All Articles: E3 2011

EA: “We’re actively looking at how to bring back Mirror’s Edge”

Frank Gibeau, the President of Electronic Arts, sat down with GameTrailers TV during E3 and dropped a bombshell: the company is actively looking into Mirror’s Edge 2! While he doesn’t confirm development on the sequel, he very strongly hinted that the game is already in the works.

When asked if we’d ever see the Mirror’s Edge franchise married to DICE’s new Frostbite 2 engine, Gibeau responded “You’ll see that combination, I’m sure.” He continued talking and dropped more hints about Faith’s return, saying that it’d require a “big idea:”

“We haven’t killed Mirror’s Edge. We’re actively looking at how to bring it back in the right way. We love that franchise. The DICE guys really created something I think special the first time around. You’ve got to have a big idea to be able to do the next one and that’s what we’re working on,” he said.

While not a confirmation, it sounds like we got a sneak peak at E3 2012.

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Wii U controller won’t be sold separately

I’m not sure I like the sound of this. A Nintendo representative at E3 has told CVG that the Wii U’s tablet-like controller will not be sold separately from the console. “Both the controller and the console will be sold as one unit. You won’t be able to buy the controller alone,” the spokesman said.

If true, this raises some interesting questions, including what are gamers supposed to do if their Wii U controller breaks, and does this mean that only one Wii U controller can be synced to the console at a time? During the system’s debut at their press conference, Nintendo never showed more than one Wii U controller in operation at a time, and the five-player multiplayer demo Chase Mii was controlled using a single Wii U controller and four Wii Remotes.

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PixelJunk Lifelike details revealed

Q-Games has released details on another new exclusive to the PlayStation Network, PixelJunk Lifelike. They’ve reunited with Baiyon, the artist and musician who had worked previously with them on PixelJunk Eden. The new and innovative Lifelike puts “the power of creation directly at your fingertips” with the use of the PlayStation Move controller, allowing players to use its “unique Virtual Audio Canvas to mix tracks and experiment with audio effects” in order to make “breathtaking compositions they can share and broadcast to anyone and everyone!”

I’m not sure what the hell is going on here, but they said that you can paint with sound, and that you “can move to the mellow sounds of Baiyon and create visuals organically according to each player’s movements, creating a unique experience unlike any other music visualizer.” No word yet on whether this will come with hallucinogenic drugs or if this is a game that children should not be playing due to the fact that it will trigger an acid trip. Either way, I’m sure to buy it – those geniuses could make PixelJunk Backgammon and I’d still buy it.

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PS Vita getting… yep… Ridge Racer!!!

I couldn’t help but burst out laughing when SCEA President & CEO Jack Tretton took a jab at Kaz Hirai for his infamous Ridge Racer line from a past E3. Truthfully, we still love Kaz, and we love Ridge Racer as well, which makes today’s news even more juicy. Cellius, a joint venture between Namco and Sony, will be bringing a new Ridge Racer title to the PlayStation Vita. No information on title, release date, or specific features has been given, but players are promised, “high-speed drifting at break-neck speeds in high-performance racing machines with new exciting new gameplay additions.”

I was already leaning towards getting a Vita at launch due to the reasonable price and impressive software line up, but now that it has Ridge Racer? Day one purchase.

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Atlus bringing King of Fighters XIII to the US

Few franchises have lasted as long as SNK’s King of Fighters franchise. The series, which first debuted in 1994 and is a spinoff of the even older Fatal Fury series, has seen 12 installments with a 13th announced this year at E3. Atlus will be bringing The King of Fighters XIII across the Pacific with a PS3 and Xbox 360 release planned for this Fall.

Developer SNK is claiming that this one is for the fans and that they plan to address many of the problems players had with The King of Fighters XII:

With the triumphant return of fan favorite characters like Mai, K’, and Vice, extensive refinement of the core fighting engine based on community feedback, and vastly improved network functionality, The King of Fighters XIII represents the HD entry in the series that fans have been waiting for.

Painstaking effort has been made to address every last concern following the last entry: fights play faster; the addition of over a half dozen play modes offers variety and replayability; the game’s beautifully rendered and animated character sprites are better distinguished from the backgrounds… which happen to be richer and more detailed; the camera perspective is less restricted; fighters have more moves, including new supers and the all-new NEOMAX supers; and much, much more!

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Trials Evolution announced by RedLynx

Trials HD was a surprise hit on the Xbox Live Arcade and the motorcycle racer is still popular on the Top XBLA charts to this day. Developer RedLynx has used this year’s E3 Expo to announce the sequel, Trials Evolution, is in development for a 2011 release.

Trials Evolution is being kept tightly under wraps for now (the teaser trailer above is practically the definition of “tease”), but the sequel will include “local and online multiplayer, true outdoor environments, and a host of additional improvements [over Trials HD].”

“Trials Evolution is more than just a sequel to Trials HD,” said Antti Ilvessuo, Creative Director of RedLynx. “We listened carefully to all the feedback we received from the previous game and added it to our own vision of what the ultimate Trials game could be, coming up with a gamer’s wish list of must-play features.”

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PixelJunk SideScroller detailed by Q-Games

Those little devils over at Q-Games have been very, very busy. PixelJunk SideScroller wasn’t only announced at E3, it’s also currently playable on the E3 show floor. This clever little sidescroller was originally an unlockable level in PixelJunk Shooter 2, but it’s grown into its own game. Loaded with their trademark “flowing liquids and hazardous gases,” Shooter gets a new spin, transforming into an all-new experience. The enemies are familiar and the projectiles are flying faster than before. The game will have “brand new levels and ferocious boss attacks” – but we expected nothing less from the mind of Dylan Cuthbert.

PixelJunk SideScroller will also have puzzles, “vector-like visuals,” a customizable arsenal, difficulty settings, and leaderboards. Oh, and of course, you can share your feats via YouTube as well. No word yet on how this fits into the PixelJunk series as a whole. This PlayStation Network game should be released later this year, so be on the lookout.

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Beyond Good & Evil 2 is beyond current generation’s grasp

There’s been plenty of E3-related news over the last few days, but how about a bit of E3 “non-news.” Rayman creator Michel Ancel revealed that Beyond Good & Evil 2 will not be released for this generation of consoles. However, the acclaimed developer confirmed that the game is still in development and is in no danger of being canceled:

“It is still alive and we are very far [into] development so we can’t go back now,” Ancel said. “We are targeting the next generation of consoles.”

The franchise has never really been forgotten as fans have been clamoring for more on the sequel since it was announced back in 2008. A high definition remake of the first Beyond Good & Evil was released on the Xbox Live Arcade in March. It will be added to the PlayStation Network any day now.

[Source: GamesIndustry.biz]

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