All Articles: Gorogoa
Gorogoa, I Hate Running Backwards, State of Decay 2, more added to Xbox Store
An artistic puzzler, a voxelated shooter, and a post-apocalyptic survival game highlight today’s additions to the Xbox Games Store…
After making its debut on the PC, Switch, and mobile devices late last year, Jason Roberts has brought his visually-striking puzzle game, Gorogoa, to the Xbox One. It’ll be added to Microsoft’s digital storefront alongside Devolver Digital’s crossover shooter, I Hate Running Backwards, and the Standard Edition of Undead Labs’s zombie survival simulation, State of Decay 2.
You can learn more about all of these games, and the rest of today’s additions to the Xbox Games Store, after the break. (more…)
Detroit: Become Human, Gorogoa, Dark Souls Remastered, more coming to PS Store this week
This month’s second-to-last PlayStation Store update is a big one for both PS4 and Vita owners…
PS4 owners will have several highly-anticipated titles to choose from today, including an Open Beta for the long-in-development H1Z1: Battle Royale; Devolver’s crossover shooter, I Hate Running Backwards; and Jason Roberts’s award-winning visual puzzler, Gorogoa. Even Vita owners will get a chance to farm some new games as Stardew Valley is now available for Sony’s handheld.
Things pick up even more on Friday, as Koji Igarashi and Inti Creates will release the side-scrolling Bloodstained: Curse of the Moon for the PS4 and Vita, Bandai Namco will bring the hardcore action of Dark Souls Remastered to the PS4, Quantic Dream will tell a futuristic sci-fi tale examining what it means to be a human being in Detroit: Become Human for the PS4, and Q-Games will return to the tower defense genre with PixelJunk Monsters 2 for the PS4.
You can learn more about the rest of this week’s additions to the PlayStation Store after the break. (more…)
Prepare yourself… to not be shocked in the slightest… Zelda: Breath of the Wild won “Game of the Year” at 2018 GDC Awards
The Legend of Zelda: Breath of the Wild continues its sweep of this year’s “Game of the Year” awards, as it won the top honor at last night’s Game Developers Choice Awards. Developers for the adventure game also strode on stage to collect awards for “Best Audio” and “Best Design” during the ceremony.
The unique visual stylings of Jason Roberts’s Gorogoa were honored with the “Innovation Award,” and the puzzle game’s portability were also honored as “Best Mobile/Handheld Game.” Studio MDHR also carried home multiple trophies during last night’s GDC Awards ceremony for Cuphead, including “Best Debut” and “Best Visual Art,”
“Every year sees countless amazing games worthy of recognition, but this year in particular has seen some of the strongest titles to arrive this generation. The GDCAs give us an opportunity to reflect on and honor the games that provided us with endless joy,” said Katie Stern, the General Manager of the Game Developers Conference. “The Legend of Zelda: Breath of the Wild helped us rediscover a childlike sense of adventure and discovery. Titles like Gorogoa and What Remains of Edith Finch offered us distinct creative visions that can only be experienced in games, and games like Cuphead and Horizon: Zero Dawn crafted worlds we could lose ourselves in. Congratulations to all of tonight’s nominees and winners and thank you for your creativity and dedication.”
A replay of the 2018 GDC Awards ceremony can be viewed at the Twitch channel for the Game Developers Conference. And a complete list of the winners can be found after the break. (more…)
Gorogoa will “soon” be available to download for the PS4 and Xbox One
Jason Roberts has announced that his visual puzzler, Gorogoa, will “soon” be available to download for the PS4. The developer marked the occasion with an extended essay on “The Power of The Frame” at the PlayStation Blog:
With the notable exception of VR, almost everything we consume is inside a frame, whether that frame is the edge of the TV screen, or the monitor, or the phone, or the movie screen. And we’re generally trained to forget about the frame and what’s outside of it. We want to forget ourselves, the room we’re in, the sorry old world we’re in. The disappearance of the frame is a big part of what we mean by “immersion.” We aim for total suspension of disbelief. Total projection of the mind through the frame.
And if you’re waiting for me to denounce this way of relating to media, I’m not going to! Why would I? It works just fine. But I also think that creatively, the space outside that frame is a huge unexplored frontier–as strange as that might sound at first.
Gorogoa opens with a small framed image of a cityscape, in the middle of an otherwise empty screen. The obvious decision to leave empty space makes the frame visible, and that was done for a reason. The frame itself is part of the message. I find this mysteriously compelling. And I want to poke into that mystery a little.
We don’t have an exact release date for Gorogoa’s PS4 debut other than “soon,” but the developer’s essay is certainly interesting, and I’m sure it’ll keep a lot of people occupied until the game is ready.
UPDATE: Publisher Annapurna Interactive has confirmed that Gorogoa will also “soon” be available to download for the Xbox One as well.
Gorogoa Review: A Museum-Worthy Puzzler
Nearly five years ago, at my first IndieCade East, I was amazed by what games could do. The feelings they evoked in me, the anxiety, the joy – that weekend helped solidify in me that games were more than just an activity. Sometimes, they could be an experience, one that was unique, evocative, and memorable.
Unsurprisingly, one of the games I played that cold weekend in New York City was the hauntingly beautiful Gorogoa. (more…)