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Kickstart This! Elventales, Threshold, Maestros of the Anthymn
After an extended Christmas break, Kickstart This! is back with a vengeance, sifting through the crowdfunding projects of early 2015 to find those few that stand out from the digital masses. And even better, Kickstarter has now dropped Amazon payments in favour of payment system Stripe, which means not only is it easier for developers to set up payments, but there are also fewer steps for players to make them. Everyone wins.
This week there is top-down RPG Elventales: A Path Foreseen, beautiful hand-painted 2D platformer Threshold, and finally, episodic fantasy adventure tale Maestros of the Anthymn.
Let the adventure begin! (more…)
The Games of February 2015
I think Warp Zoned’s staff can agree on one thing: Evolve looks pretty amazing. Other than that, there’s not much happening, except for The Order: 1886, obviously. Read on to find out what we plan to spend our money and time on in this short month! (more…)
Warpback: What We Played in January 2015
One thing is certain: there was a lot of mileage put on Wii Us here at Warp Zoned in the month of January. We played a little bit of Toad, a little bit of Kart, and a whole lot of Smash! There was also some Pokemon, and a bunch of iOS gaming. Read on to find out the full list of what we played in January! (more…)
Elegy For A Dead World Review: Is This the Real Life? Or Is This Just Literacy?
Words. They are the foundation of our civilisation. In the early days they allowed for more complex communications beyond the grunts of cavemen, while today they inspire and enthrall. Our age, more than any other, has come to rely on the written word through reading, advertising, and most importantly, social media and the Internet, which has given rise not only to a whole host of new words and terms, but ways of using them. For this alone, Elegy For A Dead World may be one of the most important games of the decade. (more…)
Alien: Isolation Review: A Beautiful, Beautiful Butterfly
I consider myself quite the survival horror veteran. I was fifteen when I cut my teeth on Resident Evil. In college, my roommate and I had to take turns playing Silent Hill, and Clock Tower has me wary of all things scissors-related to this day. More recently, I tried Dead Space with the lights off… for about the first two chapters. Point being, while most of these games scared the bejesus out of me (and yes, bejesus is a word – I looked it up), they put more of an emphasis on the “horror” aspect of the game than the “survival.” By the time I reached the end of some of these games, I had enough weaponry and ammo to mow my way through countless legions of evil. When I first heard about Alien: Isolation, I thought I was in for another familiar romp through the annals of the survival horror genre. Boy, was I wrong.
And I wasn’t just wrong, but wrong wrong. The kind of wrong that bludgeoned me over the head with its wrongicity (not a word). Like the kind of wrong I was when I thought Green Lantern would be a fantastic movie. Yes, I was that misguided. And quite honestly, I couldn’t be any happier to be wrong about my preconceptions of Alien: Isolation. Because not only is this an amazing adventure, but it also truly redefines what it means to be a survival horror game. (more…)
Ascension: Deckbuilding Game Review: Docking at the Port of Sadness
Let me just get this out of the way: Ascension is my favorite deckbuilding game of all time. There are lots of fun deckbuilders out there, but nothing compares to Ascension. I’ve played the original tabletop version and I’ve also played it on my iPad. And now that it’s available on the PC, I’ve played that version as well. Sadly, I have to say that the PC version, titled Ascension: Deckbuilding Game, is my least favorite way to play the game. However, despite the performance issues I had with the game, playing it on your PC might be the easiest way to gain access to the world of Ascension. Short of spending tons of money on the tabletop version or playing it on your mobile device, that is. (more…)
Warp Zoned’s 2014 Golden Pixel Awards: Honoring Our Favorite Games
With the PS4 and Xbox One entering their first full year on store shelves, 2014 turned out to be a bit of a transition year. A lot of games were delayed into 2015 and a few others were delayed even further. With the other two consolemakers taking a step back in 2014, it was Nintendo’s time to shine and the wizards behind the Wii U responded with nearly a dozen major titles. But that doesn’t mean the PS4 and the Xbox One (or the PS3 and Xbox 360, for that matter) went hungry in 2014.
There were plenty of great games to go around last year and you can read all about them as we hand out our annual Golden Pixel Awards… (more…)
The Walking Dead Season 2: No Going Back Review: Darling Clementine
The two adaptations of The Walking Dead produced by Telltale have been nothing short of amazing. Some of the best storytelling I’ve ever experienced in a video game has come from these titles. That’s why it makes the finale of Season 2 so bittersweet… it means I’ll have to wait another year (at least) to see what happens in Season 3.
Last season, this wasn’t much of a problem: I purchased the full season when it was on sale, but it stayed in my backlog until Season 2 was announced. Then, I blazed through the first set of episodes in a five-day emotional rollercoaster. Once it was completed, I only had to wait a few months for the next chapter in Clementine’s struggle for survival.
But for now, I must wait. And it will be excruciating. Because chapter five of Telltale Games’ The Walking Dead Season 2, No Going Back, marks the conclusion of one of the greatest games I’ve ever played. (more…)