Most Recent: Top Story
Uncharted 4: A Thief’s End Review: Enjoying My Final Hurrah With Drake
I won’t lie: I wanted to dislike Uncharted 4: A Thief’s End before the game even came out. My favorite game in the series, Uncharted 2: Among Thieves, was followed by a third installment that was a huge disappointment to me. But I found myself not just liking Uncharted 4. By the end of the game, I was impressed, satisfied, and just a little bit smitten. (more…)
Warp Zoned Wish List: 10 Superheroes and Supervillains We Want to See in Injustice 2
Injustice 2, the sequel to NetherRealm Studios’s fantastic Injustice: Gods Among Us, was announced during this year’s E3, and will be released for the PS4 and Xbox One sometime next year. Featuring darker, more brutal versions of the DC Universe’s best heroes and villains, the first game in the series might be one of the best fighting games in recent memory.
That said, there were more than a few missed opportunities with the original character roster. With NetherRealm set to announce two more playable characters at Comic-Con this week, we scoured the DC Universe for heroes and villains we’d like to see in Injustice 2. (more…)
Tumblestone Review: Puzzle Fans… Here’s Your New Favorite Game
With a Story Mode that features 360 levels, three marathon variants under an Arcade menu, and a whole slew of multiplayer options, Tumblestone contains a massive amount of content compared to the average puzzle game. And the only ones that come close are going to be found exclusively on mobile devices, which is an altogether different experience. For the most part, large-scale puzzle games abandoned the consoles years ago.
But Tumblestone might change all that. (more…)
Kickstart This! Escape from Pleasure Planet
This month, Kickstarter faced one of its biggest challenges in the form of Keiji Inafune’s Mighty No. 9, his long-gestating Mega Man clone that raised just shy of $4 million back in 2013. Three years later, the massive amount money hurled at the game seems excessive, as it was poorly received by both critics and players alike. Were backers naive to think that the final game would look and play as gorgeously as the original concept? While companies like Nintendo manage to successfully trade on nostalgia, it seems this homage to Inafune’s beloved character has forgotten to add anything new into the mix, leaving players with a bland, uninspiring journey. The reception was not surprising, but the reaction made me look at Kickstarter with a more critical eye.
I had found a great game called Ikenfell to feature, but it managed to achieve its funding days before I posted, and has now achieved double its initial target. This left me to trawl through a myriad of projects whose campaigns were either dull, confusing, or tragically launched in a premature state. Rather than single one out, I’ll go through a handful to underline exactly what I mean.
Take Rise of the Infection: it has no video; its poster is a stock image of a city; and upon reading the project entry, I found it had no game whatsoever. The developer, Joseph Rottet, teases a promise of a game “that starts as the world ends… with fully destructible environments, creature decay, and RPG elements.” And yet, there are no assets here at all… there’s just a pitch. It is a Kickstarter project in the purest form, as he is asking the world to invest $100,000 in an idea, and to give college graduates an opportunity to show their skills. He is not looking for funding for a game, as is promised; he is looking to fund a company that will then make this game in five years.
Five years.
This one project depressed me on a whole other level, because it is essentially someone asking for money in exchange for literally nothing. No work has been put into this idea, no assets have been created, no pitch has been recorded… absolutely nothing. The world seems to be rewarding the effort in kind, with zero donations thus far.
Is it a con? Who knows. Kickstarter has had its fair share of controversial projects, both funded and cancelled, which were later found to be the poorly conceived abominations spawned from less than reputable individuals. Yet there are other projects in a similar state to this one. Indigo Park has no video, and its handful of screenshots look fake, with the protagonist Laura placed in environments that do not match the style of the character.
At this point, I stopped looking at Kickstarter. It was becoming an irritation, a sea of badly run campaigns that may or may not be funding someone’s lavish lifestyle, while the rewards I would receive may later prove to be inferior, if I received anything at all.
And yet, I still believe in the notion of crowdfunding. I guess we have to take the good with the bad, and trust our own judgement, but if we cannot rely on industry veterans like Inafune to deliver what they promised, who can we trust?
The answer, it seems, is an Australian bloke named Luke Miller. (more…)
The Games of July 2016
After a surprisingly full June, publishers decided to cut the new release calendar for July all the way down to the bone… especially after Hello Games pushed the unfortunate delay of No Man’s Sky into August. But there are a number of smaller scale projects set to come out this month, and the Warp Zoned staff took a look at a few of them after the break. (more…)
Warpback: What We Played in June 2016
Even with the E3 Expo in the air, the Warp Zoned staff got the chance to play a lot of games during the month of June. And that includes Mighty No. 9, probably the most famous/infamous Kickstarter project ever. Did Keiji Inafune nail it? Or was Mighty No. 9 just a speed bump on the way to the rest of what we played last month.
You can find out after the break. (more…)
It’s In Your Blood: A History of Horror Games (Part Three)
If you’re anything like me, you like to be scared. Horror movies accomplish this nicely from time to time, but for a truly memorable experience, horror games are unmatched. They drop you into terrifying situations, leaving you no choice but to wade through unforgiving environments and do battle with grotesque creatures… but when did this genre begin? How did it evolve? If you find yourself asking these questions, take a seat. Welcome to our domain!
We recently covered the birth of horror games, and then waxed poetic about the genre’s evolution. This time around, you’ll be reading about a far more stable period for this type of game. As certain horror titles began to stand out from the crowd, developers and publishers quickly took notice. This leads us directly into… (more…)
Teenage Mutant Ninja Turtles: Mutants in Manhattan Review: A Kodak Moment
When talking about quality, the Teenage Mutant Ninja Turtles franchise is filled with anomalies. It’s a veritable roller coaster of highs and lows, of amazing stories and embarrassing character designs. It’s kind of a love-hate relationship. Kids of the 80s have fond memories of the original comic, cartoon, and movie. Opinion on the early 2000s cartoon was kind of split, as it is for the current iteration on Nickelodeon. The ongoing IDW comic, which recently released its 50th issue, has been incredible. The 2014 live-action movie resulted in a collective eye roll from the dedicated TMNT fan community, while this Summer’s sequel had many diehards enamored with its representations of favorites Bebop and Rocksteady. And let’s not even talk about The Next Mutation or the Out of Their Shells concert tour.
Yes, the Ninja Turtles actually went on tour back in the day.
Much like the other facets of the franchise, the TMNT video games range in quality from amazing to downright boring. The original arcade game and Turtles in Time are arguably two of the best beat ’em ups ever made. The game based on the 2007 computer-animated feature is also a decent title. On the flipside, the first game based on the 2013 cartoon series was pretty much universally panned, and the first NES game was downright awful. Electric seaweed? Really? Even with the Game Genie, I couldn’t beat that damn game.
Which brings us to Teenage Mutant Ninja Turtles: Mutants in Manhattan, the latest game in the ever-popular Turtles universe. Knowing the reputation of the franchise, I started this one up with a bit of understandable trepidation, as history shows that these games have potential to fall anywhere on the TMNT quality bell curve. After giving it my full attention, I can safely say that this one falls right there in the middle. Not quite a Cowabunga, but not a Shell Shock, either. (more…)