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The Video Game Canon: Final Fantasy VII
Dig deeper into the Video Game Canon with a look back at Final Fantasy VII and Square’s desire to bring cinematic storytelling to the early days of Sony’s PlayStation. Here’s a teaser…
Since the beginning, every new console cycle has existed as its own separate era that video game players speak of with as much reverence as comic fans who use “Golden Age” and “Silver Age” as a shorthand to represent the different decades of comic production. Ralph Baer’s Odyssey (1st Generation) directly lead to Nolan Bushnell’s Atari 2600 (2nd Generation). Atari’s machine gave way to the rise of Nintendo’s NES (3rd Generation), which in turn lead to the “16-Bit Wars” of the Super NES and the Genesis (4th Generation).
Up to this point, Square had only released three Final Fantasy games in America: 1990’s Final Fantasy, 1991’s Final Fantasy II (released in Japan as Final Fantasy IV), and 1994’s Final Fantasy III (released in Japan as Final Fantasy VI). Even though the remaining three games had yet to make their way across the Pacific, the publisher was determined to unify the franchise’s numbering across all regions with the next sequel. But they still had to find the right home for their game.
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/Reality Review: A Fresh Take On A Controversial Genre
Interactive novels tend to get a bad reputation, but it’s understandable. Because video games are such a young medium, there still remains some confusion surrounding the definition of what exactly a “video game” is. /Reality is not one of those games that further muddies the waters by barely walking the lines of interactivity. No, /Reality is, by far, one of the most “interactive” interactive novels that I’ve ever played.
/Reality centers around a socially withdrawn young woman in her early 20s named Lilya. Lilya, a virtual reality enthusiast, is selected to beta test the Penta, a state of the art virtual reality neural device. What looks to be an exciting weekend spent traversing through the Penta’s Vitalia simulation quickly turns in to something far more complex that forces Lilya to question her own perception of reality. (more…)
Flinthook Review: Retro Platforming and a Space Pirate With a Grappling Hook… What More Do You Need?
Have you ever wanted a game that was roguelite and also had RPG elements? What about a game where you’re a pirate with an anchor you use as a grappling hook? And did you also want it to have gorgeous retro art, a hyper-catchy and upbeat soundtrack, and maybe a little slime guy for a compass that you feed coins to?
Is this too specific a dream? Is this exactly the game you wanted? Because if it is, I have really amazing news for you… Flinthook is here, and it’s going to make all of your dreams come true. (more…)
The Video Game Canon: The Sims
Dig deeper into the Video Game Canon as we contemplate the futility of determining the best-selling video game of all time and The Sims. Here’s a teaser…
What is the best-selling video game of all time? It’s a surprisingly hard question to answer as game publishers, unlike Hollywood film studios, refuse to release sales figures for their games on a title-by-title basis. But for years now, the conventional narrative has been that The Sims became the best-selling PC game of all time in 2002 after dethroning Myst, the graphical adventure game that sold more CD-ROM drives than every other piece of “multimedia” software combined.
Developed by Maxis, The Sims delivered a smaller, more personal, simulation that differed greatly from the macro scale of designer Will Wright’s previous games, SimCity and SimCity 2000. Instead of pulling the camera back, giving the “mayor” control of an entire city, The Sims moved the camera in close, allowing the player to interact with the day-to-day minutiae of a single family. Part Real World, part Demon Seed, and part Barbie Dream House, this approach allowed players to bypass the mayoral office and step right into the shoes of a god. However, it was a literal “Act of God” that encouraged developer Will Wright to create The Sims in the first place.
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Kickstart This! Cowgirls Vs Cthonimon
Nostalgia is brilliant for selling video games. It’s pretty much half of Nintendo’s marketing strategy. But before the age of consoles, early players were loading games via cassette on legendary machines like the Commodore 64 and ZX Spectrum. Dundee-based developers Darrell Flood and Jack Oatley are looking back on those early days of gamingwith their new Kickstarter project, Cowgirls Vs Cthonimon.
Handbags at dawn… (more…)
Blaster Master Zero Review: Tanks for the Memories
The Nintendo Entertainment System was my first foray into real gaming. Granted, I played a lot of Atari and Intellivision back when I was a young ‘un, but the NES was a huge part of my childhood, and helped shape me into the gamer that I am today.
As a young hardcore gamer (did that term exist back in the day?), one of the things I loved doing was signing up for video game magazines. At Doc Lewis’s behest, I joined the Nintendo Fun Club. When I would get my allowance, I would head over to the local Woolworth and pick up the newest GamePro magazine. And yes, I was a subscriber to the short-lived Sunsoft Game Time News. I loved reading about their newest games, learning tips and tricks, and bugging my mom for $5.00 to order that Xenophobe T-shirt (I never did get it, though). One of the games that always piqued my interest in the Sunsoft newsletter was Blaster Master. It looked like a fun game, with lots of action and adventure.
Unfortunately, my only experience with the title was renting it once at the local movie rental shop. While it was a somewhat fun experience, I was pretty much lost and didn’t know what to do. I also never played it again, because I was knee deep in Mega Man, The Legend of Zelda, and Dragon Warrior. But I always regretted that decision, because Blaster Master has a reputation as one of the great games from the NES era. Well, fate as smiled upon me, as now I am able to play a new Blaster Master… and I don’t even have to hook up my old system! (more…)
Graceful Explosion Machine Review: Colorful Arcade Shooter Pops On Nintendo’s Switch
When your brand new console launches with a single marquee game, you need to do something in the ensuing weeks and months to hold the interest of all those early adopters. Most Nintendo Switch owners (approximately 89%, according to GameStop) are busy exploring every corner of Hyrule in The Legend of Zelda: Breath of the Wild, but the consolemaker’s “Nindies” program has also given the eShop a boost in these early days thanks to exclusive and semi-exclusive software like Snipperclips, FAST RMX, Shovel Knight: Specter of Torment, and Blaster Master Zero.
Available today, Vertex Pop’s Graceful Explosion Machine is the latest title to join this steady stream of smaller Switch launches. (more…)
The Games of April 2017
Here at Warp Zoned, we’re all pretty excited for the April game calendar! There’s a little bit of excitement for Yooka-Laylee, a little for Bulletstorm: Full Clip Edition, and even a little for Mario Kart 8 Deluxe. Read on to see what we’re hype for and why this month! (more…)