLC!

Relive the most cherished and challenging moments of Cuphead and Mugman’s adventure to reclaim their souls from The Devil, all in a way you’ve never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead’s animation style and challenging retro gameplay.

The Art of Cuphead will now be released on March 17, and the game’s developer, Studio MDHR, shared a sneak peek at the book earlier this week on Twitter:

In addition to The Delicious Last Course, Studio MDHR is also working with Netflix to produce The Cuphead Show! Perhaps some concept art from the animated series will make its way into The Art of Cuphead as well.

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Latest update for Doom and Doom II adds Add-Ons, Quick Saves, 60 FPS support, more

As promised back in December, Bethesda has updated the recent re-releases of Doom (1993) and Doom II with a bevy of new features.

The biggest new addition to both titles is support for Add-Ons, which will initially include a number of popular semi-official WADs. The Final Doom campaigns (TnT: Evilution and The Plutonia Experiment) are now available to download for free through either game. Another bonus campaign will be available to Doom players looking to grab John Romero’s Sigil, while Doom II fans will be able to download the previously XBLA-exclusive expansion No Rest For the Living.

More Add-Ons will be added to Doom and Doom II at a later date.

Other new features included in this update are native support for visuals at 60 FPS, a Quick Saves option, and multiple Quality-of-Life Adjustments (including a “Quick Weapon Select feature, improved Level Select function, added Aspect Ratio and Brightness options, a new split-screen HUD, and more”).

You can learn more about everything that was added to Doom and Doom II today by visiting the Patch Notes page on Bethesda.net.

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