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Nominations now being accepted for the World Video Game Hall of Fame’s Class of 2017

After inducting Grand Theft Auto III, The Legend of Zelda, The Oregon Trail, The Sims, Sonic the Hedgehog, and Space Invaders into video gaming’s inner circle last year, the World Video Game Hall of Fame is ready to begin accepting nominations for its Class of 2017.

Any game is eligible to be enshrined in the World Video Game Hall of Fame, and gamers of all stripes are encouraged to visit the Nominate A Game page to submit any title for nomination that fits the Selection Criteria:

  • Icon Status: The game is widely recognized and remembered.
  • Longevity: The game is more than a passing fad and has enjoyed popularity over time.
  • Geographical Reach: The game meets the above criteria across international boundaries.
  • Influence: The game has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general. A game may be inducted on the basis of this criterion without necessarily having met all of the first three.

All submissions for nominations must be made by March 6, and this year’s finalists will be announced on March 29.

The World Video Game Hall of Fame’s Class of 2017 will be selected by an internal committee on the advice of an international team of “journalists, scholars, and other individuals familiar with the history of video games and their role in society.” This year’s inductees will be announced as part of a special ceremony that’ll be held at The Strong Museum in Rochester, NY on May 4.

Posted in 3DS, DS, Mobile, News, PC, PS2, PS3, PS4, PSP, Retro, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged

The Video Game Canon: Resident Evil

Dig deeper into the Video Game Canon with a look at how Resident Evil brought the then-moribund zombie genre back to life. Here’s a teaser…

If a Bizarro Universe doppelganger of Jerry Seinfeld was a hacky comedian who worked the nerd belt, I have a feeling he’d start off every set with, “What’s the deal with all the zombies?” And he wouldn’t be wrong. Zombies are everywhere. Just absolutely everywhere. But why? And why now? If you trace the epidemic all the way back to patient zero, it leads to a publisher named Capcom and their desire to create a scary game with zombies known as Resident Evil.

George A. Romero is rightly considered the godfather of the modern zombie movie. Starting with 1968’s Night of the Living Dead, his first film inspired a horde of filmmakers and lead to a pair of sequels in 1978 and 1985. But after the release of Day of the Dead and Dan O’Bannon’s Return of the Living Dead, the genre fell out of favor with the moviegoing public and was reanimated only when some low-budget film studio wanted to add something to the direct-to-video slush pile. Not even Romero himself, who helped visual effects master Tom Savini remake Night of the Living Dead in 1990, could bring it back to life.

Six years later, Capcom brought the zed menace back in a big way with Resident Evil. First released on Sony’s fledgling PlayStation console (and eventually re-released 12 times over the next 20 years), the game’s amateurish acting and stiff tank-like controls never obscured the terrifying zombie tale underneath. You might say that exploring Spencer Mansion and delving deeper into the story behind the T-Virus infected players in a way that few games ever had before.

Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.

Posted in DS, Features, PC, PS3, PS4, Retro, Top Story, Video Game Canon, Wii, Xbox 360, Xbox One | Tagged

The Video Game Canon: An Introduction and The Top 100 (Version 1.0)

The Video Game Canon is a statistical meta-ranking of dozens of “Best Video Games of All Time” lists that began in 2017 with Version 1.0, and the ranking has been updated several times since then. Which game is #1? There’s only one way to find out…

Is it possible to rank the greatest video games of all time in a “scientific” way? Do you just throw the question to so-called experts and let them hash it out in a no-holds-barred debate? Or is there some way to create a “Video Game Canon” that the wide-ranging community of developers, critics, and players can all agree on?

Probably not. But we can try.

Since gaming’s earliest days, dozens of publications have tried to sort through the noise and compile their own list of “The Best Video Games of All Time.” By analyzing all of these attempts at ranking the greatest games and combining them into a single list, we can apply a little scientific rigor to the process and possibly create a “Best Video Games of All Time” list that everyone can agree on.

Before we go any further, let me just say… no matter how we try to justify it, it’s impossible to prove, by “science” or otherwise, that one game is definitively better than another. My attempt at adding “science” to the mix is just a way to add some zing to the numerical formula doing all the work behind the scenes.

Ideally, this project will give us the chance to look back at the history of video games reflected through some the medium’s greatest titles. The list itself will serve as something of a road map to help us learn how the best games of all time are connected to each other, to better appreciate how players interacted with video games in the past, and to explore what video games might become in the future.

Visit VideoGameCanon.com for all future updates to this project and to explore the complete Top 1000.

Posted in 3DS, DS, Features, Mobile, PC, PS2, PS3, PS4, PSP, Retro, Top Story, Video Game Canon, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged

Dark Horse to publish Hyrule Historia sequel Legend of Zelda: Art & Artifacts in February 2017

legendofzeldaartandartifactsAfter the massive success of The Legend of Zelda: Hyrule Historia (including a series timeline that fans are still talking about), Dark Horse and Nintendo are teaming up again to publish The Legend of Zelda: Art & Artifacts in Early 2017. Art & Artifacts will be packed with promotional artwork and interviews with the design team, along with exclusive artwork from the next game in the series, The Legend of Zelda: Breath of the Wild:

Fans of The Legend of Zelda are in for a treat with The Legend of Zelda: Art & Artifacts. Readers can peruse over four hundred pages of fully realized artistic masterpieces, exclusive interviews with the design team behind the beloved video game franchise, the official pixel art of the early series, and rare promotional art never before published in this format. The Legend of Zelda: Art & Artifacts offers fans a sneak peek at art from the newest game in the series, The Legend of Zelda: Breath of the Wild, prior to its official release. This breathtaking volume is essential for any true Zelda fan!

The Legend of Zelda: Art & Artifacts will be available in stores on February 21, 2017. And let’s hope that release date means we’ll get Breath of the Wild on the Wii U and NX sooner rather than later.

Posted in 3DS, DS, Etcetera, News, Retro, Switch, Wii, Wii U | Tagged ,

Rumor: The Pokemon Company is holding a “secret auction” for the rights to a live-action movie

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Hold on to your Pokeballs, according to a report from The Hollywood Reporter, The Pokemon Company is currently holding a “top-secret auction” for the rights to create a live-action film based on the beloved game series.

As of now, the bidders are said to include Warner Bros., Sony Pictures, and Legendary Entertainment, with a source saying that Legendary, which will release Warcraft this Summer, is the current frontrunner. However, Warner Bros. is also heavily involved in the competition as they released the animated Pokemon: The First Movie way back in 1999.

All three companies declined The Hollywood Reporter’s request for comment, but I’m sure we can all guess what Pikachu would have to say about this news.

Posted in 3DS, DS, Etcetera, News, Retro, Wii, Wii U | Tagged

Insert Quarter: What Does the Return of Nintendo’s Red Logo Mean?

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

During the Wii’s heyday, Nintendo dropped the iconic red coloring from their logo and switched to a sleek silver shade. Combined with the smooth white of the Wii chassis, the rebranding gave Nintendo an air of cool that is typically reserved for the design-obsessed Apple. But after a while, many fans began to feel that draining the color out of the logo drained some of the fun out of Nintendo.

Nintendo Enthusiast’s A.K. Rahming is one of those fans and he argues that Nintendo’s red resurrection might be a signal that the company is getting ready to bring back that fun-loving spirit with the upcoming launch of the NX:

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Nintendo is known for dropping major surprises, but the company’s latest surprise has a lot of folks in the gaming community quite pleased. Nintendo of America has recently done a full re-branding of their logo back to the classic red and white. The whole company transformed to the minimalist gray-white color scheme with the dawn of the Wii and DS era, and this branding went on to continue for the current Wii U and 3DS era (albeit with a little hint of color provided from the logos of both systems).

The full article is available for your perusal at Nintendo Enthusiast.

Posted in 3DS, DS, Insert Quarter, Retro, Wii, Wii U |

Resident Evil Reflections: 20 Years With Capcom’s Frightening Franchise

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March 22, 2016 marked a true milestone. For it was 20 years ago this week that a groundbreaking video game franchise was born. A game that not only became an instant classic, but also helped create an entirely new genre, spawned several sequels and spinoffs, and launched a successful series of movies. That game was Resident Evil.

Few games have had the long lasting appeal that Capcom’s survival horror series provides, and despite a few bumps in the road, the Resident Evil series is still widely popular after all these years. (more…)

Posted in 3DS, DS, Features, PC, PS2, PS3, PS4, Retro, Top Story, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged

Insert Quarter: A Brief History of Platinum Games

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Platinum Games plans to release Star Fox Zero, Teenage Mutant Ninja Turtles: Mutants in Manhattan, and Nier: Automata in 2016. That’s a lot of games for one studio to handle, but after celebrating their tenth anniversary this year, they’ve clearly earned our trust.

Eurogamer’s Rich Stanton goes a step further and makes the case that Platinum Games might be the best Japanese developer working today. He believes the company’s unbroken string of classics (including MadWorld, Vanquish, Bayonetta, and The Wonderful 101) is nearly unmatched and that their fierce independent streak will always produce interesting results. You gotta admit, it’s kind of hard to argue with him:

[I]n recent years, Platinum Games has positioned itself as a standard-bearer for the Japanese industry, adopting the slogan: “Taking on the World as the Representative of Japan.” President and CEO Tatsuya Minami unpacked this, in a post to celebrate 10 years of Platinum Games. “Japan used to lead the worldwide video game industry, but we can’t help but feel that it has lost some of its vitality in recent years. Yet we are using this state of affairs to motivate and inspire ourselves […] We will keep up our fighting stance.”

The full article is available for your perusal at Eurogamer.

Posted in DS, Insert Quarter, PC, PS3, PS4, Wii, Wii U, Xbox 360, Xbox One |