Most Recent: Wii U
Battle Princess Madelyn smashes its Kickstarter goal in two days
Casual Bit Games’s latest crowdfunding project, Battle Princess Madelyn, has managed to hit its target of $60,000 CAD on Kickstarter in less than two days. Not only that, but the project has also burned through nine of its stretch goals with more than 24 days remaining on their Kickstarter clock.
And if backers help Casual Bit reach their last goal of $150,000 CAD, they have promised to port the game to the PS Vita. Though it is already heading for the Nintendo Switch, so backers will have at least option for a portable version of the game.
Battle Princess Madelyn takes its licks from Super NES classic Super Ghouls ‘N Ghosts, and the titular trainee knight and her ghost dog Fritzy will embark on a similar journey to save the kingdom from an evil wizard. The spectral canine can be used to solve puzzles and deployed to tackle end level bosses.
The team at Casual Bit Games is now adding more features to the game as a result of the enthusiasm and support shown during the crowdfunding campaign, including an “Insanity’s Blade King Mode,” which ups the difficulty of the classic Arcade Mode. The developer expects to release the game for the PC, PS4, Wii U, Xbox One, and Switch in February 2018.
With fast-paced 2D action, silky smooth animation, and a retro soundtrack set against an epic fantasy story, Battle Princess Madelyn might just be the next Shovel Knight.
Nintendo Download: Binding of Isaac Aftermath+, World of Goo, Picross 3D, more
The Switch’s lineup of games continues to grow with five new releases as part of today’s Nintendo Download.
First up, we’ve got Binding of Isaac Aftermath+, an action-packed dungeon-crawler from Nicalis and Edmund McMillen. The procedurally-generated roguelike includes “more than 11,000 unique room configurations” and “a nearly endless variety of enemies, items, challenges, and secrets.”
Also available to download this week is a trio of Wii and Wii U re-releases from Tomorrow Corporation. Switch owners will be able to pick up physics-based puzzler World of Goo, fireplace adventure Little Inferno, or “puzzle game for nerds” Human Resource Machine. And speaking of re-releases, SNK and Hamster Corporation will bring The King of Fighters ’94, the first game in the King of Fighters franchise, to the Switch.
Nintendo will also add Picross 3D, which was originally released for the DS in 2010, to the Wii U eShop.
You can learn more about all of these games (and a few other new releases) after the break. (more…)
Shovel Knight: Specter of Torment Review: Death Takes Over in a Perfect Prequel
Yacht Club Games has built a strong reputation over the years for their ability to deconstruct, modernize, and regenerate the side-scrolling platformer. Using Ducktales and Mega Man as a template, the original Shovel Knight was a game that honored the past, while only being able to exist in the present. Meanwhile, its first expansion, Plague of Shadows, brought back the gadget platformer in a unique adventure that felt more like a true sequel than an add-on.
The developer must have had the same thought, as Shovel Knight: Specter of Torment is the first game in the franchise’s rapidly-growing expanded universe to be available as a standalone game as well as a free expansion. Widening their playing field has also lead Yacht Club to tackle the cinematic storytelling and swordplay found in the NES era’s ninja platformers, best exemplified by Ninja Gaiden. (more…)
Learn how The Legend of Zelda: Breath of the Wild came to be in a “Making of” Documentary and “Breaking Conventions” GDC Session
Nintendo is giving fans an unprecedented look at how they designed and built The Legend of Zelda: Breath of the Wild in a new documentary series.
The Making of The Legend of Zelda: Breath of the Wild is a three-part documentary that focuses on all aspects of Breath of the Wild including the initial work done in “The Beginning,” the seamless exploration provided by the game’s “Open-Air Concept,” and the epic saga of the “Story and Characters.”
This documentary sets nicely alongside “Breaking Conventions,” a Game Developers Conference session hosted by Game Director Hidemaro Fujibayashi, Art Director Satoru Takizawa, and Technical Director Takuhiro Dohta. The three developers dive deep into the development process for Breath of the Wild, and provide plenty of new insight into the notoriously secretive inner workings at Nintendo.
I understand that not everyone has two hours to devote to behind-the-scenes stories from Breath of the Wild’s development (that’s time you could be playing the game, after all). But if nothing else, stick around long enough to see the 8-bit prototype the team created, as well as footage of an early game concept that included an alien invasion of Hyrule straight out of Independence Day.
All four videos can be found after the break. (more…)
Nintendo Download: Blaster Master Zero, NeoGeo Games on Switch, Voez, more
Week Two of the Switch era begins for Nintendo, and the consolemaker is kicking it off with the launch of eight new games for the console as part of this week’s Nintendo Download.
Inti Creates leads the way with Blaster Master Zero, their retro-styled reboot of the popular NES action game. The side-scroller/overhead hybrid is also available to download for the 3DS.
Also available to download for the Switch today is Voez, a rhythm game that is only playable through the console’s Handheld Mode. But those who decide to tap on the notes in the correct sequence will help six high school students achieve international fame with their band.
Finally, Hamster Corporation will re-release six NeoGeo classics on the Switch this week as part of their Arcade Archives series. Each game is priced at $7.99, and the list of available titles includes The King of Fighters ’98, Metal Slug 3, World Heroes Perfect, Nam-1975, Shock Troopers, and Waku Waku 7.
And don’t think Nintendo forgot about the Wii U. Bomberman 64, which was originally released for the Nintendo 64 in 1997, was added to the Wii U’s Virtual Console service today.
You can learn more about all of these games (and a few other new releases) after the break. (more…)
Uncharted 4 leads all games at the 2017 BAFTA Games Awards with 8 nominations
The British Academy of Film and Television Arts (BAFTA) has announced the nominees for the 2017 Games Awards, which will be handed out in a special ceremony in London on April 6. Viewers at home will be able to watch a livestream of ceremony through BAFTA’s Twitch channel.
This year’s top nominee is Naughty Dog’s Uncharted 4: A Thief’s End, which scored eight nominations including “Game of the Year.” Nathan Drake’s final adventure will also compete in the “Artistic Achievement,” “Audio Achievement,” “Music,” and “Narrative” categories, as well as with three separate nominations in the “Performer” category (Troy Baker, Nolan North, and Emily Rose).
Uncharted 4 will fight for BAFTA’s “Game of the Year” honor against five other critically-acclaimed games from 2016 including Campo Santo’s Firewatch, Playdead’s Inside, Blizzard’s Overwatch, Concerned Ape’s Stardew Valley, and Respawn’s Titanfall 2.
The complete list of nominees in all categories can be found after the break. (more…)
A new trailer confirms World to the West will be released on May 5
World to the West publisher Soedesco announced today that the game will be released on May 5 for the PlayStation 4, Xbox One, Wii U, and PC. The company also revealed that World to the West will be available in a special Retail Edition for all platforms except the Wii U.
World to the West is a top-down action-adventure with cartoonish visuals and four unique playable characters. Set in the same universe as Teslagrad, players will meet a few familiar faces from its critically-acclaimed predecessor, along with a multitude of characters with their own helpful (and sometimes, detrimental) agendas.
Each of the game’s four characters are native to different nations, while possessing different skill sets and motivations… but all of them seek to escape the outcome of an evil prophecy. Each character sports a unique style, allowing players to use a combination of force, stealth, and their skills of persuasion to deal with potential enemies.
Another key component of World to the West is exploration, necessary in order to uncover the many mysteries of the in-game world, which will take players to frozen tundras, colonies, and jungle settings. Additionally, World to the West’s will boast diversified gameplay with a seamless transition between puzzle-solving and intense combat.
In the meantime, why not check out World to the West’s brand new trailer above…
The Video Game Canon: Super Mario 64
Dig deeper into the Video Game Canon with an exploration of all the ways Nintendo tried to teach the world about 3D games with Super Mario 64. Here’s a teaser…
For Mario’s first foray into “The Third Dimension,” Nintendo wanted to ensure that everything was perfect. In fact, the Nintendo 64, its unique three-pronged controller, and the controller’s analog stick designed to better simulate 3D movement were all created with the needs of Super Mario 64 in mind.
Nintendo had good reason to be worried about getting all of the details just right, as most video gamers had never even seen a 3D platformer before Super Mario 64. Aside from a few experimental titles from the late 80s and early 90s, 3D movement was only found in a handful of titles on the market at the time, the most famous of which was probably EA’s Fade To Black. Naughty Dog’s Crash Bandicoot, which included pseudo-3D movement, beat Super Mario 64 to store shelves by about five weeks, but a majority of the game took place on a 2D plane.
So Nintendo used Super Mario 64 as an opportunity to introduce players to what was, in their mind, an entirely new genre. Shigeru Miyamoto’s exacting attention to detail helped mold every part of the game. The first interaction players had with the game was the appearance of an actual cameraman (Lakitu the Cloud), and instructions on how to control the camera’s angle with the diamond-shaped set of C-Buttons on the right side of the Nintendo 64 controller.
Actually, let me back up… the very first thing most players experienced after booting up Super Mario 64 was the interactive Mario face on the Title Screen. Miyamoto saw fit to even offer players a primer on polygons as the squares, rectangles, and rhombi that made up Mario’s face could be grabbed and manipulated in dozens of different ways. In a way, “It’s-a me, Mario! Hello!” was a coded message that encouraged players to jump right into this new 3D world.
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