Most Recent: Mobile
Beatbuddy swims onto iOS devices in September
Threaks has announced that Beatbuddy, their musical underseas action-adventure game, will soon make the jump from PCs to mobile devices. Beginning in September, the game will be available to download for the iPad and iPhone.
Beatbuddy’s controls have been completely redesigned to work with touchscreen devices, but the graphics and music (composed by such luminaries as Austin Wintory, Parov Stelar, and Sabrepulse) are being brought over exactly as they were on the PC. And speaking of music, the game’s great soundtrack will be available to purchase through iTunes as well as through an in-app store.
Threaks plans to support the iOS version of Beatbuddy with new songs that will be released monthly. Best of all, this DLC will be free.
PAX Prime 2014 PAX 10 selections announced
PAX Prime 2014 is exactly a month away, so now’s the perfect time to announce the PAX 10, a hand-picked group of indie games that the Penny Arcade (and over 50 judges) choose to highlight at the big show.
Duet, a great iOS game where players have to navigate two dots through an obstacle course, and Framed, an interactive comic where players rearrange the panels to rearrange the story, are both holdovers from this Spring’s PAX East Indie Showcase. Other PAX 10 selections include:
- Duet (Developed by Kumobius)
- Flickers (Developed by DigiPen’s Neat Snake)
- Framed (Developed by LoveShack Entertainment)
- Life Goes On (Developed by Infinite Monkeys Entertainment)
- Mushroom 11 (Developed by Untame)
- Nova-111 (Developed by Funktronic Labs)
- Poof vs The Cursed Kitty (Developed by Arkedo Studio/Neko Entertainment)
- Skullduggery! (Developed by ClutchPlay Games)
- Stikbold! (Developed by Reign Bros)
- The Counting Kingdom (Developed by Little Worlds Interactive)
Head over to the official PAX Site for a more detailed description of each title. And be sure to check out every PAX 10 selection on the show floor at this year’s PAX Prime convention.
The Walking Dead Season 3 confirmed at Comic-Con 2014
Kevin Bruner, the President of Telltale Games, and Robert Kirkman, the writer of the original comic, announced that The Walking Dead Season 3 is in development at the San Diego Comic-Con today. The pair weren’t willing to share any additional details about the game’s third season, which is understandable when you realize that The Walking Dead Season 2 still has one episode to go. The fourth episode of Season 2, Amid the Ruins, was released earlier this week.
Confirmed at #SDCC! @telltalegames President @kevbru & @RobertKirkman "There WILL be a 3rd season of #TheWalkingDead" pic.twitter.com/d78HM3rm8C
— Telltale Games (@telltalegames) July 26, 2014
A release date for The Walking Dead Season 3 wasn’t announced but it may be a while before we can play it as Telltale currently has their hands full with Tales From the Borderlands and Game of Thrones, both of which are expected to begin this Fall.
Press that recall button… the entire cast of Firefly will join Firefly Online
“When your miracle gets here, you just pound this button once, it’ll call back both shuttles.”
No power in the verse can stop them. Spark Plug Games and QMx, the developers behind Firefly Online, have confirmed that the entire cast will provide voicework for the game. Nathan Fillion (Captain Malcolm Reynolds), Alan Tudyk (Wash), Adam Baldwin (Jayne), Sean Maher (Simon Tam), and Ron Glass (Shepherd Book) have already recorded their parts. Morena Baccarin (Inara), Jewel Staite (Kayley), and Summer Glau (River Tam) have also signed up and will record their parts soon.
In addition to the crew of Serneity, Michael Fairman (Niska) will be on hand to add a devilish presence to the game. Finally, Kelly Hu (Lady Deathstrike from X2) and Michael Dorn (Worf!) will voice new characters created exclusively for the game.
All this extra voicework (and the character animation to go along with it) means that Firefly Online will miss its originally planned Summer 2014 launch. Instead, the game will now be available for the PC and mobile devices in Spring 2015.
[Source: Firefly Online Facebook Page]
The Walking Dead Season 2 Episode 4 will be available to download next week
Telltale will deliver the next episode for The Walking Dead Season 2 next week. Titled Amid the Ruins, Telltale’s Laura Perusco told the PlayStation Blog that the episode puts Clementine in a very dangerous spot:
This episode picks up right where Episode 3 left off. After escaping Carver’s camp, the group now faces immediate danger in the dead center of a walker horde. Walkers aren’t the only threat to Clem’s safety, though. The group is beginning to fracture under the pressures of survival in an unforgiving world, and as they search for new shelter, it becomes apparent that the living may be just as dangerous as the dead…
The Walking Dead Season 2: Amid the Ruins will be available to download for the PS3 and Vita on Tuesday, July 22. Xbox 360 owners will be able to play it beginning Wednesday, July 23. Finally, the episode will be available on the iOS App Store on Thursday, July 24.
As always, Amid the Ruins will be priced at $4.99 or available as a free download as part of the Season Pass.
The Walking Dead Season 2: In Harm’s Way Review: Villainous
Playing through the first season of Telltale’s The Walking Dead game, it became quickly apparent that danger was everywhere. I always had to be on my guard, watching my back, and stepping on eggshells. Normally menial tasks such as searching through an abandoned pharmacy or walking across a parking lot had become frightening life-or-death battles for survival. Knock a bottle off a counter or make a wrong turn, and you’ll almost certainly meet a ghastly end. If you wanted to survive, you had to avoid walkers at all costs, as these were truly terrifying enemies.
But while still a constant threat, the zombies in The Walking Dead weren’t much more than obstacles – dangerous obstacles, mind you – but a hindrance nonetheless. You knew what you had to do to survive the mindless ghouls. All that changed in The Walking Dead Season 2, where we were introduced to Carver, one of the most fascinating characters in the series. You hated him, but at the same time you understood his plight. He was trying to bring his group together no matter what. While at first we don’t think he’s all that bad, he dispels those thoughts, and quickly becomes one of the greatest villains in the Walking Dead universe. It’s because of this character that In Harm’s Way is not only the best episode of this second season, but perhaps the best episode of the entire series. (more…)
Kickstart This! It’s Just Not Cricket Edition
That’s right, it’s time for football (or soccer, for the average American reader and editor). World Cup fever has landed and is now in full swing like the Rio Carnival. It has been a tournament of surprises, with the current World Cup champions knocked out by the second game, along with perennial contenders England (but I’m Scottish, so the less said about Luis Suarez’s two beautiful goals, the better).
There are a number of great Kickstarter campaigns in full force as well, and instead of placing bets on goals scored or corners won, perhaps think about donating some of that cash to these fine projects. We have the amazingly named Catlateral Damage, top-down 2D action-adventure Midora, and 2D puzzle-platformer For My Brother. On top of that, there is also a side-scrolling space shooter known as Temporus, the stealth ninja mastery of Twin Souls, and the 8-bit existential journey of Glitch.
Let’s go for the goal! (more…)
Catlateral Damage is fully funded on Kickstarter; PS4 stretch goal added
Chris Chung’s Catlateral Damage has reached its funding goal on Kickstarter. Backers pushed the game past its $40,000 target early on Sunday morning and that means that it’s time to talk stretch goals.
Chung has multiple bonus levels in mind as the pledges roll in including a Supermarket ($48,000), Museum ($56,000), and Pet Store ($85,000). Steam Workshop integration will be added and developer tools will be released to the public if the game manages to reach $70,000. And console gamers will even be able to get in on the Catlateral Damage if funding reaches $100,000. The ever-popular “???” is listed after that.
If you missed our Best of PAX East 2014 selections, you might not be familiar with Catlateral Damage. The title can best be described as a first-person reverse-Katamari game. If the Prince was cleaning up all of our garbage, it was this cat that threw it all on the ground.
Catlateral Damage will be released for the PC and Ouya sometime before the end of the year. As of this writing, backers have pledged $46,089 towards the game.