All Articles: Doom (2016)

Bethesda’s Decision to Keep the Doom 4 Demo Under Wraps is a Stroke of Genius

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Hi. My name is John and I’m a Doom fanboy. It all started back in 1995 when my cousins gave me a copy of the game’s shareware edition. A year later, I bought a blazing fast IBM Aptiva with a Pentium processor (133 MHz!), a massive hard drive (2 GB!), and Windows 95 pre-installed. With a little leftover money, I purchased The Ultimate Doom on compact disc. After playing around with the first episode for over a year, the full game just absolutely blew me away. It may have been one of the earliest first person shooters around, but I’d never seen anything like it, before or since. It is what made me a lifelong fan of the franchise. (more…)

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Doom 4 likely won’t be shown to the public until next year

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Doom 4 (I know, I know, it’s actually just Doom) made its debut at this weekend’s QuakeCon, but it sounds like the rest of us won’t get a peak at the next game in the beloved series until sometime in 2015. Speaking to PC Gamer, Bethesda’s Pete Hines revealed that that’s because development is still in the early going and that the game isn’t quite ready for a public reveal just yet:

“I try really, really hard for this to be a dev first, dev-lead thing,” said Hines, and id Software isn’t ready for a worldwide reveal of Doom. “We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”

So if Doom 4 is still so rough around the edges, why show it at QuakeCon at all? According to Hines, it was to get the Doom name back out there and show that id Software’s troubles are behind it:

“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” said Hines. “And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”

It looks like those of us who couldn’t attend QuakeCon 2014 are just doomed to wait.

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Doom 4 is a reboot and will simply be titled Doom

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QuakeCon kicked off last night and fans in attendance got their first look at Doom 4, which id Software and Bethesda are officially calling Doom. That’s right, it’s a reboot. But reports from the packed auditorium (no recording was allowed and Bethesda has announced they will not publicly release the demo video) tell a tale of a Doom that returns to its roots.

According to Game Informer, id’s Marty Stratton introduced the video by saying: “You’ll see crazy demons. Unbelievable mechanical demons built through secret and corrupt UAC experiments. Demons like Hell Knights, the Cyberdemon, Revenant, and many more. Whether these demons are something familiar or something totally new, each of them is designed to create a unique combat experience, regardless of whether you are fighting against it, killing it, or being killed by it.”

Stratton also said that Doom is not about taking cover, but “charging forward with nothing in your way of slaughtering that next demon.” With this, the demo video began and showed a new Doom for a new century. The Marine battled zombies and demons with familiar looking weapons (shotgun, double shotgun, Plasma Gun) and was able to perform a variety of melee fatalities on fallen foes. But just like the original game, more demons can teleport in to add to the chaos. Thankfully, the chainsaw will also make a return appearance in the new Doom and Stratton said that players can carry as many weapons as they want.

It’s unknown is colored keys will make a return in the new Doom, but locked doors will definitely play a part. At one point in the demo, the Marine was blocked by a lock that required a handprint. Rather than drag over the body of a nearby scientist, the Marine pulled off his arm and slapped the hand down on the scanner. Also new is the inclusion of a double jump to reach higher platforms. Finally, Stratton let QuakeCon attendees know that the new Doom will include some kind of multiplayer mode, though they weren’t ready to talk about it just yet.

While the game itself is decidedly old school, the technology under the hood will be state-of-the-art. Doom will run on the brand new idTech 6 engine and is in development for the PC, PS4, and Xbox One. No release date was announced, but I imagine it will be later rather than sooner. More details on the Doom beta, which was offered as an incentive for those who pre-ordered Wolfenstein: The New Order, will also be revealed at a later date.

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Doom 4 reveal will be “exclusive” to QuakeCon attendees

Remember when Bethesda announced that the first trailer for Doom 4 would be revealed at this year’s QuakeCon? Well, according to the Bethesda Blog, convention attendees will be getting an “exclusive” peak at the game’s debut trailer that the rest of us won’t ever be able to see. While I have my doubts that this trailer will never find its way online, Bethesda did say as much in their announcement:

“This an exclusive thing we are doing for attendees as part of our Annual QuakeCon Welcome presentation. We’ll have plenty more to show everyone at a later date, but we didn’t want another QuakeCon to go by without doing something special for the amazing QC community and id supporters that have been with us for more than 20 years.”

This year’s QuakeCon will be held at the Hilton Anatole in Dallas, TX from July 17 through July 20. Doom 4 (currently known only as “Doom“) is currently in development for the PC, PS4, and Xbox One.

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Bethesda teases Doom 4 at E3 ahead of QuakeCon 2014 full reveal

Doom! Doooooom! Doooooooooooooooooom!

Bethesda Softworks has unveiled a teaser trailer for Doom 4 (which, like all reboots, will just be known by the singular Doom) at their E3 Press Conference. The minute-long teaser gives us our first look at the squishy skin and high-tech armaments of a Cyberdemon, but is otherwise short on gameplay.

That’s because this E3 announcement is actually just an appetizer ahead of Bethesda’s full reveal of the game, which will take place at QuakeCon 2014. This year’s QuakeCon will run from July 17 through July 20.

Doom 4 (sorry, not calling it Doom just yet) is the first Doom game in development at id Software without co-founder John Carmack, who left last year to join OculusVR. It’s in development for the PC, PS4, and Xbox One and is currently without a release date.

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Bethesda reveals more about the Doom 4 beta

doomBethesda has revealed a few more details about the Doom 4 beta access that will accompany all pre-ordered copies of Wolfenstein: The New Order when its released on May 20.

According to a post on the Bethesda Blog, the Doom 4 beta will be only be available for the PC, PS4, and Xbox One. A cross-platform game like The New Order makes financial sense in 2014, but I can see why Bethesda wants to get away from that by the time Doom 4 is available. So what does this mean for those who pre-purchase Wolfenstein: The New Order on the PS3 or Xbox 360? PS3 buyers will receive a PS4 beta invite, while Xbox 360 buyers will similarly receive an Xbox One invite.

Bethesda has also confirmed that an Xbox Live Gold subscription is required to join the Xbox One beta. Conversely, a PlayStation Plus subscription will not be required to access the beta through the PS4. Something to think about when making your Wolfenstein: The New Order pre-order decision.

More details about the Doom 4 beta will be available at a later date and, in case you were wondering, Bethesda doesn’t plan to announce anything specific related to Doom 4 for the foreseeable future.

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Wolfenstein: The New Order launches May 20 with Doom 4 beta access

Bethesda has announced that Wolfenstein: The New Order will be released for the PC, PS3, PS4, Xbox 360, and Xbox One on May 20 (May 23 in Europe).

Wolfenstein: The New Order is in development at MachineGames and will skip the seemingly mandatory multiplayer mode for a renewed focus on the game’s alternate history storyline. In this New Order, Hitler won World War II through the use of “mysterious technology” and has goosestepped across the world, slapping swastikas on EVERYTHING. Enter B.J. Blazkowicz and the rest of the resistance heroes introduced in the new trailer above. Like Captain America, they plan to sock Hitler right in his stupid face… in a Mature-rated style, of course.

As a special bonus, all players who pre-order Wolfenstein: The New Order will receive access to a Doom 4 beta test. Now known simply as “Doom,” Bethesda has promised to reveal more details about the fourth enrty in the Doom series at a later date. However, a beta FAQ is available at the publisher’s website.

Progress on Doom 4 has experienced several starts and stops since it was first announced in 2008. Last year, Creative Director Tim Willits said that id Software started over on Doom 4’s development because the game lacked “soul” and “personality.”

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John Carmack reminisces on 20 years of Doom and what happened with Doom 4

doomOn this day twenty years ago, gamers everywhere felt a sense of Doom that they haven’t been able to shake since. Doom may not have created the first person shooter genre, but it popularized it like no game had before. In fact, it made such an impression on gamers that other FPSs were known as “Doom clones” for years.

To mark this momentous occasion, John Carmack, one of the driving forces behind the creation of Doom at id Software, sat down with Wired‘s Chris Kohler to discuss the story behind one of his earliest accomplishments. The interview is certainly worth a read, and Carmack even gives readers an inside look at what went wrong with Doom 4 before his departure from id earlier this year:

“That’s something I can’t really go into much in detail. It’s been hard—one of the things that was a little bit surprising that you might not think so from the outside, but deciding exactly what the essence of Doom is, with this 20-year history, is a heck of a lot harder than you might think. You get multiple Doom fans that have different views of what the core essence of it is, and there’s been a design challenge through all of it.”

If you’re interested in the full story behind the making of Doom, I highly recommend checking out the book Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner. I also highly recommend playing some Doom today, and not just because its the 20th anniversary of its release. Everyday is a good day to play Doom.

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