Most Recent: Reviews
Injustice: Gods Among Us Review: Mortal Kom-ics
It’s easy to think of Injustice: Gods Among Us as the next logical step after the two previous titles from NetherRealm Studios: 2008’s Mortal Kombat vs DC Universe and the 2011 Mortal Kombat reboot. But Injustice is also more (and less) than the sum of its parts. It will be familiar to anyone who has played the Mortal Kombat reboot, but it also does new things that really tap into the “Gods Among Us” angle.
Anomaly 2 Review: Double the Fun… and Complexity
The original Anomaly: Warzone Earth turned the tower defense genre upside-down – literally, because you played as the creeps fighting against the towers. It was a fun, challenging and popular game, with fans demanding a sequel. Well, Polish developer 11 Bit Studios has happily complied with the aptly named Anomaly 2, highlighted by its killer feature: creeps versus towers multiplayer. (more…)
Call of Juarez: Gunslinger Review: Blazing Saddle (Sores)
Strap on your trusty six-shooters because we’re heading back to the Old West in Call of Juarez: Gunslinger. You’ll hunt down the most notorious outlaws in history, while mowing down hundreds of henchmen in bloody gunfights in famous locales. Sounds like a blast, right? Well, it could be if it weren’t for some clunky and frustrating game mechanics.
BattleBlock Theater Review: Bloody Good Show
Games developed by The Behemoth don’t come around very often. I remember buying Alien Hominid for the GameCube back in December of 2004, and playing it nonstop for months. Then, after four painstaking years, we were blessed with one of the greatest (and most popular) games on the Xbox Live Arcade: Castle Crashers. I could write pages upon pages on how amazing The Behemoth’s second outing is, but odds are you’ve played the game and share my sentiments. If you haven’t, then it’s time to invest in some Microsoft Points. Point being, I haven’t been disappointed by a single game created by these developers. And with their most recent release BattleBlock Theater, I’m elated to say that The Behemoth is three for three. (more…)
Motocross Madness Review: Avatars Racing Motorcycles
Microsoft has used their Avatar Famestar program to promote a wide variety of game’s starring the system’s cartoony (but not too cartoony) Avatars. Last month, the energetic virtual characters vroom vroomed their way onto the professional dirt bike racing circuit in a Motocross Madness reboot. Originally released for the PC in 1998, this new version of Motocross Madness provides plenty of MX thrills for a budget price (800 Microsoft Points/$10). (more…)
Ridiculous Fishing Review: You Caught A Winner
If you’ve never heard of the company Vlambeer, it’s time to add them to that list you keep in your head of developers you love and hate because their games are so addictive. They first launched to popularity with their devilishly difficult Super Crate Box, and have also had success with some of their other games, including Radical Fishing and Gun Godz. The sequel to Radical Fishing, Ridiculous Fishing: A Tale of Redemption, was released for iOS in March, and has destroyed my free time on more than one occasion. But it’s more than just an addictive reflex-driven video game – it is, as its subtitle suggests, a tale of redemption. (more…)
Dead Space 3 Review: In Space, No One Can Hear You Scream in Frustration
Isaac Clarke just can’t seem to catch a break. He’s been to hell and back, and here he is again in Dead Space 3, being tasked once more with unfathomable responsibility. After all, who else can be trusted with saving the universe against the power of the Markers? Visceral Games has made some pretty serious changes this time around, most of them bad ones. Rumors have flown that there won’t be a Dead Space 4, and just yesterday, EA announced that Dead Space 3 didn’t sell enough copies to be considered “successful.” Keeping all of that in mind, are those rumors justified? (more…)
Fire Emblem: Awakening Review: A Wonderfully In-Depth Strategy Experience
Fire Emblem: Awakening is the latest addition to the Fire Emblem franchise, a series which has only left the shores of Japan in the last decade. It’s also the first to launch on Nintendo’s 3DS, with full 3D capabilities. This strategy role-playing game is rich in character development and has a robust plot. You play as the Avatar, a character you get to customize yourself, and befriend Chrom, prince of Ylisse and captain of the Shepherds, a group of soldiers who protect the realm. As you make your way through the story, you level up and gain more characters to use in your battles, and also gain the chance to develop relationships. Permadeath is the norm in Fire Emblem games, but Awakening has a Casual mode that is more lenient for newer players. Does this destroy the integrity of the series? (more…)