All Articles: GDC 2014
Sony officially unveils Project Morpheus, a virtual reality headset for the PS4
It’s been a long time coming, but Sony officially announced Project Morpheus, their virtual reality headset for the PS4, at the 2014 Game Developers Conference last night.
Like the Oculus Rift, Sony’s Morpheus is concerned with presence, a state where “players feel as though they are physically inside the virtual world of a game.” Unlike the relatively self-contained Rift, Morpheus is a head-mounted display that uses the PlayStation Camera to track head orientation so “as the player’s head rotates, the image of the virtual world rotates naturally and intuitively in real-time.” The Morpheus headset can also connect with the PlayStation Move, allowing players to bring objects, such as a sword, into their virtual world and manipulate it using gesture controls.
The Morpheus headset also makes use of 3D sound to orient the player to the game world. Sony gave the example of sounds heard from above and below the player, such as “footsteps climbing up stairs below them, or engine noises of helicopters flying overhead.” Sound will also reach the player differently depending upon the orientation of their head in relation to where the sound came from.
If you’re attending this year’s Game Developers Conference in San Franciso, you’ll be able to test out the Morpheus headset at Sony Computer Entertainment’s booth. Four demos will be available including a virtual reality version of Square Enix’s Thief, as well as Eve: Valkyrie, a multiplayer dogfighting shooter set within CCP’s Eve universe, and two tech demos: “The Castle,” a Move-based medieval combat simulator, and “The Deep,” which places players in a sharkproof cage.
Sony eventually plans to release the Morpheus headset as a commercial product, but the release date is currently unknown and Sony would only say that development is continuing.
Gauntlet returns as a PC-exclusive this Summer
Warner Bros. Interactive Entertainment plans to reboot another popular Midway franchise this Summer with the release of Gauntlet. In development at Arrowhead Game Studios exclusively for the PC, Gauntlet will bring back the top-down dungeon-crawler in the most faithful way possible:
Gauntlet innovates on past titles while staying true to the brand’s legendary format. Players select from four classic fantasy-based characters: Warrior, Wizard, Valkyrie, or Elf. Each character has its own unique strengths and weaknesses. For example, the Warrior does the most damage in melee combat, the Wizard has the most powerful magic, the Valkyrie has the most armor and the Elf moves the fastest. Distinctive play styles, procedural dungeons and an impressive art style keep the gameplay fresh.
Gauntlet will include a local or online four-player multiplayer mode as well as support for SteamOS and the Steam Controller. If you’re in San Francisco for the 2014 Game Developers Conference, WB Games and Arrowhead will have a playable version of the game on display at the convention all week.
Finally, we can expect more classic reboots from WB Games in the near future as Gauntlet will mark the first release from the WB Games Vault, which will reimagine “popular Warner Bros. and Midway brands” as brand new downloadable games. I hereby request a new Smash TV, please!
Here’s what the Steam Controller looks like as of March 2014
Valve revealed the first version of their Steam Controller back in September and the company’s initial vision for a PC controller featured a few unorthodox choices, such as a touchpad instead of face buttons. After undergoing a beta test in late 2013, Valve dropped the touchpad and added face buttons in a new version of the controller that debuted during the Steam Dev Days convention in January. And now, the papier-mache mockup is a real controller, as you can see to your right.
Valve plans to let developers and the media play with the prototype during this year’s Game Developers Conference, which begins today in San Francisco. And don’t go thinking this is the final, Valve’s Eric “Axiom” Hope said, “We will be posting more updates very soon about the continuing testing, development, and refinement of the controller.”
[Source: Steam Universe]
Beatbuddy will be swimming onto consoles and tablets soon
Beatbuddy: Tale of the Guardians, one of our favorite games from 2013, won’t be confined to the PC for much longer. The game’s developer, Threaks, has exclusively told us that Beatbuddy will soon be swimming onto “tablets and consoles.” Which tablets? Which consoles? Threaks’ Wolf Lang wouldn’t say, but I’m hoping the answer will eventually be “all of them.”
Lang would go on to say that the tablet version will appear first as development on the console edition continues. Threaks is very proud of the touch controls they’ve developed for Beatbuddy as he also said, “The touch controls we developed almost play better then the game pad!”
If you want to see what all the fuss is about right now, Beatbuddy: Tale of the Guardians was recently added to Humble Indie Bundle 11 and it can be yours if you pay more than the average (currently $4.64). In addition to Beatbuddy, the bundle includes a ridiculous number of great games including Dust: An Elysian Tail, Fez, Monaco, Guacamelee, and many others.
More details on the tablet edition of Beatbuddy: Tale of the Guardians will be released ahead of this year’s GDC conference.
Roundabout is headed to Xbox One, GDC, and PAX East
Roundabout, the “city with a twist,” will be coming to Xbox One as part of the ID@Xbox program. Developer No Goblin is “super honored to be included with one of the first waves of developers to release through the program,” according to their website. (And yes, they “will investigate yelling “Xbox, HONK HONK” to activate the limo’s horn.” Ha!)
The game will be playable at GDC next month, for those who want to try it out early. And if you can’t make it to GDC, they’ll also have their own booth at PAX East in April. So that’s two great chances for you to take the limo for a spin… literally!
Roundabout is currently available for pre-order for Windows, Mac, and Linux at No Goblin’s website right now for $9.99. The developers will be announcing a release date soon.
The Last of Us, Tearaway, Gone Home lead this year’s GDC Awards
The nominees for the 2014 Game Developers Choice Awards have been announced and The Last of Us, Gone Home, and Tearaway lead the field with five nominations apiece.
The Last of Us and Gone Home will be competing for this year’s Game of the Year award alongside Grand Theft Auto V, Super Mario 3D World, and Tomb Raider. Tomb Raider and Grand Theft Auto V are also in the running for multiple awards as each has been nominated in two additional categories.
Other multi-category nominees this year include The Stanley Parable, Brothers: A Tale of Two Sons, Device 6, and Papers, Please.
This year’s Game Developers Choice Awards will be handed out on Wednesday, March 19 at the San Francisco Moscone Center during the 2014 Game Developers Conference. The full list of nominees can be found after the break. (more…)
2014 Independent Games Festival finalists announced
The Independent Games Festival announced the finalists for their 16th annual awards yesterday. This year, six titles will vie for the Seumas McNally Grand Prize including The Stanley Parable (Galactic Cafe), Don’t Starve (Klei Entertainment), Jazzpunk (Necrophone Games), Papers, Please (Lucas Pope), Device 6 (Simogo), and Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!” (Deirdra Kiai Productions).
The Festival jury found a lot to like about all six of those games as they show up again and again throughout the full list of finalists. You can find the complete list of finalists after the break, including the selections for the Nuovo Award, which honors “Abstract and Unconventional Game Development.”
The IGF Awards will be held on Wednesday, March 19 at the San Francisco Moscone Convention Center, directly preceding the disbursement of this year’s Game Developers Choice Awards during the 2014 Game Developers Conference. (more…)