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SAG-AFTRA voice actor union holds another rally in Los Angeles as strike continues
With the continuing strike between the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) and a cabal of 11 video game companies locked in a stalemate, the union held a rally in Los Angeles to help support the striking voice actors.
The strike, which has been active since October 21, is an ongoing dispute about working conditions and salary for motion capture and voice artists when working on video games. However, there has been little movement in negotiations on the matter, according to SAG-AFTRA’s Chief Contracts Officer, Ray Rodriguez, who said the purpose of the rally was “to get people refocused that the strike is happening.”
In addition to demanding better safety conditions for its members, SAG-AFTRA is seeking additional bonus payments for actors that work on a game that sells well. The union has suggested an extra payment for games selling two million copies, with additional bonuses up to eight million copies sold.
However, lawyers for the 11 companies, which include Activision Blizzard, Electronic Arts, Take Two Interactive, Insomniac Games, Warner Bros., and Disney, do not see room for compromise. Scott Witlin, their Chief Negotiator, released a statement saying, “We remain disappointed that SAG-AFTRA leadership remains focused on outmoded ideas about how compensation is structured rather than the real dollars and cents that the video game companies put on the table.”
The contingent of companies, who have seen their premises picketed over the last few months, have proposed an immediate 9% wage increase, instead of a 3% annual increase for the next three years, which is what SAG-AFTRA is asking for on top of the bonus. The video game companies are also offering additional payments, which could be as high as $950 per game, dependent on the length of time an actor works on a specific title.
SAG-AFTRA Interactive Negotiating Committee Chair Keythe Farley said, “I can’t believe we’re still fighting for this contract two years later. I thought we’d be done by lunch on day one. I figured we were all eager to update the substandard, 20-year-old contract that we’ve been operating under and start fresh with a modern, industry-standard agreement that protects, and fairly compensates, performers working on today’s video games. The one thing that keeps me going is our members’ dedication and commitment to a fair contract. It’s the same dedication they bring to their performances, so I guess it’s no surprise, really.”
The SAG-AFTRA rally, which began at SAG-AFTRA Plaza and stretched to the nearby La Brea Tar Pits, attracted 500 union members and was joined by the aptly named David Ryu, an LA City Councilman. He offered strong words of support for the crowd, saying video game companies “need to pay their fair share” and telling the SAG-AFTRA protesters “you should not give in.”
Madden NFL 17’s Super Bowl LI prediction picks the Patriots to win it all
The digital prognosticators at EA Sports have delivered their official Madden NFL 17 prediction for this year’s “Big Game.” It may not be the result everyone wants, but according to EA, the New England Patriots will defeat the Atlanta Falcons 27 to 24 in Super Bowl LI.
According to the simulation, the Patriots will trail the Falcons 24 to 20 with just a few seconds left on the clock. From an unenviable 4th and 4, and with no timeouts remaining, Tom Brady will drop back and hit Julian Edelman for the game-winning touchdown.
But before that bit of last-second magic, EA’s simulation of Super Bowl LI plays out pretty much how you’d expect. Atlanta’s running back committee of Devonta Freeman and Tevin Coleman will each score a touchdown, while the always-impressive Julio Jones will add 89 receiving yards. But the Patriots will get the chance to spread the ball around and Brady’s pair of touchdown tosses to Dion Lewis and Chris Hogan (along with the game-winning score) will earn him the Super Bowl MVP trophy.
Is it likely that any of these controller-aided conclusions will come to pass on Sunday? Your guess is as good as mine, but EA’s Madden-powered Super Bowl prediction is usually a pretty accurate barometer of Super Bowl Sunday. Last year, Madden NFL 16 predicted the Carolina Panthers would win Super Bowl 50 in a nail-biter, but they actually lost a lopsided game to the Denver Broncos.
Patriots fans would probably rather look to the Madden NFL 15 simulation from two years ago, which perfectly predicted Super Bowl XLIX’s final score of 28-24.
Whatever happens, I’m sure the commercials will be good.
Women of Color In Video Games: A Much Needed Dialogue
Have you ever heard of the “magical negro” trope? Perhaps you haven’t. How about the one regarding black women being “hypersexual?” No, haven’t heard of that trope either? Well, here’s the thing… you’ve definitely seen it, read it, digested it, but you might not have consciously absorbed it. Don’t feel too bad; most people don’t recognize it, either.
The fact that most people don’t see how offensive the portrayal of black and brown women in video games is, is exactly why commentary on this valid argument is so direly needed. (more…)
The Video Game Canon: Resident Evil
Dig deeper into the Video Game Canon with a look at how Resident Evil brought the then-moribund zombie genre back to life. Here’s a teaser…
If a Bizarro Universe doppelganger of Jerry Seinfeld was a hacky comedian who worked the nerd belt, I have a feeling he’d start off every set with, “What’s the deal with all the zombies?” And he wouldn’t be wrong. Zombies are everywhere. Just absolutely everywhere. But why? And why now? If you trace the epidemic all the way back to patient zero, it leads to a publisher named Capcom and their desire to create a scary game with zombies known as Resident Evil.
George A. Romero is rightly considered the godfather of the modern zombie movie. Starting with 1968’s Night of the Living Dead, his first film inspired a horde of filmmakers and lead to a pair of sequels in 1978 and 1985. But after the release of Day of the Dead and Dan O’Bannon’s Return of the Living Dead, the genre fell out of favor with the moviegoing public and was reanimated only when some low-budget film studio wanted to add something to the direct-to-video slush pile. Not even Romero himself, who helped visual effects master Tom Savini remake Night of the Living Dead in 1990, could bring it back to life.
Six years later, Capcom brought the zed menace back in a big way with Resident Evil. First released on Sony’s fledgling PlayStation console (and eventually re-released 12 times over the next 20 years), the game’s amateurish acting and stiff tank-like controls never obscured the terrifying zombie tale underneath. You might say that exploring Spencer Mansion and delving deeper into the story behind the T-Virus infected players in a way that few games ever had before.
Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.
Dishonored 2, Doom, Overwatch, Titanfall 2, Uncharted 4 will compete for “Game of the Year” at 2017 SXSW Gaming Awards
The organizers of the SXSW Gaming Conference and Festival have announced the nominees for the 2017 SXSW Gaming Awards. Not surprisingly, Dishonored 2, Doom, Overwatch, Titanfall 2, and Uncharted 4: A Thief’s End will all be competing for the coveted “Video Game of the Year” award.
Appearing over and over again throughout SXSW 2017’s 23 categories, the nominating committee was very impressed with these five titles. However, Overwatch definitely lead the way with nine total nominations including “Esports Game of the Year,” “Trending Game of the Year,” “Excellence in Design,” “Most Promising New Intellectual Property,” “Most Memorable Character” (for Tracer), “Excellence in Multiplayer,” “Excellence in Art,” and “Excellence in Animation.”
The 2017 SXSW Gaming Awards will be held on Saturday, March 18, and fans are invited to vote for their favorites from now until February 10 at IGN.com. The winners in each category will ultimately be decided by a 50/50 vote between the public and the SXSW Gaming Advisory Board.
The full list of nominees in all categories can be found after the break. (more…)
CoD: Infinite Warfare, Battlefield 1, The Division are the best-selling games of 2016
The video game industry should definitely be celebrating right now, as The NPD Group has announced that consumers spent $30.4 billion on hardware, software, peripherals, and in-game purchases in 2016. This is a slight increase over 2015 revenues, which totaled a measly $30.2 billion.
Speaking to GamesIndustry.biz, NPD Analyst Mat Piscatella attributed some of this growth to the emergence of virtual reality headsets like the Oculus Rift, HTC Vive, and PlayStation VR. He also cited the “cultural phenomenon” that was Pokemon Go and the subsequent release of Pokemon Sun and Moon on the 3DS.
“Growth in entertainment software consumer spend was seen across the mobile, PC, virtual reality, subscription, portable, and digital console segments,” Piscatella said. “Consumers have more options to purchase and enjoy entertainment software than ever before, while developers have more and easier ways of delivering that content. No matter the delivery platform, entertainment software has never been more engaging, diverse or accessible.”
However, none of those games managed to crack the top ten for 2016, which was once again dominated by Activision’s Call of Duty franchise. Even though it launched to less-than-stellar reviews and a negative fan reaction, Call of Duty: Infinite Warfare was still the best-selling game in 2016. Treyarch’s Call of Duty: Black Ops III was also represented in the top ten, at #8.
Tom Clancy’s The Division (#3) and Overwatch (#7) proved that new franchises can still make some noise in the NPD’s annual ranking, but perennial best-sellers like NBA 2K17 (#4), Madden NFL 17 (#5), and FIFA 17 (#9) also sold well in 2016, as did strong sequels such as Battlefield 1 (#2) and Final Fantasy XV (#10).
You can find the NPD’s list of best-selling games throughout all of 2016 after the break. (more…)
Call of Duty: Infinite Warfare repeats as the best-selling game of December 2016
Call of Duty: Infinite Warfare launched on November 4, and it easily took the crown as the best-selling game for the whole month. Today, The NPD Group revealed the best-selling games for December, and Infinite Warfare managed to repeat as the top title.
While Activision’s shooter series continued to be a favorite among gift givers at the end of the year, Square Enix’s Final Fantasy XV had an almost equally impressive retail peformance.
“Although a Call of Duty has now topped the December sales chart for the ninth consecutive year, Final Fantasy XV was the best-selling game for the PS4 during the month,” NPD Analyst Sam Naji told GamesIndustry.biz. “Final Fantasy XV was the second best-selling title for December 2016… Final Fantasy XV experienced the best console launch month in the history of the franchise selling 19% more new physical units than Final Fantasy XIII in its launch month and 54% more in total dollar revenue including digital full game sales.”
The remainder of the top ten should look familiar as it contains several of 2016’s biggest games including Battlefield 1 (#3), Madden NFL 17 (#4), NBA 2K17 (#5), Watch Dogs 2 (#6), FIFA 17 (#8), and Pokemon Sun and Moon (#8 and #10, respectively). 2013’s Grand Theft Auto V also cracked the best-sellers list for December at #7.
You can find the complete top ten in list form after the break. (more…)
2017 DICE Awards nominations announced and Uncharted 4 leads the way with ten
The Academy of Interactive Arts and Sciences has announced their nominees for the 2017 DICE Awards.
A Naughty Dog leads this year’s pack, as Uncharted 4: A Thief’s End scored ten nominations including one for “Game of the Year.” The developer’s swan song for Nathan Drake will be competing against Battlefield 1, Inside, Overwatch, and Pokemon Go for the coveted honor. We’ll hear from all of this year’s “Game of the Year” contenders throughout the ceremony as each earned multiple nominations including Inside with nine, Battlefield 1 with eight, Overwatch with six, and Pokemon Go with two.
The AIAS will hand out two new DICE Awards this year for “Immersive Reality Game of the Year” and “Immersive Reality Technical Achievement.” The nominees for both will be announced at a later date.
A total of 56 games received at least one nomination, and hosts Greg Miller and Jessica Chobot will announce the winners on Thursday, February 23, at 10:30 PM (Eastern Time). Viewers at home will be able to livestream the entire ceremony through the AIAS’s official website.
A complete list of this year’s nominees can be found after the break. (more…)