Most Recent: Previews

Resident Evil 7: Beginning Hour “Midnight Version” Hands-On Preview: The Witching Hour Gives Us Our Best Look at RE7 Yet

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I’ve gone hands-on with Resident Evil 7: Biohazard twice now, first with the original Beginning Hour demo and then with the VR Lantern demo. Both left me with very different impressions, but since the Beginning Hour demo received one last update following Sony’s PlayStation Experience event, I decided to jump back in with high hopes. How did it go? (more…)

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Resident Evil 7: Biohazard on PlayStation VR Hands-On Preview: A Resident Evil 20th Anniversary Tour Report

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Surprisingly enough, Capcom’s Resident Evil 20th Anniversary Tour rolled into Cleveland, Ohio to mark the halfway point of its trip around the country. Intended to promote the upcoming Resident Evil 7 while also driving extra business to local GameStop locations, the tour promised to be a good time for fans to come and hang out. But did it live up to those expectations? (more…)

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Outlast II Hands-On Preview: Red Barrels Returns With More Unsettling Found Footage Horror

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Outlast garnered a lot of attention and praise back when it was released in 2013. Inspired by what Penumbra: Black Plague and Amnesia: Dark Descent did so well, Outlast was basically a first-person hide and seek simulator set within an insane asylum. With no means of fighting off the deranged patients and mutants that hunted you, there was a lot of hiding inside lockers and under beds while eluding capture. Does the sequel hold true to that formula? I played the recently released demo to find out. (more…)

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Dragon Quest Builders Hands-On Preview: Raising the Roof

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Last week, Square Enix released a demo of Dragon Quest Builders ahead of its October 11th launch. I haven’t played a Dragon Quest game since Dragon Warrior hit the NES, and that one ended in horrible tragedy. I never had any prior interest in Dragon Quest Builders; my only knowledge being that it incorporated elements of mega-hit Minecraft. I was a fan of Minecraft, so I decided to give it a shot. I mean, that’s the point of a demo, right? (more…)

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Seen At PAX West 2016: Crashlands

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Let me start out by saying that Crashlands is not my kind of game. Resource collection and building, even when accompanied by quests, just don’t draw me in. But St. Louis-based Butterscotch Shenanigans has done the unthinkable and gotten me to play a crafting game, largely thanks to Crashlands’ charming art style, delightful soundtrack, and witty dialogue. (more…)

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Pit People Hands-On Preview: Playing Co-Op Pit People at PAX West 2016

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It’s no secret that we’re fans of The Behemoth here at Warp Zoned. So, of course, I made my way to their booth at PAX West as early as I possibly could. I was hoping to get a chance at their most recent game, Pit People, previously known as the very descriptive Game 4. I sat down with a buddy, grabbed my (surprisingly heavy) custom arcade stick, strapped on some headphones, and got down to cooperative business. (more…)

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“Narrative and Creation are Sacrosanct” in MetaArcade’s Text Adventure Creation Tool @ PAX West 2016

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PAX West 2016 was full of innovation, creativity, and, of course, fun. One of the best intersections of these three assets was at the MetaArcade booth, where they were demoing Tunnels & Trolls: Naked Doom.

“Wow, Nicole. What exactly is Tunnels & Trolls: Naked Doom?” you might be asking yourself right now. Let me start by explaining a little more about MetaArcade and their vision for the future of text adventures. (more…)

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Titanfall 2 Technical Test Impressions: A Heart-Pounding, Pilot-Crushing Good Time

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I didn’t play much Titanfall when it came out, but it wasn’t for lack of trying. I bought it on sale for PC and played it a little, but not as much as I would have liked to, as I’m just not really a PC gamer. But when I heard Titanfall 2 was coming to the PlayStation 4, I was thrilled. And I was even more excited to hear the developer was hosting an “Open Technical Test” this weekend. I logged in this weekend and I have to admit – Titanfall 2 was way more fun than I thought it would be. I’d say I’m hooked, but it’s more than the grappling hook – it’s the whole package. (more…)

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