Most Recent: Top Story

The Video Game Canon: Contra

Dig deeper into the Video Game Canon by calling up the two commandos from Contra to examine the history of gaming’s most famous cheat code. Here’s a teaser…

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.

The rhythm of the words made them sound less like a controller input and more like a prayer. By “speaking” the correct phrase with their controller as the Contra title screen rolled into view, players were able to invoke the spirit of the developers and begin the game with 27 additional lives. In a way, the Konami Code was quite literally a gift from the gods behind the game’s creation, and not so dissimilar from the God Mode cheat that was included in early first-person shooters like Doom.

The Konami Code was originally programmed into 1986’s Gradius by Kazuhisa Hashimoto as a way to unlock a huge weapons cache in the notoriously difficult shooter. He has even joked that the button sequence was left in the game by accident. The Code quickly became an accepted part of the of the publisher’s identity, and its inclusion in Contra (along with Super Mario Bros.‘s Warp Zones and Metroid‘s password system) changed the way people progressed through a game’s levels. These features meant that players were no longer forced to follow the same trail through a game. Now, they could veer off in new directions, and discover what secrets a game held on their own.

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Posted in Features, Retro, Top Story, Video Game Canon | Tagged

Kickstart This! Zombie Teacher

There must be something in the air in France (apart from all the political stuff), as there has been an unusually high number of game projects from the country launched on Kickstarter in the last few weeks. There’s LabyX from Yazorius in Bordeaux, a pair of games from Clermont-Ferrand (the awesome-looking NES game Twin Dragons by Antoine Gohin and building sim Sandbox by TarteUp), as well as Robi, which is in development at Xzezal in, um, “France, France.”

So, naturally, I chose a project from East London, because I used to live there. Just kidding. I chose Zombie Teacher because it looks awesome. So reach for those tasty brains and see what makes this game a delicious delight. Mmm… brains… (more…)

Posted in Features, Mobile, PC, Top Story |

I Couldn’t Give Two Loots About Destiny 2

Destiny 2 will probably be upon us this year, assuming there are no delays like most AAA game these days. Bungie recently released the first teaser trailer alongside a rather naff logo. Seriously, the new logo looks like it was thrown together in Photoshop by a bored cat. I even managed to cook up some alternate designs while thinking about this opinion piece. The “2” just seems totally out of place. It could be more flush, using Roman numerals to match the Destiny font, or behind it, using a destroyed font to convey that war is coming, or is here already.

The trailer reveals very little about the game itself, beyond the fact that the Guardian Tower has fallen. It’s a clever story device, similar to Shepherd being resurrected at the start of Mass Effect 2, and it allows the game to shirk off aspects of the original, starting afresh with new adventures not constrained by the previous generation.

One issue Destiny fans never had to deal with was its graphics, as it is one of the prettiest first person shooters to grace the a console. The game’s problems lay in what was promised, or what fans hoped for, versus what was actually delivered. Even with The Taken King expansion, which is where I was introduced to the series, the game failed to truly dig into its own mythology, worlds, and threats, and became more of a slog, forcing players to revisit locations for the hundredth time all in the name of loot.

Yet, I don’t want to rant about failed promises of the original game. There is already an excellent post on Bungie’s Community Forums by “TrueMadnessNinja” that delves into the unfulfilled promises of the first entry. This is more of a wish list of things I wish had been in the first game, and I hope Bungie takes a look and can change my mind about picking up the sequel. (more…)

Posted in Opinions, PC, PS4, Top Story, Xbox One | Tagged

The Games of May 2017

Nearly a dozen new games made their way onto store shelves in the closing days of April, but it looks like we’ll be showered with a smaller collection of new games in May. Thankfully, there’s plenty of interesting titles scheduled to launch over the next four weeks including Injustice 2, Friday the 13th, and Fire Emblem Echoes: Shadows of Valentia. Did we miss your favorite? Read on to find out… (more…)

Posted in Features, Top Story |

Warpback: What We Played in April 2017

The Nintendo Switch isn’t just setting sales records, it continues to dominate any discussion about video games. The Warp Zoned staff were no different, as most of us spent the month of April firmly ensconced in Link’s quest to save Hyrule. But there are other games for the Switch besides Breath of the Wild, and Persona 5 might just steal your heart on the PS4 or PS3.

What else did we play last month, audience? Read on to find out… (more…)

Posted in Features, Top Story |

Grand Theft Auto IV: Nine Years Later

The highly anticipated Grand Theft Auto IV hit store shelves on April 29, 2008.

I was a sophomore in high school, and I remember it quite well. My mother totally disapproved, so if I wanted to play violent games, I’d have to ask my dad or grandfather to purchase them for me. In the months leading up to Grand Theft Auto IV’s release, I practically drooled over the latest news coverage and store ads (especially the Special Edition with its neat duffel bag, art book, soundtrack CD, and safe deposit box). I never did get the Special Edition, but my dad did purchase Grand Theft Auto IV for me.

My mother had relocated for work, so I had moved in with my father and grandfather in order to finish out the school year. A few months prior, my dad had made the jump from PlayStation 2 to Xbox 360. So on most days, I’d spend the evenings holed up in my grandfather’s basement, with an extra large bag of Peanut M&M’s in my lap, a bottle of Coke at my feet, and a bulky white Xbox 360 controller nestled between my slender teenaged hands. I’d sift through my dad’s video games, randomly popping in anything that appeared interesting, playing until either my dad came home from the NIH Power Plant, or my grandfather yelled down the stairs for me to turn off the TV and go to bed.

But on that Tuesday in April, my dad came home with a surprise… he’d purchased Grand Theft Auto IV! I finished my dinner, grabbed my go-to gaming snacks, and headed for the basement. I’ll never forget those opening scenes of Niko Bellic stepping off of the Platypus, waiting for his cousin Roman to arrive and indoctrinate him into the American way of life. (more…)

Posted in Features, PC, PS3, Top Story, Xbox 360 |

Kickstart This! Safe House

Ever since the release of Playtonic’s Yooka-Laylee, it feels like there has been a bit of a lull over at Kickstarter. Many had hoped that the game, crafted by Rare veterans, would harken back to the heyday of 3D platformers. Unfortunately, a wonky camera and poor level design took the wind from its sails.

Of course, crowdfunding was never the cause of this. Yooka-Laylee was born out of love by game developers, and rather than criticise it for its flaws, it should be celebrated for actually being made and released. Many crowdfunding games fall by the wayside long before they reach a beta test, but then again, many are not even as well-received as Playtonic’s project was.

Whether you consider it a success or a failure, there are other crowdfunding games that need your support. I always think Kickstarter is at its best when it becomes a platform for innovation. It often gets saturated with well-loved genres like JRPGs or retro 2D platformers, but a smaller target can force developers to get creative. Every now and again, someone comes up with a concept that is as novel as it is entertaining, and Safe House is one of those rare gems.

Let’s kick down this door and see what’s behind it! (more…)

Posted in Features, PC, Top Story |

Pyre Hands-On Preview: Supergiant Hits Their Stride With This Upcoming Arena Action RPG

Supergiant Games is known for its unique audio work, gameplay, narrative design, and possibly above all, its vivid art direction and worldbuilding. Pyre is no exception to this, but I would argue that it’s the game where Supergiant is finally hitting their stride. With a combination of stylized art design, innovative and intuitive gameplay, and intriguing characters, it feels like they’ve gone to a whole new level of game design. Not that Bastion and Transistor weren’t excellent in their own right, but Pyre feels like a natural evolution from those games to something wholly different – and yet utterly Supergiant. (more…)

Posted in PC, Previews, PS4, Top Story | Tagged ,