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Viz Media will publish a Dragon Quest Illustrations artbook this December
I think it’s safe to say that the Dragon Quest franchise wouldn’t be quite as popular as it is without Akira Toriyama’s colorful character designs. Going all the way back to the franchise’s debut in 1986, the Dragon Ball creator’s unique style has helped the series stand out in the crowded RPG genre.
Late last week, Viz Media announced an English release of Dragon Quest Illustrations: 30th Anniversary Edition, an artbook that compiles a large number of Toriyama’s sketches and drawings for the series. Writing on Twitter, the publisher said that it’ll be available this December for a retail price of $34.99.
True to its title, Dragon Quest Illustrations will include an archive of Akira Toriyama’s “iconic illustrations and designs” from Dragon Quest titles released from 1986 through 2016.
Dark Horse will publish Super Mario Bros. Encyclopedia this October
Do you know everything about Mario, Luigi, Princess Peach, and the rest of the Mushroom Kingdom? Would you like to?
If you answered “yes” to either of those questions, then you’re in luck. Dark Horse has announced (via their official website) that they’ll publish the Super Mario Bros. Encyclopedia this October. Weighing in at 256 pages, this reference work will cover the first 30 years of “Super” Mario’s career, beginning with 1985’s Super Mario Bros.:
The Super Mario Encyclopedia is jam-packed with content from 17 Super Mario games and spans more than 30 years of the franchise’s history—from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels.
This tome also contains an interview with producer Takashi Tezuka, tips to help you find every Coin, Star, Sun, and Mushroom… even explanations of glitches! With information on enemies, items, obstacles, and worlds from over 30 years of Mario, Super Mario Encyclopedia is the definitive resource for everything Super Mario!
The Super Mario Bros. Encyclopedia will be released on October 23.
The Video Game Canon: 2018’s “Version 2.0” Update
The Video Game Canon is a statistical meta-ranking of dozens of “Best Video Games of All Time” lists that began in 2017 with Version 1.0, and the ranking has been updated several times since then. Which game is #1? There’s only one way to find out…
The Video Game Canon has been upgraded to “Version 2.0” thanks to the addition of four new lists that were published throughout the last year. Edge Magazine’s “100 Greatest Videogames” issue, Jeux Video’s “Top 100 Best Games of All Time,” Polygon’s massive “500 Best Games of All Time,” and Stuff UK’s “50 Greatest Games of All Time” have reshuffled the ranking in a big way.
Let’s take a look…
Visit VideoGameCanon.com for all future updates to this project and to explore the complete Top 1000.
Staff of Polygon name their “500 Best Games of All Time”
Polygon recently celebrated its fifth birthday with a weeklong countdown of their choices for the “500 Best Games of All Time.”
Along with a high-profile roster of special guests (including Jeremy Parish, Susan Arendt, Jon-Paul Dyson, and Benj Edwards), the site’s staff put together this massive ranking of games that includes titles from nearly every platform and stretching back to the very beginning of the medium. They even set some ground rules:
We asked everyone to vote based on innovation, polish and durability, rather than simply personal taste. We cut games released in 2017 to eliminate recency bias. And we left out sequels that we deemed too similar to the games that came before them.
Collecting all those votes together, we then combed through the data for anomalies and came up with the final order you see here.
Polygon’s final tally looks very similar to our own “Scientifically Proven Best Video Games of All Time,” and this includes their selection of Tetris as the #1 game of all time.
Pokemon UltraSun/UltraMoon help Pokemon franchise surpass 300 million copies sold
The Pokemon franchise began in 1996 with the (Japanese) launch of Pokemon Red and Green. Since then, The Pokemon Company has added 74 more games to the franchise, including Pokemon UltraSun and UltraMoon, which launched for the 3DS on November 17. And according to the developer, the initial sales of those two games have pushed the Pokemon franchise’s lifetime sales tally above 300 million copies sold.
To celebrate, they’ve released a brand new “Accolades Trailer” for Pokemon UltraSun and UltraMoon, which is embedded above.
This milestone places the Pokemon franchise among some very exclusive company, as Nintendo’s Super Mario franchise is the only other game franchise to surpass 300 million in total sales. However, Rockstar’s Grand Theft Auto and Activision’s Call of Duty will likely join the “300 Million Club” soon, as both franchises are currently sitting at around 250 million copies sold.
The Video Game Canon: Super Mario 64
Dig deeper into the Video Game Canon with an exploration of all the ways Nintendo tried to teach the world about 3D games with Super Mario 64. Here’s a teaser…
For Mario’s first foray into “The Third Dimension,” Nintendo wanted to ensure that everything was perfect. In fact, the Nintendo 64, its unique three-pronged controller, and the controller’s analog stick designed to better simulate 3D movement were all created with the needs of Super Mario 64 in mind.
Nintendo had good reason to be worried about getting all of the details just right, as most video gamers had never even seen a 3D platformer before Super Mario 64. Aside from a few experimental titles from the late 80s and early 90s, 3D movement was only found in a handful of titles on the market at the time, the most famous of which was probably EA’s Fade To Black. Naughty Dog’s Crash Bandicoot, which included pseudo-3D movement, beat Super Mario 64 to store shelves by about five weeks, but a majority of the game took place on a 2D plane.
So Nintendo used Super Mario 64 as an opportunity to introduce players to what was, in their mind, an entirely new genre. Shigeru Miyamoto’s exacting attention to detail helped mold every part of the game. The first interaction players had with the game was the appearance of an actual cameraman (Lakitu the Cloud), and instructions on how to control the camera’s angle with the diamond-shaped set of C-Buttons on the right side of the Nintendo 64 controller.
Actually, let me back up… the very first thing most players experienced after booting up Super Mario 64 was the interactive Mario face on the Title Screen. Miyamoto saw fit to even offer players a primer on polygons as the squares, rectangles, and rhombi that made up Mario’s face could be grabbed and manipulated in dozens of different ways. In a way, “It’s-a me, Mario! Hello!” was a coded message that encouraged players to jump right into this new 3D world.
Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.
Video Game History Foundation wants to create a digital record of the industry’s past
Frank Cifaldi is a developer who has worked on Mega Man Legacy Collection and IDARB, but he is also the founder of the Video Game History Foundation, a new non-profit that seeks to preserve and digitize the history of video games.
The Video Game History Foundation launched their first “Digital Collection” yesterday, focusing on The NES Launch in 1985. Cifaldi is also seeking donations to expand the scope of the Foundation, as detailed on their “What We’re Doing” page:
The heart of the Foundation is its digital library, an online repository of artifacts related to the history of video games and video game culture. The ultimate goal is to create a searchable, organized, always-online archive of verified, high-quality material that is accessible to researchers and historians as a public education resource.
All donations to the Video Game History Foundation are tax deductible, and I can’t wait to see what collections they come up with next.
The Video Game Canon: Madden NFL Football (Series)
Dig deeper into the Video Game Canon with an examination into the validity (or lack thereof) of the Madden Cover Curse. Here’s a teaser…
A gambler will tell you that they believe Lady Luck will reward them for respecting a streak, and a professional football player will tell you that he doesn’t believe in the Madden Curse. The former is a wishful thinker, and the latter is a liar.
The sports world is filled with superstitions. As a Little Leaguer growing up, I could show you what a “rally cap” was and explain the importance of never touching the baselines. I understood completely why retired Detroit Tigers manager Jim Leyland refused to change his underwear during a 12-game winning streak in 2011. I’ve even got strong opinions on what you say to a pitcher in the middle of a perfect game. The answer is you don’t say anything, because talking to him at all is bad luck.
For decades, the Sports Illustrated Cover Jinx served as a well-known precursor to the Madden Curse. Those who believe in the Jinx are convinced that any player who appears on the cover of Sports Illustrated will experience some form of terrible luck, even though a handful of high-profile hits have obscured the long list of players who avoided the Jinx over the years. If the sheer number of cover subjects doesn’t dissuade you (more than 3,000 issues have been produced since the magazine’s launch in 1954), the illustrious career of Michael Jordan should. The basketball great has appeared on the cover of Sports Illustrated a record 50 times, and he’s had the kind of career that other athletes dream about… not counting his detour through Minor League Baseball and Space Jam.
But what of the Madden Curse? Although you’ll find a few executives at Electronic Arts who enjoy hyping up the current year’s game with talk of the Curse, most of them like to downplay it. In 2008, the then-President of EA Sports, Peter Moore, said, “I guess when you look back there’s a grain of truth to the Madden Curse.” At the time, he wasn’t wrong. Five of the last six offensive players on the cover succumbed to some horrible calamity. The publishing giant even considered producing a movie based on the Madden Curse in 2010, though that project seems to have fallen off the radar in the years since.
And that’s probably because the Madden Curse is as mythical as a wild turducken.
Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.