Most Recent: PS2
Watch every Fatality from all ten Mortal Kombat games right here
What are you doing for the next two hours? Wait, don’t answer that yet. First, I want to draw your attention to the video embedded above, which features a replay of every Fatality ever performed in a Mortal Kombat game.
Compiled by YouTube user IZUNIY, the video includes hundreds of blood-soaked finishers, like Sub-Zero’s controversial “Spine Rip” from 1992’s Mortal Kombat, from the very beginning. From there, we jump through the many sequels, and all the Stage Fatalities, Animalities, Friendships, and Brutalities that were added to the franchise over the years. The compilation even includes the much gorier Fatalities from the four newest kombatants from the Mortal Kombat XL re-release.
So I ask again, what are you doing for the next two hours?
Here are the finalists for the World Video Game Hall of Fame’s Class of 2016
The Strong Museum has announced the finalists competing for a spot in the World Video Game Hall of Fame’s Class of 2016.
The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red and Blue, The Sims, Sonic the Hedgehog, and Space Invaders were all nominated last year, but ultimately weren’t selected by the Hall of Fame’s international committee. They’ll get another shot in 2016, alongside Elite, Final Fantasy, John Madden Football, Nurburgring, Sid Meier’s Civilization, Street Figher II, and Tomb Raider.
Any and all of these titles would be worthy of enshrinement in the World Video Game Hall of Fame, but only a handful of titles will make the final cut when the inductees are announced on May 5 at 10:30 AM (Eastern Time).
If you’re unfamiliar with any of these classic games, a quick rundown of all 15 titles (provided by The Strong) is available after the break. (more…)
Resident Evil Reflections: 20 Years With Capcom’s Frightening Franchise
March 22, 2016 marked a true milestone. For it was 20 years ago this week that a groundbreaking video game franchise was born. A game that not only became an instant classic, but also helped create an entirely new genre, spawned several sequels and spinoffs, and launched a successful series of movies. That game was Resident Evil.
Few games have had the long lasting appeal that Capcom’s survival horror series provides, and despite a few bumps in the road, the Resident Evil series is still widely popular after all these years. (more…)
Nominate your favorite game for the World Video Game Hall of Fame’s Class of 2016
The International Center for the History of Electronic Games (ICHEG) at The Strong Museum is once again seeking nominations for its World Video Game Hall of Fame. The Class of 2016 will be announced on May 5, but the museum will solicit suggestions from the general public until February 29. Anyone interested in nominating their favorite game should visit the Hall of Fame’s website, and they should also keep the selection criteria in mind:
- Icon Status: The game is widely recognized and remembered.
- Longevity: The game is more than a passing fad and has enjoyed popularity over time.
- Geographical Reach: The game meets the above criteria across international boundaries.
- Influence: The game has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general. A game may be inducted on the basis of this criterion without necessarily having met all of the first three.
Six games were selected for induction in 2015 (Doom, Pac-Man, Pong, Super Mario Bros., Tetris, and World of Warcraft), and a similar number of titles will likely make the cut in May. That means nine games from last year’s shortlist failed to be inducted (Angry Birds, FIFA International Soccer, The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red/Blue, The Sims, Sonic the Hedgehog, and Space Invaders), but they’ll likely be at the top of the suggestion pool again this year.
This year’s finalists will be chosen by an internal advisory committee from the ICHEG, and will be revealed to the public on March 29. The new class of inductees to the World Video Game Hall of Fame will be selected by an international selection committee made up of journalists, scholars, and other individuals familiar with the history of video games and their role in society.
Insert Quarter: Should Mega Man Make a Comeback? Maybe We Don’t Need Him…
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
With Shovel Knight, 20XX, and the upcoming Mighty No. 9 giving the gaming populace their fill of homages/spiritual successors to Mega Man, some people have started to wonder if a new game starring the original Blue Bomber is even necessary. GameRadar’s David Roberts is one of those people.
According to Roberts, Capcom is so handcuffed by the Mega Man formula that we might just be better off with the imitators. I’m not sure I agree, but he makes an interesting case:
It’s been nearly five years since Capcom released the last official Mega Man game. Mega Man 10 was just like all the other Mega Man games (Mega Mans?) that came before it; crunchy 8-bit graphics, a series of themed robot bosses, and soul-crushing difficulty. Since then, Capcom has released a fan-made Street Fighter/Mega Man crossover and let the Blue Bomber fight against a stable of Nintendo characters in Super Smash Bros. That’s all Mega Man has to show for the last five years; everything else has been cancelled. And you know what? Maybe that’s for the best.
The full article is available for your perusal at the GamesRadar.
Insert Quarter: The PlayStation’s Face Buttons Explained At Last
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Have you ever wondered why PlayStation controllers use X-Circle-Square-Triangle for the face buttons instead of the more traditional B-A-Y-X that Nintendo has employed since the Super NES days or the mirrored A-B-X-Y that Microsoft overlaid on the Xbox controllers? It’s OK, it’s kept me up at night too. Why? Why? Why?
Thankfully, Kill Screen’s David Shimomura went looking for an answer and he found one by talking to Teiyu Goto, the developer who originally designed the PlayStation controller for Sony back in the mid 90s. Goto revealed that he named the face buttons what he did in a nod to symbolism and semiotics. However, American and European players didn’t have the same connection to Goto’s symbols as a Japanese player would and it caused all sorts of friction within Sony:
Goto wanted to be memorable but he also wanted to make sense, at least in his own mind. “I gave each symbol a meaning and a color,” he states in the same interview. “The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink.” So far so good, sort of. The triangle is reminiscent of an arrow or a direction. It has directionality to it and, even though it’s equilateral, it must point somewhere. The square is a little looser but the connection between a page and the square are strong, at least for Goto. One can construe it as a box and use it for inventory or some other kind of menus. But then things got weird.
The full article is available for your perusal at Kill Screen.
Insert Quarter: Remembering the Wacky Games Released in a Console’s Twilight
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Now that the PS4 and Xbox One have completed their first full year on the market, it’s clear that the PS3 and Xbox 360 are slowly sliding into their golden years. The two consoles have lived exceptionally long lives, but now it’s time to say goodbye. However, that also means it’s time to say hello to some of the weird and wacky games that always appear during a console’s last days.
In light of the pending release of Yakuza 5, The A.V. Club’s Anthony John Agnello took a look back at some of these titles and reminisced about such strange offerings as Mega Man & Bass for the Super NES, Under Defeat for the Dreamcast, and Persona 4 for the PS2. Because even though those shiny new consoles look like fun, the party you’re currently at can get very interesting at the end:
Fashionably late: The same rules for when to arrive and leave a party hold true for video game consoles as well. Never show up too early. Is it exciting to get there before everyone else, maybe wait in line for a midnight release, sharing some weird, high-end booze you brought? Sure, but you’ll just end up buzzed before everyone else and playing lame games like Knack. It’s far more important to leave late, though. You never want to leave before things get weird. Parties and game consoles don’t necessarily peak when the guests do.
The full article is available for your perusal at The A.V. Club.
Insert Quarter: The Rise and Fall of THQ’s Empire
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Gamers often didn’t know what to make of THQ. The publisher built its empire on the backs of tie-in games based on Nickelodeon and Pixar properties such as SpongeBob SquarePants and The Incredibles. But they also produced intriguing original games such as Saints Row: The Third and Darksiders. They were even the initial driving force behind Evolve, one of 2015’s most anticipated games. But that all changed when the company went bankrupt early last year.
So what happened? Tracey Lien, writing for Polygon, set out to discover the answer by talking to as many former THQ employees as she could including the charismatic (but possibly crazy) Danny Bilson. Her portrait of a publisher in free fall makes you wonder, could anything have been done?
Many blame the company’s fall on the licensed games well drying up. Some pin it on the commercial failure of the company’s uDraw tablet for the PlayStation 3 and Xbox 360. Others point to poor management and too many risky bets.
“There isn’t any one, isolated event that killed the company,” says a former THQ executive who asked to not be named. “This was one of the most successful video game businesses in America. We were a billion dollar company. It was complicated.”
THQ suffered a “death by a million spider bites,” the executive says.
The full article is available for your perusal at Polygon.