All Articles: Dishonored
Bethesda’s Dishonored will honor store shelves on October 9
Bethesda has announced that Dishonored, their steampunk-inspired first-person assassination game, will be released on October 9. The PC, PS3, and Xbox 360 game is in development at Arkane Studios, where they are surely toiling away at the title right now.
Has Dishonored snuck under your radar until now? Here’s a new plot summary from Bethesda:
Dishonored is set in Dunwall, an industrial whaling city where steampunk- inspired technology and otherworldly forces coexist in the shadows. You are Corvo, the once-trusted bodyguard of the beloved Empress who has been murdered. Framed for the crime, you become an infamous assassin, known by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with frightening technologies, dark forces bestow supernatural abilities upon you – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.
Dishonored will also be on hand at this year’s E3 Expo, ensuring we won’t have to wait until October to get our next look at a masked avenger smashing a walking skeleton with a Victorian gentleman inside.
Bethesda would consider it a great honor if you watch this awesome Dishonored trailer
Do you love steampunk? Or futuristic depictions of Victorian England? How about oppressive stormtroopers in power armor sticking it to plague-ravaged peasants? That’s always fun. Good thing there’s a supernaturally-gifted assassin in a supersuit running around to even the odds.
Let me repeat that, Bethesda’s Dishonored stars a supernaturally-gifted assassin in a supersuit.
Check out the trailer above to watch him in action and be on the lookout for the Arkane Studios-developed game on the PC, PS3, and Xbox 360 later this year.
New IPs to Play Before the End of Days
The Mayans and film director Roland Emmerich would have us believe that the end of the world is nigh. Really nigh. Knee nigh almost. But despite the warnings, it seems most game designers shirked off the warning that was Emmerich’s masterpiece 2012 and decided to roll out the same old stuff. We have Final Fantasy XIII-2, Guild Wars 2, Borderlands 2, Darksiders II, The Darkness II, Mass Effect 3, Max Payne 3, Soul Calibur V, and Street Fighter X Tekken (I know the X doesn’t equal 10, but it might at well). I am sure some of these games will be amazing (and I have my £40 saved for Borderlands 2 already), but if it really, truly is the end of life, the universe and my games consoles, then is it too much to ask to play something new before we’re all burned, drowned, stabbed or frozen to death (depending on which mood Emmerich is in) instead of say, another instalment of Call of Duty or, hypothetically, taking an isometric political espionage strategy game from 1993 and turning it into yet another First Person Shooter?
Thankfully no. (more…)
Bethesda reveals Dishonored, a new FPS from Arkane Studios
Bethesda announced that they had acquired Arkane Studios at last year’s QuakeCon. Today, they’re finally ready to talk about the developer’s next project. Arkane Studios, with Raphael Colantonio (Arx Fatalis and Harvey Smith (Deus Ex) at the helm, will be bringing Dishonored to the PC, PS3 and Xbox 360 in 2012.
Publisher and developer had very little to say about Dishonored after that, but thankfully, they talked to Game Informer and the magazine plans to put the game on the cover of its August 2011 issue. Along with that cover story comes the first real description of the game:
Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It’s a game about assassination where you don’t have to kill anyone. It’s a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat’s mansion rather than sneak in. It’s a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It’s a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Sounds intense. We’ll learn more when the August 2011 issue of Game Informer hits newsstands, which should be happening any day now.