Most Recent: Top Story
Kickstart This! In the Shadows
Welcome to the new and improved Kickstart This!, where our spotlight will only shine on one lucky game project per week (though others might sneak in as a quick shout out). This time, while I could have gone with Clique by Dead Art Games, or The Dolls by Australian outfit Hush Interactive, I was instead swayed by In the Shadows from Colorspace Studios. While the other two games show promise, Colorspace really sold the concept and premise of their game in the trailer video.
Let’s dance with shadows… (more…)
The PAXpocalypse List: The Best of PAX East 2016
Believe it or not, we’re not living in a post-apocalyptic hellscape (depending on your political affiliation, insert your own Trump/Hillary joke here). But you’d never know it if all you had to go by was the 2016 PAX East show floor, which was overrun by dozens of titles that took place after the collapse of society… and a lot of them were pretty good.
But what if some disaster did befall the world and force PAX East attendees to forever wander the halls of the Boston Convention and Exhibition, feasting on whatever mac and cheese bowls or turkey legs they may find? That’s where Warp Zoned’s PAXpocalypse List comes in, because these are the games we’d keep playing if we could never venture outside again… (more…)
Cuphead Hands-On Preview: A Shoot-Shoot-A-Hoot
There was no Cartoon Network when I was a little kid. Instead, a sugary haze of Transformers, Teenage Mutant Ninja Turtles, and G.I. Joe filtered into my home via regular broadcast channels on Saturday mornings. And after they turned the day over to programming for adults, I’d turn my attention to nearly six hours of non-stop Looney Tunes on TNT.
I loved the Looney Tunes, but occasionally, TNT programmers would slip in an older 20s or 30s short that didn’t have anything to do with Bugs Bunny, Daffy Duck, or Foghorn Leghorn. I never knew what to make of those earlier attempts at animation, but I always felt like there was something unsettling about them. Brothers Chad and Jared Moldenhauer, of Studio MDHR, saw the same sinister edge in these cartoons, and they tapped directly into it for their upcoming side-scrolling shooter, Cuphead. (more…)
Dear Diary: Saturday and Sunday at PAX East 2016 I Played…
Another PAX East has come to an end, but Mike “Gabe” Krahulik, Jerry “Tycho” Holkins, and game developers from around the world will return to Boston next year for more shenanigans. In the meantime, I’ve got an overflowing notebook and thoughts on more than a dozen titles from the final days of the expo. (more…)
Dear Diary: Friday at PAX East 2016 I Played…
The Boston Convention and Exhibition Center has opened the doors for PAX East once again. And once that overwhelming feeling went away, I managed to pay a visit to more than a few indie developers on Friday. So here’s a quick look at what I managed to play on the first day of PAX East 2016… (more…)
Salt and Sanctuary Review: Derivative, But Who’s Complaining?
It is often said that imitation is the highest form of flattery. If this is true, the folks at From Software must be fanning themselves like a Victorian lady in search of a fainting couch, because Salt and Sanctuary is an unashamed imitation of Dark Souls. In fact, licensing aside, it essentially is a Souls game. Of course, Salt and Sanctuary is not the first game to copy the formula established by From Software, but where others have become mired in being too much like Dark Souls, Salt and Sanctuary strikes out in new, interesting directions and successfully transposes the Souls style onto a 2D action-platformer. (more…)
Dreii Review: Puzzling, But Not In a Good Way
I first got word of Dreii a couple of months ago and I’ve been quite frankly jazzed about it ever since. A physics-based puzzle game! With Journey-style invisible matchmaking and limited communication! And that art style! Dreii almost seemed like it was designed just for me. It pains me to report then that, in spite of all of these things, Dreii is mired in an indecisiveness about what it wants its puzzles to be that makes it at best, boring, and at worst, infuriating. (more…)
Doom Beta Impressions: Hell Yes!
The Doom franchise has spent the last decade going through Hell, but the recent Closed Beta for Doom has given me hope that a heavenly ascent is just around the corner. The game’s multiplayer battles are fast-paced and filled with wall-to-wall action. And being able to turn into a demon is just the kind of twist that all modern shooters need. (more…)