All Articles: E3 2012
Scribblenauts Unlimited coming to 3DS, PC, Wii U
Warner Bros. and 5th Cell are expanding Maxwell’s horizons yet again, bringing him to the 3DS, PC, and Wii U with Scribblenauts Unlimited this holiday season. We’ll finally be learning more about Maxwell’s background as well – not only do we get to find out how he got his magical notepad, but we’ll also get the skinny on his parents and twin sister, Lily.
The PC and Wii U versions will also include an Object Editor, allowing players to make and share creations online. All objects – shared and summoned in the game – can be stored in your “magic backpack.” Jeremiah Slaczka, C.E.O. and Creative Director of 5th Cell, said, “With new gameplay modes and features, Scribblenauts Unlimited sets no limits on how players can use their imagination. The game breaks the franchise’s previously set boundaries and allows for unlimited creativity.”
This sounds promising. Even though I never finished the first one, I’m ready to put my Maxwell hat back on and jump into another creative adventure with him.
Atlus and ACE Team are bringing Zeno Clash II to PC, PS3, Xbox 360 in 2013
Atlus has been busy, it seems – the publisher announced that it will be teaming up with ACE Team to release Zeno Clash II in early 2013 for the PC, PlayStation 3, and Xbox 360. The first game was an indie first-person brawler, and the sequel is going to tie in RPG elements in a vast open-world setting to make it bigger than the original.
The game will also feature drop-in/drop-out online co-op, allowing players to team Ghat up with his sister, Rimat. Andres Bordeu, co-founder of ACE Team, had this to say:
“The world of Zenozoik is one of wild dreams and wilder nightmares. This is part of the reason we are working on Zeno Clash II, to give players the opportunity to explore Zenozoik with a friend via online cooperative multiplayer, turning those moments of wonder and awe into a shared adventure. We will make certain that going back and forth between solo and cooperative play preserves the consistency and impact of the narrative experience, while still allowing friends easily drop in and out of the game’s fulfilling exploration and visceral melee combat.”
Atlus picks up North American publishing rights to Code of Princess
Your 3DS is about to get a little more risque: Atlus announced that they’ll be bringing the scantily clad Code of Princess to North America this Fall. Developed by Agashima Entertainment, Code of Princess is an action RPG brawler with both competitive and cooperative multiplayer options.
With both the character development of an in-depth RPG and the fun gameplay of an old-school side-scrolling beat-em-‘up, Code of Princess promises to bring a fun new experience to the 3DS.
Tim Pivnicny, Vice President of Sales and Marketing at Atlus, said:
Developed by an all-star team of industry veterans, Code of Princess is unlike anything else available for Nintendo 3DS. Fans of action will savor the game’s combat, which is loaded with satisfying chain attacks and plenty of depth-both in terms of attack options and also quite literally in the sense that battlefields employ a three-railed design, letting players move forward and back as tactics dictate. Fans of RPGs will relish the ability to level and improve their characters, converting their gained experience into boosts for the stats that best suit their play style and tactics. This appealing amalgam of game designs is wrapped in a beautiful package, boasting lovingly rendered and animated characters and eye-catching flurries of punches and kicks. With something for virtually every kind of old-school gamer and with an esteemed pedigree to draw upon, Code of Princess is certain to be one of the most anticipated Nintendo 3DS games of the year.
That’s quite an ambitious claim. In true Atlus fashion, those who pre-order the game will receive the Sound & Visual Book, with artwork from designer Kinu Nishimura, as well as music from ACE’s soundtrack. Start clicking that pre-order button, collectors.
Dead or Alive 5 fights its way into stores on September 25
Tired of waiting for your busty babe brawler? Well there’s good news for you: Dead or Alive 5 now has a release date, and it’s September 25. That’s just a little over three and half months away. Then you’ll be able to bounce boobs on the PlayStation 3 or Xbox 360.
[Source: Game Informer]
SCEA CEO Jack Tretton comments on PS4: “We’ve never been first”
SCEA CEO Jack Tretton was interviewed by Geoff Keighley the day after the big Sony press conference. When asked about the PlayStation 4, and being the last out of the gates in the most recent generation of consoles, Tretton spun it perfectly:
I think, if you look back at history, we’ve never been first, we’ve never been cheapest. It’s about being best. And I think if you can build a better machine and it’s going to come out a little bit later, that’s better than rushing something to market that’s going to run out of gas for the long term. I think, ideally, in a perfect world, you want the best machine that ships first, that’s the cheapest. But the number one goal is to have the best machine, and that’s what we’re always focused on.
They’re all about the core gamers at Sony – “At the end of the day, I look at the core gamer, and if they’re happy, I’m happy.” He also said the proof is in the pudding with Sony games, indicating E3 darlings The Last of Us and Beyond.
I’m happy, Jackie T. I’m happy.
Injustice ditches block button, adds Clash System
I think NetherRealm’s Injustice: Gods Among Us announcement was met with a worldwide chorus of, “It looks like Mortal Kombat with DC characters.” But there’s apparently more going on here under the hood.
For one thing, the game has jettisoned the block button, which was a staple of the Mortal Kombat series. Instead, Injustice will use Street Fighter-style blocking (pressing Back on the control pad).
Injustice will also use something called the Clash System, a chatty combo breaker system that attempts to emulate the verbal tet-a-tet often found in comic book fights.
“Once you go into this Clash thing, from a purely aesthetic standpoint, the characters will interact with each other. Batman will say specific stuff to Superman and vice-versa, different things than he would say to one of the other characters,” Lead Designer John Edwards said.
After they exchange a little smack talk, both characters will enter a “betting” phase, where they wager all or part of their super meter. The bets are kept secret (Edwards didn’t say how), and the higher bet wins the Clash.
“So if the defender wins the Clash, then he gets back all the health from that combo that he would have lost,” Edwards said. “If the attacker wins, [the defender] takes that damage plus a little bit more.”
It sounds a bit confusing, but hopefully it’ll all make sense when we see it in action ahead of Injustice’s 2013 release on the PS3, Xbox 360, and Wii U.
[Source: Joystiq]
Ellen Page is a firestarter in first trailer for Beyond: Two Souls
Love it or hate it, Quantic Dream’s Heavy Rain was one of the most talked-about games of 2010. The developer looks to aim even higher with their next project, Beyond: Two Souls.
Featuring voice work from the Oscar-nominated Ellen Page (Juno), Beyond: Two Souls tells the story of Jodie Holmes, a woman with telekinetic abilities thanks to her psychic link to an entity she calls Aidan. Taking place across 15 years of her life, Beyond is an ambitious game.
And an ambitious game needs an ambitious debut, so be sure to check out the game’s astounding extended trailer above.
US release for Fire Emblem: Awakening confirmed by Nintendo
Oh Nintendo, you so crazy.
Just a few minutes after exiting the stage at their 3DS Software Showcase, someone at Nintendo tweeted confirmation that Fire Emblem: Awakening will be making it across the Pacific sometime in the near future:
We are excited to confirm a NEW game announcement coming to the US: the new 3DS Fire Emblem! More info to come.
The fact that this announcement came via Twitter, instead of at the big E3 presentation, is a bit odd, to say the least.