Most Recent: PS3

New Retail Releases: Persona 5, Lego City Undercover, Bulletstorm Full Clip Edition, More

Persona 4 became one of the last major launches for the PS2 when it was released in 2008 by Atlus. It’s long-in-the-works sequel, Persona 5, will do the same when it launches this week for the PS3. Thankfully, the RPG will also be released for the PS4, so all PlayStation players will get the chance to save the world as a member of the Phantom Thieves.

A pair of re-releases will also make their way to store shelves this week, giving players a second chance to try out two unsung titles from the PS3/Xbox 360/Wii U era. First up, the family-friendly open-world action game Lego City Undercover will make its debut on the PS4, Switch, and Xbox One. Also this week, Gearbox and People Can Fly will bring Bulletstorm: Full Clip Edition to the PS4 and Xbox One with an extra does of Duke Nukem.

Finally this week, an aerial combat sim (Air Conflicts: Secret Wars) and a deckbuilding RPG (ArmaGallant: Decks of Destiny) will be released for the PS4.

That’s all for now, but we’ll be back later this week with an expanded look at the latest additions to the PlayStation Store, Xbox Games Store, and Nintendo eShop.

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4/1: AMC and the creators of Breaking Bad are NOT working on a Grand Theft Auto TV show

It’s April 1st, which means you shouldn’t believe everything anything you read on the Internet today. For example… AMC did not hire the creators of Breaking Bad to develop a television adaptation of Grand Theft Auto V.

The trailer making the rounds today was actually created by IGN, but the narration from Steven Ogg (he played Trevor Phillips in GTA5) gives it that extra jolt of authenticity and might help fool a few people.

While this trailer is just an April Fool’s Day prank, Take-Two Interactive might actually be working on a film adaptation of the Grand Theft Auto franchise. Earlier this year, CEO Strauss Zelnick told MCV that his company has “licensed a couple of titles for motion picture production.” The executive didn’t name Grand Theft Auto as one of the titles, but prolific film director Roger Corman has repeatedly claimed that a settlement he signed with Take-Two more than a decade ago prevents the publisher from adapting Grand Theft Auto for the silver screen.

Corman produced Ron Howard’s directorial debut, 1977’s Grand Theft Auto, and he’s been trying to remake it for years. But instead of a gangland drama like The Godfather or Scarface, Howard’s film is a road comedy more closely related to something like The Blues Brothers. But if Corman is holding up the creation of a Grand Theft Auto film, it’s never been publicly acknowledged by Take-Two.

Posted in Etcetera, News, PC, PS3, PS4, Xbox 360, Xbox One | Tagged

The Video Game Canon: Pac-Man

Dig deeper into the Video Game Canon with a look back at the true stories behind some of gaming’s greatest urban legends, most of which seem to revolve around Pac-Man. Here’s a teaser…

With more than 40 years of history behind it, it’s not surprising the video game community has developed its own catalog of urban legends that have been passed from player to player over the years. Everyone who played it desperately tried to resurrect Aerith after her tragic demise in Final Fantasy VII, and we all heard stories about the “nude codes” that supposedly existed in games like Tomb Raider, Mortal Kombat II, and The Sims.

Unfortunately, every one of those rumors has more in common with the hook man at lover’s lane than they do with the unvarnished truth. But some of the legends are true. And nearly all of them revolve around Pac-Man in some way.

Pac-Man is a simple creature. Just a yellow circle with a triangular wedge removed to represent his mouth. Some will say his design was simplistic because the designers at Namco were working within the hardware limitations of the day. Those people would be wrong. The inspiration for Pac-Man overcame Namco’s Toru Iwatani after he snatched the first slice at a company pizza party and noticed that it looked like a circle with a mouth.

But it gets weirder from there.

Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.

Posted in Features, PC, PS3, PS4, Retro, Top Story, Video Game Canon, Xbox 360, Xbox One | Tagged

Shovel Knight: Specter of Torment will be released for the PC on April 5

Shovel Knight: Specter of Torment was one of the best games released for the Nintendo Switch during its launch weekend, but we have good news if you’ve been waiting for it to make its way to other platforms.

Late last night, Yacht Club Games announced (via their official website) that Shovel Knight: Specter of Torment will be available to download for the PC on April 5. The game is also in development for more than a half-dozen other platforms (3DS, Fire TV, PS3, PS4, Vita, Wii U, and Xbox One), and each one is currently scheduled to be released by the end of April.

Players who previously purchased Shovel Knight (which is now known as Shovel Knight: Treasure Trove) will receive the campaign as a free expansion. But PC, PS4, and Xbox One players who have never played Shovel Knight before will also have the option to purchase Specter of Torment as a standalone download.

Two additional expansions (King Knight’s Campaign and Battle Mode) are also in the works at Yacht Club Games. They’re expected to launch before the end of the year.

Posted in 3DS, Mobile, News, PC, PS3, PS4, Vita, Wii U, Xbox One | Tagged ,

The Video Game Canon: The Secret of Monkey Island

Dig deeper into the Video Game Canon with a look at The Secret of Monkey Island and the many inspirations developers plundered from to make it. Here’s a teaser…

Game publishers have been concerned with digital pirates illegally copying their games since the very beginning of the medium. Some have even gone so far as to include booby traps in their code for these would-be thieves. But when it comes to depicting actual pirates, gamemakers (along with major Hollywood players and one of the most celebrated fantasy authors of the last few decades) are content to pillage, plunder, and steal all the best ideas from each other.

It all began in 1967 when Walt Disney himself oversaw the construction of the Pirates of the Caribbean attraction at Disneyland. Over the years, the ride would go on to be recreated at Disney World, Tokyo Disneyland, and Disneyland Park in Paris. Borrowing a bit from Treasure Island, the ride’s exciting ship-to-ship battle, raid on a coastal outpost, group of prisoners trying to bribe a dog for a key, and the frothy ditty “Yo Ho (A Pirate’s Life For Me)” created the quintessential image of a pirate that was shared by kids the world over.

Tim Powers was not one of these kids. Already a teenager by the late 60s, Powers rose to prominence as one of the earliest authors of steampunk (and he, along with K.W. Jeter and James Blaylock, helped coin the phrase). In 1987, he published one of his most famous novels, On Stranger Tides. The novel tells the tale of John Chandagnac, an inexperienced youth who becomes the debonair pirate “Jack Shandy” and rescues the girl after he has a run-in with several undead buccaneers.

A few years later, Lucasfilms Games’s Ron Gilbert took his experiences with the ride and mixed them with the magical seascapes of On Stranger Tides to create The Secret of Monkey Island, a point-and-click adventure game first published in 1990. The Secret of Monkey Island starred Guybrush Threepwood, an inexperienced youth with floppy hair who battled his own pirate nemesis, the undead LeChuck, in an attempt to rescue the girl. Most people would chalk these coincidences up to happenstance or cliche, but not Ron Gilbert. He’s the first to tell to you that what he did was out-and-out piracy. Or, in his words, “We in the business call it ‘stealing’.”

Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.

Posted in Features, PC, PS3, Retro, Top Story, Video Game Canon, Xbox 360 | Tagged

The Video Game Canon: Tomb Raider (1996)

Dig deeper into the Video Game Canon by checking in with Tomb Raider (1996), the debut adventure of one of gaming’s most famous female characters. Here’s a teaser…

For better or worse, Lara Croft is the most famous woman in all of gaming. But all her fame might be a fluke, because the developers behind her creation claim it was all an accident.

Formed in the late 80s, Core Design was an unlikely candidate to be creating a wide open 3D title like Tomb Raider. The developer’s biggest claim to fame at the time was Rick Dangerous, a game that could charitably be called an “homage” to Indiana Jones. Other gamers might remember Chuck Rock, a platformer created by Core that starred a dimwitted caveman. But like many British developers of the time, they didn’t think about their limitations and just went for it. This definitely applied to Toby Gard, the artist behind Lara Croft’s original look.

Like Rick Dangerous, Lara began life as a man with no name that bore a striking resemblance to Harrison Ford. Fearing a lawsuit, Gard redrew the character as a woman and began tinkering with a number of different personalities. The artist told IGN in 2008 that the proto-Tomb Raider began life as a “sociopathic blonde” before morphing into a muscle woman, a “flat topped hip hopster,” and a “Nazi-like militant in a baseball cap.” None of these looks fit the game that Core envisioned, but Gard’s final pass at it proved to be the winner. Laura Cruz, “a tough South American woman in a long braid and hot pants,” was born.

We’ll never know if Laura Cruz would have received the same reception, but Gard continued to tinker, and eventually, the character became a descendant of British royalty when the developers plucked the name Lara Croft out of a City of Derby phone book. The final piece of the puzzle fell into place when Gard was playing with a slider that controlled the size of Lara’s breasts and accidentally inflated them to 150% their original size. The Core Design team gathered around Gard’s computer and hooted their approval, even if the artist himself was skeptical of the character’s inflated curves.

Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.

Posted in Features, Mobile, PC, PS2, PS3, PSP, Retro, Top Story, Video Game Canon, Wii, Xbox 360 | Tagged

For Honor rises to the occasion as the best-selling game of February 2017

Ubisoft’s For Honor conquered all comers during its first month of availability, as The NPD Group declared it the best-selling game during February 2017. The multiplayer brawler faced some tough competition, but it emerged victorious on the retail battlefield, besting both Resident Evil 7: Biohazard (#2) and Grand Theft Auto V (#3).

The only other new release to crack last month’s top ten was Nioh, an action RPG developed by Team Ninja and published by Koei Tecmo.

But the overall retail health of the industry was on a downward swing in February. According to GamesIndustry.biz, hardware and software sales were down: “Total hardware sales amounted to $204 million, down 30% from last year. Console and portable software dropped 14% to $344.2 million, PC software fell 26% to just $25 million, while accessories fell 21% to $150.8 million. All told, industry sales took a 21% hit, declining from $918.7 million to $724 million.”

However, it seems likely that the successful launch of the Nintendo Switch (and The Legend of Zelda: Breath of the Wild) will change that trajectory in March.

The complete list of best-selling games from February 2017 can be found after the break. (more…)

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Shovel Knight: Specter of Torment Review: Death Takes Over in a Perfect Prequel

Yacht Club Games has built a strong reputation over the years for their ability to deconstruct, modernize, and regenerate the side-scrolling platformer. Using Ducktales and Mega Man as a template, the original Shovel Knight was a game that honored the past, while only being able to exist in the present. Meanwhile, its first expansion, Plague of Shadows, brought back the gadget platformer in a unique adventure that felt more like a true sequel than an add-on.

The developer must have had the same thought, as Shovel Knight: Specter of Torment is the first game in the franchise’s rapidly-growing expanded universe to be available as a standalone game as well as a free expansion. Widening their playing field has also lead Yacht Club to tackle the cinematic storytelling and swordplay found in the NES era’s ninja platformers, best exemplified by Ninja Gaiden. (more…)

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