Most Recent: Top Story

Axiom Verge Review: Hack to the Future

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Each generation of video game consoles has that one defining characteristic, that one aspect that changes the paradigm of gaming as we know it. The Nintendo 64 / PlayStation era introduced us to the analog stick and disc-based media. The joys of online play were introduced in the Xbox / PS2 era. And the Xbox 360 / PS3 generation expanded on what it meant to be an “entertainment system.” That, and we were subjected to microtransactions galore. Well, some distinctions are better than others.

I believe it’s fair to say that the significant shift in this current generation is the quality of indie titles, games made by small groups of talented developers who understand that a game doesn’t have to be a Michael Bay-esque explosion-fest in order to be enjoyed. Granted, there were a lot of fantastic indie games last gen, but the scene has grown tremendously over the past few years. These dedicated folks make games that they themselves want to play. And we love them for it, because the love and enthusiasm poured into these games are evident in both the art and quality. Additionally, they offer a breath of fresh air to otherwise stagnant genres. And every so often, a game is released that’s pieced together so lovingly it reminds even the most jaded gamer why they got into this hobby in the first place. Axiom Verge is one of those games; a true masterpiece. (more…)

Posted in PC, PS4, Reviews, Top Story | Tagged

What Games Belong in the World Video Game Hall of Fame? We Asked A Few Developers…

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This Summer, the International Center for the History of Electronic Games and the Strong Museum of Play will announce the first class of inductees for the World Video Game Hall of Fame. Any game, past or present, arcade or console, casual or hardcore, is eligible to be enshrined within its soon-to-be hallowed halls, and the World Video Game Hall of Fame is currently accepting nominations on their website through March 31. Do you think your favorite game has what it takes to be considered Hallworthy? First, it has to meet the following criteria:

  • Icon Status: The game is widely recognized and remembered.
  • Longevity: The game is more than a passing fad and has enjoyed popularity over time.
  • Geographical Reach: The game meets the above criteria across international boundaries.
  • Influence: The game has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general. A game may be inducted on the basis of this criterion without necessarily having met all of the first three.

Earlier this month, we asked a few developers at the PAX East expo which games they would nominate for the World Video Game Hall of Fame. Here’s what they told us… (more…)

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In the Year 20XX: An Interview With Chris King of Batterystaple Games

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Back in the day, Sega used to run an advertising campaign that claimed “Genesis Does What Nintendon’t.” Aside from angering my inner nerd (I was an excellent speller in grade school), I could never actually figure out what Sega did that Nintendo didn’t. The same benefit of the doubt does not apply to the people who currently run Capcom. We know exactly what they aren’t doing, and that’s treating Mega Man, one of gaming’s most beloved characters, with the respect he deserves. There hasn’t been a new Mega Man game in nearly five years, and aside from an appearance in last year’s Super Smash Bros. For 3DS/Wii U (a Nintendo production), the character has been completely forgotten.

Enter Chris King, the programmer for Batterystaple Games. He saw the Mega Man-shaped hole in the market and decided to give the people what they wanted. His new game, 20XX, is a loving homage to Mega Man (more specifically, to the Mega Man X series) that adds in a lot of things that Capcom couldn’t do back in the 90s.

What does Capcom think of 20XX? After playing a few rounds of 20XX, we asked the developer that question, and a few more, at this year’s PAX East expo. (more…)

Posted in Features, Interviews, PC, Previews, Top Story | Tagged ,

20XX Hands-On Preview: A Mega Man Game Minus Mega Man

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Let me paint you a picture of two different titles.

When I hear the title Echoes of Eridu, I’m reminded of the late 80s/early 90s and the, let’s say less enlightened, state of sci-fi/fantasy paperbacks. You know the ones. The women have hair teased out in every direction and, whether the setting of the story is outer space or the English countryside, they’re dressed in skintight spandex bodysuits. If we’re lucky, there might be a unicorn or a spaceship to spice up the scene.

Echoes of Eridu was never a sci-fi/fantasy story from my childhood years. It’s actually an in-progress video game that’s now known as 20XX.

20XX should also evoke feelings of the late 80s/early 90s, but for a slightly different reason. According to Capcom, every game in the Mega Man X franchise takes place in the year “20XX,” so any game that carries that title instantly makes me think of side-scrolling platformers, arm cannons, laser swords, robotic baddies, and spikes… so many spikes. Batterystaple Games’ 20XX delivers all of those things and much more. Changing the name of their in-progress platformer was just one of the many great decisions they’ve made so far. (more…)

Posted in PC, Previews, Top Story | Tagged ,

The Behemoth’s Game 4 Hands-On Preview: Turn-Based Strategy From The Behemoth!

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Once again, The Behemoth built an elaborate demo station for their currently untitled turn-based strategy game, Game 4, at this year’s PAX East expo. In previous years, the developer has outfitted its arcade-like offerings in arcade cabinets, but the more tactical gameplay of Game 4 required something a bit more elaborate. So out went the arcade cabinets and in came a towering command module complete with a Y-shaped lever that set the action into motion. (more…)

Posted in PC, Previews, Top Story, Xbox One | Tagged ,

The PAXpocalypse List: The Best of PAX East 2015

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Most of the big publishers chose to skip the 2015 edition of PAX East and even those that did attend (like Nintendo and Microsoft) kept their most anticipated projects home. But that didn’t stop a wide variety of indie developers from setting up shop in the Boston Convention & Exhibition Center to wow the assembled masses. These developers set the tone for this year’s expo, which featured a heavy focus on games that attempted to reinterpret classic gameplay concepts for a new generation of players. And the crazy thing is that many of the developers hyping these games looked like they would have been in diapers the first time I fired up an SNES.

It was a welcome sight with the rest of the industry pivoting away from those types of games and towards a competition to see who can push the most polygons. So if you were a fan of gaming in the NES, Super NES, and Genesis days, this PAXpocalypse List is for you. Because these are the games we would have played over and over again if some horrible snow storm had trapped us inside the convention center beyond the last day of the expo. (more…)

Posted in Features, Mobile, PC, PS3, PS4, Top Story, Vita, Wii U, Xbox 360, Xbox One | Tagged , , , , , , , , , , , , , ,

Calzones For No One: How Mayfair’s Cones of Dunshire Kickstarter Campaign Flopped

As we reported in January, Mayfair Games, the publisher of Settlers of Catan, took to Kickstarter with the dream of making Cones of Dunshire, a fictional board game from the Parks & Recreation universe, into a real game. Fans of the NBC show and of intricate and/or confusing cooperative board games rejoiced. It seemed like an impossible task to raise $300,000 to create a deluxe version of the game… and it was. So Mayfair canceled their original campaign and relaunched it in early February with some adjustments, including a lowered project goal ($125,000) and reworked pledge levels and rewards.

Even at the reduced levels, it still took at least $400 (and a dream!) to reserve a copy of the game. As before, additional goodies and enhancements to the game were available at higher pledge levels. For example, backers would receive the game at $400, but at $550 they would receive the game with metal “Hero Bases,” and at $700 they would get the game with metal figures.

During the original campaign, pledges were slow to come in and it did not appear that Mayfair would meet its goal in the 60 days allotted. The second Kickstarter, which after a 30-day run ended on March 12th, fared no better. At its conclusion, Mayfair had raised $48,696 from 194 backers, only reaching 39% of its goal.

So how did it all go wrong? (more…)

Posted in Opinions, Top Story | Tagged

10 Actresses We Think Could Play Zelda in The Legend of Zelda TV Series

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The three corners of the Triforce are now complete as we’ve come to end of our Casting Ideas for Netflix’s rumored adaptation of The Legend of Zelda. This time we shine a spotlight on the titular character, Princess Zelda, after previously posting our picks for Link and Ganondorf. Zelda has had an interesting development arc during the saga, from being the damsel in distress to becoming a woman of action, notably through her alter ego Sheik, one of the legendary Shiekah (“Shadow Folk”).

Now if you’ll excuse me, I’d like to begin. (more…)

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