All Articles: Halo: Combat Evolved

Showtime’s Halo: The Television Series will begin filming in Early 2019

It’s been more than five years since Microsoft announced the existence of Halo: The Television Series. But after several starts and stops (and the dissolution of its original home, Xbox Entertainment Studios), the show is finally ready to begin production at Showtime.

According to a new post on the Xbox Wire, production will begin in Early 2019 with Kyle Killen (formerly of Awake) serving as showrunner. Rupert Wyatt, the director of Rise of the Planet of the Apes, is in line to direct multiple episodes of the series.

“Halo is our most ambitious series ever, and we expect audiences who have been anticipating it for years to be thoroughly rewarded,” said David Nevins, the President and CEO of Showtime. “In the history of television, there simply has never been enough great science fiction. Kyle Killen’s scripts are thrilling, expansive and provocative, Rupert Wyatt is a wonderful, world-building director, and their vision of Halo will enthrall fans of the game while also drawing the uninitiated into a world of complex characters that populate this unique universe.”

“This is a truly exciting moment for the Halo franchise,” stated Kiki Wolfkill, the Head of Halo Transmedia at 343 Industries. “Together with our creative and production partners at Showtime and Amblin Television, the Halo television series will represent new and exciting way for fans to enter and engage with the Halo universe. We can’t wait to share more on what’s ahead.”

The first season of Halo: The Television Series will include ten episodes, but an air date has yet to be announced.

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The World Video Game Hall of Fame’s Class of 2017 includes Halo, Pokemon Red/Blue, Street Fighter II, and Donkey Kong

The debate has ended for another year and the induction committee from the World Video Game Hall of Fame is ready to announce their Class of 2017. Drum roll, please…

This year’s first new addition to the International Center for the History of Electronic Games’s Hall of Fame is Donkey Kong. Nintendo’s first big hit became an arcade sensation in 1980, and also introduced the world to a mustachioed plumber named Mario. On the game’s selection, ICHEG Director Jon-Paul Dyson said, “[Donkey Kong’s] overarching narrative of love and its vibrant graphics brought the game to life in a way that few other games could in the early 1980s. It captured the hearts of a generation.”

This year’s class also includes Halo: Combat Evolved, Bungie’s groundbreaking first person shooter and the game that put Microsoft’s Xbox on the map. Curator Shannon Symonds said, “[Halo] boasted one of the strongest multiplayer experiences of its time and created a legion of hardcore fans that refer to themselves as the ‘Halo Nation.’ ”

Hot off the heels of the launch of Pokemon Go, the Hall of Fame also chose to induct Pokemon Red and Blue, the first pair of games released in the far-reaching RPG franchise. The universal appeal of the franchise was a major factor in its selection, as Symonds added: “Pokemon Red and Blue launched a franchise that has taken the world by storm, vaulting many of its characters, such as Pikachu, into popular, mainstream culture. Nearly two decades after its inception and with the introduction of Pokemon Go, ‘Poke-mania’ shows little sign of fading.”

Finally, Capcom’s Street Fighter II: The World Warrior became the first one-on-one fighting game to be added to the Hall of Fame as the final member of the Class of 2017. ICHEG Assistant Director Jeremy Saucier believes that Street Fighter II’s social component fueled its popularity, adding, “This communal style of game play reinvigorated the arcade industry in the 1990s and helped give birth to a generation of fighting games.”

Congratulations to all of this year’s inductees.

The World Video Game Hall of Fame chose to deny entry to eight other finalists this year including Final Fantasy VII, Microsoft Windows Solitaire, Mortal Kombat, Myst, Portal, Resident Evil, Tomb Raider, and Wii Sports. But they’ll get another shot. Nominations are already being accepted for the Class of 2018.

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World Video Game Hall of Fame announces 12 finalists for the Class of 2017

Street Fighter II: The World Warrior fought against Mortal Kombat for the hearts (and quarters) of arcade players in the early 90s. Next month, they’ll square off again as two (of the 12) finalists the World Video Game Hall of Fame’s Class of 2017.

Announced this morning by The Strong’s International Center for the History of Electronic Games, this year’s finalists also include Donkey Kong, Final Fantasy VII, Halo: Combat Evolved, Myst, Pokemon Red and Blue, Portal, Resident Evil, Tomb Raider, Wii Sports, and Windows Solitaire.

“These 12 World Video Game Hall of Fame finalists span decades, gaming platforms, and countries of origin… but what they all have in common is their undeniable impact on the world of gaming and popular culture,” said Jon-Paul C. Dyson, the Director of The Strong’s International Center for the History of Electronic Games. “Whether it’s a pop culture icon like Donkey Kong, an innovator and true original like Portal, or a game like Wii Sports that transformed millions of living rooms into interactive zones for all ages, they’re among the most influential games of all time.”

An international advisory committee made up of journalists and scholars familiar with the history of video games will advise the Hall of Fame’s selection of this year’s inductees, which will be announced on Thursday, May 4, at 10:30 AM (Eastern Time).

You can learn more about all of this year’s finalists after the break. (more…)

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The Video Game Canon: Halo: Combat Evolved

Dig deeper into the Video Game Canon with a look at Microsoft’s first attempt to enter the console market and the birth of Halo: Combat Evolved. Here’s a teaser…

Microsoft is usually portrayed as the stodgy suit in contrast to Apple’s hip turtleneck, but would you believe that the first Xbox prototype was built on a whim by a quartet of guys from the company’s engineering department?

Kevin Bachus, Otto Berkes, Seamus Blackley, and Ted Hase first took their “DirectX Box” to Ed Fries, the head of Microsoft’s video game division, in 1998. Even though everyone in the world had played a dozen hands (or more) of Windows Solitaire, Microsoft wasn’t a big player in the game development arena at the time. Similar to today’s line of console-like PCs, the original “DirectX Box” was an off-the-shelf Windows PC with a video card and a hard drive that hid the Windows-ness of the system from the player.

Before the “DirectX Box” could move forward, Fries and his team had to fight off a challenge from a separate team within Microsoft that had worked with Sega to produce some of the system software for the Dreamcast. They were pushing for the company to create a more traditional console (no Windows, no hard drive), and Bill Gates himself ultimately stepped in to give his blessing to Fries and his “DirectX Box.”

[…]

[Eventually,] Microsoft toted their Xbox prototype, which was a massive X-shaped silver box with a glowing green core, to the 2000 Game Developers Conference, and officially announced their intention to take over the living room (with an assist from Bill Gates and Dwayne “The Rock” Johnson). A few months after that, the company purchased Bungie Studios and their upcoming game, Halo: Combat Evolved.

Visit VideoGameCanon.com to continue reading this article and to explore the complete Top 1000.

Posted in Features, PC, Retro, Top Story, Video Game Canon, Xbox 360, Xbox One | Tagged

Warp Zoned Rewind: HD Remakes

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Well kiddies, it’s about that time… time to bid a fond farewell to the seventh generation of our favorite hobby. And what a generation it was! Lasting longer than any console cycle before it, this generation brought more than just some amazing titles. The console has become an all-in-one entertainment hub, as opposed to being “just a gaming system.” From apps like Netflix and Hulu Plus to the advent of motion control and the renaissance of indie games, there hasn’t been a better time to be a gamer. We have come so far in these past eight years, and the future looks brighter than ever.

As we play our Wii Us, and eagerly anticipate Microsoft and Sony’s consoles with bated breath, I feel it’s prudent to take a look back at this generation and discuss some of my favorite video games. Titles that left a lasting impression on us. Titles that will forever live in our collective memories as some of the most enjoyable experiences we’ve ever had.

Since there are so many amazing games, I’ve decided to list my favorites based on genre. In this article, I’m going to go with a new genre that emerged this generation: HD remakes. Love ‘em or hate ‘em, HD remakes helped older gamers relive fond memories, and gave a beautiful history lesson to people who recently discovered this hobby. Here are my favorite HD remakes of this generation. (more…)

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New Releases: Assassin’s Creed Revelations, Zelda Skyward Sword, Halo Anniversary, More

Ladies and gentlemen, the biggest week of new releases has finally arrived. More games are released in the third week of November than at any other time of the year and, once again, the publishers have come through with an amazing array of titles including:

And that’s just the tip of the iceberg. Check out the full list of the rest of this week’s new releases, which numbers close to 70 games, after the break. (more…)

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Halo Anniversary Kinect controls detailed

We always knew that Halo: Combat Evolved Anniversary was going to be more than a straight port. Yesterday, at the New York Comic-Con, the development team at 343 Industries detailed the game’s new Kinect functionality.

Like Mass Effect 3, Kinect users will be able to use voice commands in-game. For example, yelling “Grenade!” will chuck out a grenade while yelling “Reload!” will reload your current weapon.

The Kinect add-on will also enable an Analyze Mode within Halo Anniversary. Yelling “Analyze” will scan the surrounding area and add any enemies encountered into a database dubbed The Library. That’s neat and all, but games have been doing the beastiary thing for decades now. Why is this a Kinect-only thing?

[Source: Joystiq]

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Halo 4 is the start of the Reclaimer Trilogy; no beta codes with Halo Anniversary

While there wasn’t a new trailer, the Halo 4 panel at PAX Prime has revealed a bit more about the Master Chief’s next adventure.

Developer 343 Industries is referring to the three-part story that’ll begin with Halo 4 as The Reclaimer Trilogy. According to Creative Director Josh Holmes, the game will look deeper at the Master Chief than ever before: “It’s a little bit about getting closer to that character than we have in past games.” Part of this character study will involve John-117’s relationship with Cortana, his AI companion.

But Franchise Director Frank O’Connor assured those in attendance that discovering more about the Master Chief’s character won’t be the only exploration players experience in Halo 4. He confirmed that the game will feature more glimpses into the Forerunner civilization, including buildings and technology that “[aren’t] completely dead.”

Finally, O’Connor passed along some bad news, confirming that there won’t be any Halo 4 multiplayer beta access codes included with Halo: Combat Evolved Anniversary.

[Source: GameSpot]

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